This page lists decompiled and disassembled source code projects for retail games, alongside native ports and static recompilations. Projects are grouped by their original platform. Engine reconstructions, fan remakes and unreleased prototypes are labeled in their entries. Independently written reimplementations are maintained in a separate catalog and excluded from these tables.
Glossary of Project Types
The tables list project types as comma-separated links to their respective projects. A game can have several projects, and a project can use more than one approach:
- Decompilation - Reconstructs higher-level source code, such as C or C++, from a compiled game. Engine decompilations focus on the engine; C# decompilations reconstruct managed code. Emulator decompilations reconstruct the emulator bundled with a release rather than the emulated game code.
- Matching decompilation - Aims to compile back to the same machine code as the original game. Matching does not mean the project is complete.
- Disassembly - Converts machine code into assembly source, often with manually added labels and comments.
- Compatibility layer - Runs the original executable through replacement platform services and graphics translation. The game code is not reconstructed as source or statically recompiled.
- Static recompilation - Translates machine code ahead of time into source that can be compiled for another platform, without recovering the original source code.
- Native port / Source port - Adapts available or reconstructed source code to run on another platform. A port can build on a decompilation, disassembly or reimplementation.
- Rewrite - Rebuilds the implementation with a different architecture or language, potentially using reverse engineering to understand the original behavior.
- Fan remake - Recreates the game independently, potentially changing its engine, assets or gameplay.
For an introductory comparison, see the Held Games explainer and the Reddit ELI5 discussion. Both explain why a game can run natively after recompilation; the Reddit thread is informal community discussion. For a detailed early example, Andrew Kelley’s Jamulator article walks through static disassembly and recompilation of NES games with LLVM and Go.
For entries with a recorded commit date, Active means the linked repository received a default-branch commit within the preceding 12 months. Inactive means no commits in that period, or an archived repository. These labels describe repository activity rather than completion or playability. Last-commit dates come from the project catalog. A failed check retains earlier evidence and is labeled as unavailable; Unverified means no successful check is recorded. Undated activity labels have not yet been checked by the script.
If you are interested to see officially released or leaked source code check out this other post:
The directory includes projects at different stages of development. Check the linked progress reports for their current source coverage and build requirements.
Project links provide build instructions and current progress. Summaries describe each maintainer’s stated scope; completion and playability are not inferred from repository activity. The Greates Games Decompilations List provides another community-maintained directory.
Nintendo Systems
Nintendo systems are by far the most popular for reverse engineering projects, especially related to 1st party titles such as Mario, Zelda and Pokemon.
Nintendo Entertainment System (NES)
The table below lists the relevant entries.
The NES guide covers Famicom and NES hardware, development kits, and reversing. A Super Mario Bros. walkthrough examines reversing that game.
| Name | Project Type | Mapper | Status |
|---|---|---|---|
| Disassembly | NROM | Inactive; last commit 2018-10-21; | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | UNROM | Active; last commit 2026-06-07; Documented | |
| Disassembly | Inactive; last commit 2019-06-22; | ||
| Disassembly | Active; last commit 2026-08-12; | ||
| Disassembly | MMC1 | Inactive; last commit 2018-12-19; | |
| Disassembly | NROM | Inactive; last commit 2024-04-19; | |
| Disassembly | Active; last commit 2026-08-12; | ||
| Disassembly | MMC1 | Inactive; last commit 2021-11-27; | |
| Disassembly | MMC1 | Inactive; last commit 2023-08-05; N/A and Documented | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | MMC1 | Active; last commit 2026-06-06; N/A and Documented | |
| Disassembly | MMC1 | Inactive; last commit 2022-12-06; | |
| Disassembly | Inactive; last commit 2022-05-28; | ||
| Disassembly | NROM | Inactive; last commit 2025-06-22; | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | Active; last commit 2026-08-12; | ||
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | Active; last commit 2026-06-17; | ||
| Disassembly | Inactive; last commit 2020-12-23; | ||
| Disassembly | Inactive; last commit 2020-12-23; | ||
| Disassembly | Inactive; last commit 2024-02-03; | ||
| Disassembly | Unverified; repository check unavailable; | ||
| Disassembly | MMC2 | Inactive; last commit 2020-09-13; | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | Active; last commit 2026-08-12; | ||
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | MMC3 | Active; last commit 2026-07-04; Documented | |
| Disassembly | NROM; SMB-Vanilla - C reconstruction of this game and The Lost Levels. | Inactive; last commit 2012-11-09; | |
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Disassembly | Inactive; last commit 2025-01-09; | |
| Disassembly | Inactive; last commit 2025-05-01; | ||
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Disassembly | Active; last commit 2026-08-12; | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Disassembly | MMC1 | Inactive; last commit 2024-03-28; | |
| Disassembly | MMC1 | Active; last commit 2026-08-12; | |
| Disassembly | MMC1 | Inactive; last commit 2021-02-20; N/A and Documented | |
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Disassembly | Active; last commit 2025-11-02; N/A and Documented | |
| Disassembly | NROM | Active; last commit 2026-08-12; | |
| Decompilation | Inactive; last commit 2025-09-24; Ghidra decompilation research of the NES release. Japanese Mother retail cover shown for identification. | ||
| Disassembly | Active; last commit 2026-04-12; Modding and rebuild project based on the Super Mario Bros. disassembly; produces an NES ROM, not a native PC recompilation. | ||
| Disassembly | Inactive; last commit 2023-01-18; | ||
| Static recompilation | Active; last commit 2026-10-07; Static recompilation of Adventure Island II (NES) for Windows 10 and 11. ROM not included. | ||
| Native port | Inactive; last commit 2021-04-05; Alternative port of VS system game to the NES. | ||
| Disassembly | Active; last commit 2026-04-15; Captain Tsubasa 2 [NES] disassembly | ||
| Native port | Active; last commit 2026-09-15; Native port of Castlevania to the SNES | ||
| Disassembly | Inactive; last commit 2025-03-02; Disassembly of Dr. Mario NES game. | ||
| Static recompilation | Active; last commit 2026-10-19; Dr. Mario recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Static recompilation | Active; last commit 2026-10-19; Duck Hunt recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Decompilation | Active; last commit 2026-10-01; Fully documented source code for the classic game Elite on the Nintendo Entertainment System (NES) | ||
| Static recompilation | Active; last commit 2026-10-23; Faxanadu recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Disassembly | Inactive; last commit 2021-01-31; Final Fantasy 1 disassembly set up with the MMC5 mapper and lots of QOL changes | ||
| Disassembly | Inactive; last commit 2019-10-05; Full commented Disassembly of Final Fantasy for the NES | ||
| Disassembly | Inactive; last commit 2021-02-18; Disassembly of Fire Emblem: Ankoku Ryu to Hikari no Tsurugi (“Shadow Dragon and the Blade of Light”) | ||
| Static recompilation | Active; last commit 2026-10-19; The Legend of Zelda recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Disassembly | Inactive; last commit 2016-04-14; Disassembly of Legend of Zelda | ||
| Native port | Inactive; last commit 2025-06-22; Native port of Life Force for the NES to the SNES | ||
| Disassembly | Active; last commit 2026-01-04; Compilable Disassembly of Mega Man / Rockman | ||
| Static recompilation | Active; last commit 2026-10-19; Mega Man 3 recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Disassembly | Inactive; last commit 2020-12-23; Full disassembly of Mega Man 6 (NES) | ||
| Disassembly | Active; last commit 2026-10-24; | ||
| Disassembly | Inactive; last commit 2025-02-04; Metroid software disassembly | ||
| Static recompilation | Active; last commit 2026-10-19; Metroid recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Disassembly | Active; last commit 2026-05-05; A Thorough Reverse-Engineering of Milon’s Secret Castle for the NES | ||
| Disassembly | Active; last commit 2026-07-01; Disassembly of Mother/Earthbound Zero/Earthbound Beginnings for the NES | ||
| Static recompilation | Active; last commit 2026-10-06; Windows-only native recompilation of Pac-Man for the NES (the 1993 Namco release) with a launcher, extras, cheats and beginner-friendly modding. Bring your own ROM. | ||
| Native port | Inactive; last commit 2025-07-02; SNES Port of the NES game Super Dodge Ball | ||
| Native port | Active; last commit 2026-10-20; Clean source port of Super Mario Brothers NES to the Atari Lynx | ||
| Static recompilation | Active; last commit 2026-10-23; Super Mario Bros. recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Static recompilation | Active; last commit 2026-10-24; Super Mario Bros. static recompilation in C | ||
| Disassembly | Inactive; last commit 2021-05-16; ca65 version of doppelgangers fantastic smb1 disassembly | ||
| Disassembly | Inactive; last commit 2022-04-10; super mario bros. 1 disassembly | ||
| Disassembly | Inactive; last commit 2022-09-03; A collection to build SMB1 from the disassembly | ||
| Native port | Active; last commit 2026-05-03; 将红白机(NES)《超级马力欧兄弟》(Super Mario Bros)移植到 UEFI Shell 环境下运行。图形输出使用 UEFI GOP(Graphics Output Protocol),纯软件渲染,无音频依赖。可在 QEMU + OVMF 或真机 UEFI Shell 下运行。A port of the NES classic “Super Mario… | ||
| Disassembly | Inactive; last commit 2023-02-21; Super Mario Bros. 2, discombobulated | ||
| Native port | Active; last commit 2026-10-18; WIP disassembly of Hummer Team’s port of SMW. | ||
| Disassembly | Inactive; last commit 2025-10-09; A disassembly of the game Tecmo Super Bowl into rebuildable 6502 source code | ||
| Disassembly | Inactive; last commit 2024-12-16; Disassembly of the 1989 Tengen version of Tetris for the NES | ||
| Static recompilation | Active; last commit 2026-10-19; Yoshi’s Cookie recompiled for the NES using nesrecomp · Part of the R.A.I.D. community | ||
| Fan remake | Active; last commit 2026-10-17; A Remake / Celebration of the original ‘Super Mario Bros.’ games. Features new levels, custom modes, new characters, alongside a full level editor /… |
Super Nintendo (SNES)
The table below lists the relevant entries.
The SNES guide covers Super Famicom hardware, SDKs, and reversing. Original source code from the Gigaleak is covered separately for Yoshi’s Island and A Link to the Past.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2024-08-27; | |
| Disassembly | Inactive; last commit 2021-11-21; | |
| Disassembly | Inactive; last commit 2021-10-22; | |
| Disassembly, Static recompilation, Native port | Inactive; last commit 2021-09-30; ; DKC3 Recompiled (Windows) - Hybrid runtime retains a 65816 interpreter fallback; this is an experimental port. | |
| Disassembly | Active; last commit 2026-10-24; | |
| Disassembly | Inactive; last commit 2022-08-02; | |
| Disassembly | Unverified; repository check unavailable; | |
| Disassembly | Active; last commit 2026-09-14; | |
| Disassembly | Inactive; last commit 2023-01-07; | |
| Disassembly | Active; last commit 2026-07-05; | |
| Disassembly | Active; last commit 2026-10-19; | |
| Disassembly | Inactive; last commit 2021-05-04; | |
| Disassembly, Static recompilation, Native port | Active; last commit 2026-08-20; ; Super Mario World Recompiled (Windows) - In-development preview; SNES video and audio hardware remain emulated. | |
| Disassembly | Active; last commit 2026-08-15; | |
| Disassembly, Static recompilation, Native port | Inactive; last commit 2021-09-06; ; Super Metroid Recompiled (Windows) - Hybrid runtime interprets untranslated 65816 variants and emulates SNES hardware; experimental. | |
| Disassembly | Inactive; last commit 2023-02-10; | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Experimental preview; documented testing reaches the early dungeon. | |
| Decompilation | Inactive; last commit 2025-04-01; | |
| Disassembly | Active; last commit 2026-09-21; | |
| Static recompilation, Native port | Active; last commit 2026-10-21; AI-assisted native port for macOS, Windows and Linux requiring the USA ROM. Super Mario Bros. and The Lost Levels are mostly translated to native code; Super Mario Bros. 2 and 3 currently use a built-in interpreter. Windows and Linux releases were not tested on physical target machines at announcement. Announcement. | |
| Native port | Active; last commit 2026-10-24; ActRaiser (SNES) Recompilation Project | |
| Disassembly | Inactive; last commit 2021-10-31; | |
| Static recompilation | Active; last commit 2026-09-15; Static recompilation of Donkey Kong Country (SNES USA v1.0) with native widescreen presentation and deterministic debugging tools | |
| Static recompilation | Active; last commit 2026-09-13; | |
| Disassembly | Inactive; last commit 2021-08-31; | |
| Static recompilation, Native port | Active; last commit 2026-10-22; This is a PC Recomp of the SNES Version of Doom using SNESrecomp. | |
| Static recompilation | Active; last commit 2026-10-22; Dragon Ball Z: Super Saiya Densetsu (SNES) - Classic, Recompiled and HD Remastered, rewritten in Rust. Bring your own ROM. | |
| Native port | Inactive; last commit 2025-08-08; attempt at decompiling+porting earthbound | |
| Disassembly | Inactive; last commit 2021-01-11; Disassembly of EarthBound; the repository contains the EB source directory and framework build documentation. | |
| Native port | Active; last commit 2026-10-19; A Mother 2/EarthBound PC Port | |
| Static recompilation | Active; last commit 2026-10-22; EarthBound Companion 1.0: native Windows port with Original and MaternalBound Redux, widescreen/4K, MSU music, controllers, Story Shuffle and 46 offline achievements. Linux, macOS and… | |
| Decompilation | Active; last commit 2026-09-22; | |
| Static recompilation | Active; last commit 2026-10-18; F-Zero recompiled | |
| Disassembly | Inactive; last commit 2024-01-03; A disassembly of Fire Emblem: Thracia 776 | |
| Static recompilation | Active; last commit 2026-10-16; Static recompilation version of Go Go Ackman for the SNES made using the Snesercomp project, from https://github.com/RetroPortingToolKit/snesrecomp | |
| Disassembly | Inactive; last commit 2024-06-10; Decompilation/Dissasemble of Harvest Moon for SNES | |
| Disassembly | Inactive; last commit 2023-08-07; | |
| Decompilation | Active; last commit 2026-10-22; AI-driven native recompilation project for ISS Deluxe on SNES AI use: maintainer statement. | |
| Static recompilation | Active; last commit 2026-10-17; Static recompilation of Jungle Strike (SNES) for Windows 10 and 11. ROM not included. | |
| Disassembly | Inactive; last commit 2021-04-25; | |
| Disassembly, Static recompilation, Native port | Inactive; last commit 2023-10-07; A repository dedicated to disassembling and documenting Kirby Super Star.; Kirby Super Star Recomp (Windows, macOS, Linux) - Experimental snesrecomp port requiring the exact USA SA-1 ROM. Official Nightly packages are setup packs: generate the C code and rebuild locally before playing. Manual macOS builds are reported to render correctly; some routines remain interpreted. | |
| Native port | Active; last commit 2026-10-20; Nintendo 3DS dual-screen port of Zelda A Link to the Past based on zelda3 | |
| Native port | Active; last commit 2026-10-10; PC Port of The Legend of Zelda: A Link to the Past | |
| Native port | Inactive; last commit 2024-06-03; A port of Zelda3 to Android | |
| Disassembly | Inactive; last commit 2018-11-25; | |
| Disassembly | Inactive; last commit 2021-01-29; Disassembly of Mega Man 7; the repository contains the MM7 source directory and framework build documentation. | |
| Decompilation | Active; last commit 2026-10-23; Mega Man X recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-18; Static recompilation of Mega Man X2 (SNES) via snesrecomp | |
| Static recompilation | Active; last commit 2026-10-18; Static recompilation of Mega Man X3 (SNES) via snesrecomp | |
| Disassembly | Inactive; last commit 2023-07-13; Disassembly of Fushigi no Dungeon 2: Fuurai no Shiren | |
| Disassembly | Inactive; last commit 2022-11-17; Disassembly of Shin Megami Tensei J1.0 for the SNES | |
| Native port | Active; last commit 2026-10-23; Star Fox Enhanced source and portable platform builds (Assisted by Codex AI) | |
| Disassembly | Inactive; last commit 2020-10-26; Disassembly of Star Fox for the SNES (US version 1.2) | |
| Static recompilation | Active; last commit 2026-10-18; Star Fox recompiled for the Super Nintendo using snesrecomp · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-20; A native PC recompilation of the SNES shmup, Strike Gunner STG. | |
| Decompilation | Active; last commit 2026-08-26; Native recompilation of Super Bomberman (USA) for Windows using snesrecomp | |
| Decompilation | Inactive; last commit 2020-03-26; Attempt to recompile SNES Super Mario Kart (USA).sfc to x86-64 using LLVM | |
| Disassembly | Inactive; last commit 2021-01-11; Disassembly of Super Mario Kart; the repository contains the SMK source directory and framework build documentation. | |
| Static recompilation | Active; last commit 2026-09-22; | |
| Native port | Inactive; last commit 2023-07-20; | |
| Disassembly | Inactive; last commit 2021-03-05; Disassemblies of Super Mario World and Super Mario All-Stars; game-specific source directories share framework build documentation. | |
| Disassembly | Inactive; last commit 2020-11-29; Source code to Super Mario World (SNES disassembly) | |
| Disassembly | Inactive; last commit 2015-01-21; Super Mario World disassembly | |
| Disassembly | Inactive; last commit 2021-06-21; | |
| Native port | Active; last commit 2026-10-23; Conversion of Zelda 3 Launcher to Super Metroid Launcher | |
| Native port | Active; last commit 2026-01-14; Native 3DS port of Super Metroid | |
| Disassembly | Active; last commit 2026-10-02; A relocatable disassembly of Super Metroid (SNES) based on P.JBoy’s bank logs | |
| Native port | Active; last commit 2026-10-07; Windows PC port of Tiny Toon Adventures: Buster Busts Loose! (SNES) with true widescreen, HUD re-anchoring, display options, cheats, level select and music player…. | |
| Decompilation | Inactive; last commit 2024-02-17; WIP decompilation of Tokimeki Memorial: Forever With You (PS1) | |
| Disassembly | Active; last commit 2026-09-15; Accurate and annotated disassembly of Zelda no Densetsu: Kamigami no Triforce | |
| Native port | Active; last commit 2026-10-22; | |
| Fan remake | Inactive; last commit 2025-05-14; A Remake / Remaster of the original Super Mario World, in Godot. Adds new features / improvements! |
Nintendo 64
Recently, mainly in thanks to the huge success of the Super Mario 64 project, there has been revived interest in Nintendo 64 decompilation. While most projects are still in very early stages, there are a few that meet the criteria for this list.
The Nintendo 64 guide covers the console, SDK, and reversing introduction. Dedicated game pages cover the Super Mario 64 decompilation and Mario Kart 64.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation, Native port | Active; last commit 2026-01-23; ; AeroGauge: Recompiled (PC, Android) - Windows, Linux and Android targets; some enhancements remain experimental. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-25; ; Aidyn ReChronicled (Windows, Linux) - AI-assisted N64Recomp port with widescreen, quicksaves and optional redrawn art. Requires the NTSC-U 1.0 ROM; supports separately patched Aidyn Patch and Aidyn Plus ROMs. Work in progress with limited later-game playtesting; building from source is unsupported. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-09-28; Completed; BanjoRecomp - Static recompilation and native port. | |
| Decompilation, Static recompilation (Banjo-Tooie Scurvy Dog Port), Native port (Banjo-Tooie Scurvy Dog Port), Static recompilation (Tooie Recompiled (Frostie)), Native port (Tooie Recompiled (Frostie)) | Active; last commit 2025-11-29; 12% complete; Banjo-Tooie Scurvy Dog Port (Windows) - Experimental alpha; migration to the N64Recomp patch system is incomplete.; Tooie Recompiled (Frostie) (Android) - N64Recomp and RT64 port for Android ARM64; requires Android 7.0 or newer, a compatible Vulkan GPU, a physical controller and the supported USA ROM. Tested on AYN Odin 2 Portal; broader device compatibility and a full playthrough remain unverified. Known visual glitches and stutter; a Retroid Pocket 5 startup crash is under investigation. | |
| Matching decompilation | Active; last commit 2026-10-22; Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets. | |
| Matching decompilation, Recompilation | Active; last commit 2026-10-15; Targets the North American (USA Rev 0) release. Includes matching-build instructions; supply your own ROM and game assets.; BattleTanx: Global Assault PC port (Windows, Linux) - Playable recompilation; game data is supplied separately. | |
| Decompilation | Inactive; last commit 2021-12-28; | |
| Decompilation | Inactive; last commit 2026-03-25; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-03-08; ; BM64Recomp - Static recompilation and native port. | |
| Decompilation | Active; last commit 2026-04-04; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-04-24; ; BMHeroRecomp - Static recompilation and native port. | |
| Decompilation | Inactive; last commit 2025-09-08; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-09-26; 44% complete; Chameleon Twist Recompiled - Static recompilation and native port. | |
| Decompilation | Active; last commit 2026-09-13; 3% complete; | |
| Decompilation, Static recompilation (CBFD Recompiled), Native port (CBFD Recompiled), Static recompilation (Conker BFD Reloaded), Native port (Conker BFD Reloaded) | Inactive; last commit 2026-05-10; 4% complete; CBFD Recompiled (Windows, Linux, macOS) - macOS targets Apple Silicon; a complete macOS playthrough has not been confirmed.; Conker BFD Reloaded (Windows, Linux) - Linux testing is limited to WSL with software graphics. | |
| Decompilation | Active; last commit 2026-06-23; 70% complete; | |
| Decompilation | Active; last commit 2026-10-01; 97% complete; | |
| Decompilation, Native port | Active; last commit 2026-10-24; 18% complete; this is an unreleased game. Uses static recompilation.; Dinosaur Planet: Recompiled - Native-port project for the December 2000 prototype | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-10; 57% complete; source and releases.; DK64 Recompiled / Rekongpiled - Static recompilation | |
| Decompilation | Inactive; last commit 2025-05-30; Completed; DOOM 64 EX - DOOM 64 recreation based on the DOOM engine. | |
| Decompilation | Active; last commit 2026-10-19; | |
| Decompilation | Active; last commit 2026-08-16; 18% complete; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-08-13; 98% complete; Dr. Mario 64 Recomp Plus - Static recompilation and native port. | |
| Decompilation | Inactive; last commit 2025-08-04; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2025-11-06; Completed; Duke Nukem Zero Hour Recompiled (Windows, Linux, macOS) - Requires a supported Nintendo 64 ROM and a compatible modern GPU. | |
| Static recompilation, Native port | Active; last commit 2026-09-25; Extreme-G native-port project.; Extreme-G | |
| Decompilation, Native port | Active; last commit 2026-09-17; 95% complete; G-Diffuser (PC) - an unofficial native PC port based on the decompilation | |
| Decompilation | Active; last commit 2026-01-06; 97% complete; | |
| Decompilation | Active; last commit 2026-04-30; | |
| Decompilation | Active; last commit 2026-09-03; | |
| Decompilation | Inactive; last commit 2024-07-28; | |
| Disassembly | Active; last commit 2026-10-12; Disassembly and symbols for the USA version, used by GGA64Recomp. Alternative to the unavailable Fluvian decompilation; this project does not compile game code from C. | |
| Decompilation, Native port (GoldenEye PC Port), Static recompilation (GoldenEye64 Recomp), Native port (GoldenEye64 Recomp), Native port (Project Midas) | Active; last commit 2026-08-17; 71% complete; GoldenEye PC Port (Windows, Linux) - AI-assisted port; PAL and Japanese ROMs and macOS are unsupported.; GoldenEye64 Recomp (Linux, macOS) - Native Linux and macOS port using RT64; requires compatible original game assets.; Project Midas (Windows, Linux) - AI-assisted native port built from the GoldenEye 007 decompilation; requires the USA cartridge image. Linux needs 32-bit SDL2/OpenGL and some systems require a level-rendering workaround documented in the README. This build accepts the stock cartridge only; co-op, netplay and mod loading remain in development. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-14; 80% complete; HarvestMoon64Recomp - Static recompilation and native port. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-09-02; ; Jet Force Gemini Recomp (Windows) - AI-assisted N64Recomp port for Windows x64; requires a supported USA big-endian ROM. Modern controls and high-refresh presentation remain experimental. The documented campaign verification used testing mods and an all-Tribals save; original-console accuracy and broader hardware qualification remain in progress. | |
| Decompilation | Active; last commit 2026-10-24; 12% complete; | |
| Decompilation | Inactive; last commit 2025-01-05; | |
| Decompilation | Active; last commit 2026-06-29; | |
| Decompilation, Static recompilation (Mario Kart 64 Recompiled), Native port (Mario Kart 64 Recompiled), Native port (Mario Kart 64 Dreamcast), Native port (Mario Kart 64 PSP), Native port (Mario Kart 64 3DS), Native port (Mario Kart 64 3DS Complete), Native port (MKart360), Native port (SpaghettiKart) | Active; last commit 2026-08-12; Completed; Mario Kart 64 Recompiled (Windows, Linux, macOS) - Known issues remain with some Intel GPUs on Linux.; Mario Kart 64 Dreamcast (Dreamcast) - Decompilation-based port tested on physical Dreamcast hardware.; Mario Kart 64 PSP (PSP) - Requires a compatible USA ROM.; Mario Kart 64 3DS (Nintendo 3DS) - Experimental port; sustained gameplay compatibility is not established.; Mario Kart 64 3DS Complete (Nintendo 3DS) - SpaghettiKart-derived 3DS port with its own enhancements.; MKart360 (Xbox 360) - Native Xbox 360 port of the Mario Kart 64 decompilation.; SpaghettiKart (Windows, Linux, macOS) - Decompilation-based Mario Kart 64 port. | |
| Decompilation | Active; last commit 2026-06-28; | |
| Decompilation | Active; last commit 2026-04-26; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Inactive; last commit 2024-04-05; | |
| Decompilation | Active; last commit 2026-10-22; 3% complete; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-04-09; ; Goemon64Recomp - Static recompilation and native port. | |
| Decompilation | Inactive; last commit 2025-07-13; | |
| Decompilation | Active; last commit 2025-11-20; | |
| Decompilation, Static recompilation (Paper Mario ReCut), Native port (Paper Mario ReCut), Native port (PaperBoat) | Active; last commit 2026-10-23; Completed; Paper Mario ReCut (Windows) - Requires the original Nintendo 64 game.; PaperBoat (Windows, Linux, macOS) - Harbour Masters native port of Paper Mario. | |
| Decompilation, Native port | Inactive; last commit 2025-03-14; Completed; Perfect Dark PC port (PC) - Native PC port. | |
| Decompilation | Active; last commit 2026-10-20; 43% complete; | |
| Decompilation | Active; last commit 2026-10-14; 96% complete; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-03; ; Pokemon Stadium Recompiled (PC) - The README explicitly states that this project is no longer maintained. | |
| Decompilation | Active; last commit 2026-07-10; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-02-03; ; Quest64-Recomp - Static recompilation and native port. | |
| Decompilation, Static recompilation, Native port | Inactive; last commit 2023-01-15; ; Rocket-R (Windows, Linux, Android) - Experimental recompilation; hardware compatibility testing is incomplete. | |
| Decompilation | Inactive; last commit 2023-05-18; | |
| Static recompilation, Native port | Active; last commit 2026-10-24; N64Recomp and RT64 port for Windows, with experimental Linux and Steam Deck builds that the maintainer has not tested. Requires a Japanese ROM or a supported English fan translation. Beta; widescreen and frame rates above 30 fps are experimental and can expose missing scenery. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-23; 69% complete; Snowboard Kids 2 Recompiled (Windows, Linux, macOS) - Requires a compatible original Nintendo 64 ROM. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-08-10; 77% complete; SSSV_Recomp - Static recompilation and native port. | |
| Decompilation, Native port (Starship), Static recompilation (Star Fox 64 Recompiled), Native port (Star Fox 64 Recompiled), Native port (Star Fox 64 Dreamcast) | Active; last commit 2026-09-28; 99% complete; Starship (Windows, Linux, macOS, Nintendo Switch) - Requires USA 1.0 or 1.1; European and Japanese ROMs supply optional voice replacements only.; Star Fox 64 Recompiled (Windows, Linux, macOS) - A sibling project of Starship using a different runtime; current releases are linked on GitLab.; Star Fox 64 Dreamcast (Dreamcast) - Designed for physical Dreamcast hardware; Dreamcast emulators are not supported. | |
| Decompilation | Inactive; last commit 2025-02-10; | |
| Decompilation, Native port (SM64 Port), Native port (sm64coopdx), Native port (SM64Plus), Native port (Ghostship) | Inactive; last commit 2023-08-17; Completed; SM64 Port (PC) - Native PC port; sm64coopdx (PC) - Online cooperative PC port; SM64Plus (PC) - PC port with quality-of-life improvements and customization.; Ghostship (Windows, Linux, macOS, Android) - Decompilation-based native port of Super Mario 64. | |
| Decompilation | Active; last commit 2026-10-20; | |
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Decompilation | Inactive; last commit 2021-04-17; |
| Decompilation | Active; last commit 2026-10-18; Completed | |
| Decompilation, Static recompilation (Zelda64Recomp), Native port (Zelda64Recomp), Native port (MaskPad) | Active; last commit 2026-10-21; Completed; Zelda64Recomp - Static recompilation and native port.; MaskPad (iOS, iPadOS) - Experimental native app based on the 2Ship source port; original game assets are required. | |
| Decompilation | Inactive; last commit 2025-01-23; | |
| Decompilation | Inactive; last commit 2023-12-04; | |
| Decompilation | Inactive; last commit 2022-10-29; | |
| Decompilation | Active; last commit 2026-03-26; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-09-26; 49% complete; RaceWave46 (Windows) - Requires the USA revision 1 Nintendo 64 ROM. | |
| Decompilation | Active; last commit 2026-04-19; 13% complete; | |
| Matching decompilation, Static recompilation, Native port (Pilotwings 64: Recompiled), Native port (Birdman64) | Active; last commit 2026-10-24; Matching decompilation targets the North American release and requires a user-supplied ROM. The separate N64Recomp project provides Windows and Linux builds; its completion has not been independently verified.; Pilotwings 64: Recompiled (PC); Birdman64 (Windows, Linux) - Native Pilotwings 64 port; macOS is not supported. | |
| Static recompilation | Active; last commit 2026-09-29; Project Bumble was withdrawn by its developer. The repository retains a withdrawal notice. | |
| Decompilation | Active; last commit 2026-10-22; | |
| Decompilation | Active; last commit 2026-10-25; AI-assisted development is flagged by the source catalogue. | |
| Decompilation | Inactive; last commit 2025-07-26; | |
| Decompilation | Active; last commit 2026-10-22; | |
| Decompilation | Active; last commit 2026-09-03; | |
| Decompilation | Active; last commit 2026-10-20; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-14; | |
| Decompilation | Active; last commit 2026-10-21; | |
| Static recompilation | Active; last commit 2026-10-25; | |
| Disassembly | Inactive; last commit 2024-10-20; Repository describes the current work as a disassembly. | |
| Static recompilation | Active; last commit 2026-09-07; | |
| Decompilation | Active; last commit 2026-10-20; Matching decompilation of the Japanese Nintendo 64 release. | |
| Decompilation | Active; last commit 2026-10-25; Matching decompilation of the USA Nintendo 64 release. | |
| Decompilation | Active; last commit 2026-09-27; Work-in-progress Nintendo 64 decompilation. | |
| Static recompilation, Native port | Active; last commit 2026-10-16; Static recompilation using N64Recomp and a software renderer. Targets Apple Silicon macOS and Android; Windows and Linux are cross-built but have not been user-tested. Requires the NTSC-U ROM. Split-screen multiplayer, other regions and widescreen are unsupported. | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation distinct from sonicdcer/sk. US C reconstruction is in progress; the Japanese build currently uses extracted assembly. Requires a user-supplied ROM. | |
| Decompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-24; Port of animal forest to the psp | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Static Recompilation of Automobili Lamborghini for the N64 | |
| Decompilation | Active; last commit 2026-09-28; A decompilation of Banjo Kazooie. (MIRROR of https://gitlab.com/banjo.decomp/banjo-kazooie) | |
| Static recompilation | Active; last commit 2026-07-13; Android Port of Banjo-Kazooie made using N64: Recompiled | |
| Native port | Active; last commit 2026-10-23; A Banjo-Kazooie PC port with Anchor multiplayer, romhack and multi-language support, and a built-in randomizer. | |
| Static recompilation, Native port | Active; last commit 2026-09-17; | |
| Matching decompilation | Active; last commit 2026-10-22; A work-in-progress decompilation of Battletanx for the N64 | |
| Static recompilation, Native port | Active; last commit 2026-10-24; BattleTanx: Global Assault (1999 N64) Recomp and Port | |
| Static recompilation, Native port | Active; last commit 2026-10-14; Battlezone: Rise of the Black Dogs N64 Recomp | |
| Static recompilation, Native port | Active; last commit 2026-09-20; Static recompilation port of Beetle Adventure Racing (N64) to native PC, with widescreen, high-FPS and modern input support. Requires your own ROM. | |
| Static recompilation | Active; last commit 2026-10-23; Power Dozer - native Blast Corps PC port using static recompilation. Linux and Windows; bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-09-17; Body Harvest: Recompiled - a native PC port of Body Harvest (N64) built with N64Recomp, RT64 and RecompFrontend. Bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-02-15; Static Recomp and Remaster of Castlevania 64 | |
| Decompilation | Active; last commit 2026-10-06; A recompilation of Castlevania for the N64. | |
| Static recompilation | Active; last commit 2026-10-23; Recompile Castlevania: Legacy of Darkness (N64) into a native executable using N64Recomp | |
| Static recompilation | Active; last commit 2026-09-02; Native PC port of Conker’s Bad Fur Day (N64) via Static MIPS Recompilation. SDL2 engine with 3D UV texturing, N64 audio, EEPROM save system,… | |
| Decompilation | Active; last commit 2026-10-13; Golden Balloon - a native + browser port of the 1997 Nintendo 64 kart racer, built from the decompilation. Bring your own ROM. | |
| Native port | Active; last commit 2026-05-21; Doom 64 port for Sega Dreamcast / KallistiOS | |
| Static recompilation | Active; last commit 2026-09-26; Dora64 native PC recompilation with ROM-based source generation | |
| Native port | Active; last commit 2025-11-06; Native port of Duke Nukem: Zero Hour, with game source, libraries and platform build projects. | |
| Decompilation | Active; last commit 2026-05-10; Evo’s Space Adventures for PSX. A proof of concept, matching PSX decompilation, leveraging tools from N64 decomp projects. | |
| Decompilation | Inactive; last commit 2023-05-23; F-Zero X Decompilation | |
| Decompilation | Active; last commit 2026-10-20; Unofficial 3DS Port of F-Zero X based on G-Diffuser & the decompilation of inspectredc | |
| Decompilation | Active; last commit 2026-03-24; | |
| Static recompilation | Active; last commit 2026-10-06; A Static Recompilation of Glover by ThatGuyMcd | |
| Native port | Active; last commit 2026-10-24; GoldenEye 007, native for iPhone, iPad, and Apple Silicon Mac. Metal, touch controls, and user-supplied retail data. | |
| Static recompilation | Active; last commit 2026-10-09; GoldenEye Metal is an experimental, source-only static recompilation project focused on a native Apple Silicon and Metal rendering path. This repository contains the runtime,… | |
| Static recompilation | Active; last commit 2026-06-12; | |
| Static recompilation | Active; last commit 2026-07-05; WIP Recompilation of a game about a special agent who saves the world from a traitor. | |
| Decompilation | Inactive; last commit 2022-04-13; Decompilation of “Hey You, Pikachu!” (mainly for analyzing the voice library) | |
| Static recompilation, Native port | Active; last commit 2026-09-19; Hybrid Heaven: Recompiled - a native PC port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-10-12; Native port of Hybrid Heaven (N64) via static recompilation. Bring your own ROM. | |
| Static recompilation | Active; last commit 2026-10-08; Unofficial AI native PC port of Hybrid Heaven (N64) via static recompilation, featuring a purist UI preserving the original design. Multi-language: EN, ES, CA,… | |
| Static recompilation | Active; last commit 2026-10-24; Jet Force Gemini on the N64 ported to PC & Steam Deck. Supports Mouse & Keyboard, 60+ FPS and HD texture support. 100% Playable. | |
| Decompilation | Active; last commit 2026-09-18; Kirby 64 Recomp (ok fine i’ll use cmake) | |
| Decompilation | Inactive; last commit 2021-04-01; Reversing the N64 game Knife Edge - Nose Gunner | |
| Static recompilation | Active; last commit 2026-08-04; A Majora’s Mask Archipelago randomizer with an emphasis on fun and silliness. SHNIGEDY DING-DONG | |
| Static recompilation | Active; last commit 2026-07-09; Android port of Zelda64 Recompiled | |
| Native port | Inactive; last commit 2023-04-22; | |
| Decompilation | Active; last commit 2026-09-11; A port of the Ocarina of Time decompilation to the Sega Dreamcast. | |
| Native port | Active; last commit 2026-10-10; | |
| Static recompilation | Active; last commit 2026-10-18; Native Windows & Linux widescreen port of International Superstar Soccer 2000 (N64) via static recompilation | |
| Decompilation | Active; last commit 2026-06-20; | |
| Static recompilation, Native port | Active; last commit 2026-09-24; | |
| Native port | Active; last commit 2026-08-03; Android | |
| Static recompilation, Native port | Inactive; last commit 2025-03-17; | |
| Static recompilation | Active; last commit 2026-04-30; Recompilation of Mega Man 64 | |
| Static recompilation, Native port | Active; last commit 2026-10-05; | |
| Static recompilation | Active; last commit 2026-10-12; Android port of Mystical Ninja Starring Goemon via static recompilation, with RT64 Vulkan rendering. Bring your own ROM. | |
| Decompilation | Active; last commit 2026-10-25; A recompilation of the N64 Classic: Rush 2 | |
| Decompilation | Active; last commit 2026-10-25; Native Nintendo 3DS port of Paper Mario (N64), built from the decompilation. Bring your own ROM. | |
| Native port | Active; last commit 2026-03-30; WIP Paper Mario 64 PC port based on libultraship | |
| Decompilation | Active; last commit 2026-10-23; [MIRROR] Base for making Paper Mario (N64) mods, built on the decompilation | |
| Decompilation | Inactive; last commit 2022-06-12; N64 Decompilation Project | |
| Static recompilation | Inactive; last commit 2025-08-08; latest check unavailable; | |
| Native port | Inactive; last commit 2025-08-20; Android Port!! work in progress port of n64decomp/perfect_dark to modern platforms | |
| Static recompilation | Active; last commit 2026-10-21; Pokémon Snap, statically recompiled for iPhone, iPad, and Apple Silicon Mac. | |
| Static recompilation | Active; last commit 2026-10-19; Pokémon Stadium for iPhone and iPad via static recompilation, with native Metal rendering, touch controls, and ROM-free builds. | |
| Decompilation | Inactive; last commit 2021-10-17; Decompilation of Pokemon Stadium | |
| Decompilation | Inactive; last commit 2023-11-22; decompilation of Quest64 | |
| Static recompilation | Active; last commit 2026-10-19; | |
| Decompilation | Active; last commit 2026-10-16; Unofficial Road Rash 64 PC recompilation with 60 FPS presentation, MAX LOD, widescreen, custom music and experimental multiplayer. Requires your own ROM. | |
| Matching decompilation | Active; last commit 2026-10-23; Decompilation project for the N64 game San Francisco Rush 2049 | |
| Static recompilation, Native port | Active; last commit 2026-10-25; | |
| Static recompilation, Native port | Active; last commit 2026-10-25; Snowboard Kids for PC (Windows/Linux/MacOS) | |
| Native port | Active; last commit 2025-11-16; SF64 Android Port | |
| Static recompilation | Active; last commit 2026-10-22; A fully playable (AI assisted) static recompilation of Star Wars: Rogue Squadron on N64 for Windows 10, Linux & Android AI use: maintainer statement. | |
| Static recompilation | Active; last commit 2026-10-22; Playable static recompilation of Star Wars: Shadows of the Empire for Nintendo 64 | |
| Native port | Inactive; last commit 2024-12-17; Fork of https://github.com/sm64-port/sm64-port with additional features. | |
| Native port | Active; last commit 2026-04-04; Addon that binds libsm64 to Godot via GDExtension, allowing to integrate Mario from the Super Mario 64 engine into any Godot 4 project. | |
| Native port | Active; last commit 2025-11-16; | |
| Native port | Inactive; last commit 2025-09-17; C# bindings for libsm64. | |
| Native port | Inactive; last commit 2022-04-15; Unity engine demo client of libsm64 | |
| Decompilation | Inactive; last commit 2019-07-12; Decompilation of Super Mario 64 | |
| Native port | Active; last commit 2026-10-09; Here is the link ig, took a while to do this, believe me | |
| Native port | Inactive; last commit 2022-12-20; A port of libsm64 to UE5 | |
| Native port | Active; last commit 2026-10-16; A Super Mario 64 demake built in Scratch | |
| Decompilation | Active; last commit 2026-10-25; Experimental Super Robot Wars 64 native recompilation, with Japanese/Chinese text and optional HD presentation. | |
| Static recompilation, Native port | Inactive; last commit 2025-05-05; Static recompilation of Super Smash Bros. for PC (Windows/Linux) | |
| Native port | Active; last commit 2026-10-25; Nintendo DS source port of Super Smash Bros. 64 via the BattleShip decomp. | |
| Native port | Active; last commit 2026-10-10; A fully native port of Super Smash Bros. (N64) for the Sega Dreamcast. | |
| Decompilation | Active; last commit 2026-10-24; A smashin’ port for PC, Mac, and Linux! | |
| Static recompilation | Active; last commit 2026-10-12; A community Tetrisphere PC port for Linux and Windows through static recompilation. | |
| Static recompilation | Active; last commit 2026-10-12; SpaceRanger - a native PC port of Toy Story 2: Buzz Lightyear to the Rescue (N64) via static recompilation. Requires your own ROM. | |
| Static recompilation | Active; last commit 2026-10-23; Work-in-progress decompilation of Turok 2: Seeds of Evil (N64). Stepping stone toward native macOS/Android ports of the Acclaim Studios London engine. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Turok: Rage Wars Recomp and Modern PC Port | |
| Static recompilation | Active; last commit 2026-10-15; Rage Wars Recompiled by XR64 Studios. Windows PC, local multiplayer and experimental OpenXR PCVR. | |
| Static recompilation | Active; last commit 2026-10-17; | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Native PC port of Virtual Pro Wrestling 64 (N64) via static recompilation. No game assets included - bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-10-15; An AI-coded PC port of the Nintendo 64 game ‘Wave Race 64’. | |
| Static recompilation | Active; last commit 2026-10-24; Native PC port of Wayne Gretzky’s 3D Hockey (N64) via N64Recomp static recompilation | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Native PC port of WCW vs. nWo World Tour (N64) via static recompilation. No game assets included - bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Native PC port of WCW/nWo Revenge (N64) via static recompilation. No game assets included - bring your own ROM. | |
| Static recompilation | Active; last commit 2026-10-17; A static recompilation project of the N64 game The World Is Not Enough | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Native PC port of WWF No Mercy (N64) via static recompilation. No game assets included - bring your own ROM. | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Native PC port of WWF WrestleMania 2000 (N64) via static recompilation. No game assets included - bring your own ROM. | |
| Static recompilation | Active; last commit 2026-10-21; Yoshi’s Story Recomp | |
| Decompilation | Active; last commit 2026-08-17; Source reconstruction hosted on GitLab. | |
| Matching decompilation | Active; last commit 2026-06-22; Source reconstruction hosted on GitLab. | |
| Native port | Active; last commit 2026-10-20; Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. | |
| Native port | Active; last commit 2026-10-24; Native port for Windows, Linux and macOS. Requires a supported user-supplied ROM. |
Nintendo GameCube
The table below lists the relevant entries.
The GameCube guide covers Dolphin hardware, the development kit, and reversing.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation, Native port (Animal Crossing PC Port), Native port (OpenCrossing-Xbox), Native port (Animal Crossing Android Port) | Active; last commit 2026-07-18; 99% complete; Animal Crossing PC Port (Windows) - Requires the USA revision 0 GameCube release.; OpenCrossing-Xbox (Xbox) - GameCube decompilation port; the Clu Clu Land D NES game is unsupported.; Animal Crossing Android Port (Android) - Requires Android 8 or newer and compatible GameCube assets. | |
| Static recompilation | Inactive; last commit 2026-08-28; GameCube native build using DolRecomp and ModernGekko. | |
| Decompilation | Active; last commit 2026-08-12; | |
| Decompilation | Active; last commit 2025-12-02; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Inactive; last commit 2022-11-22; | |
| Decompilation | Inactive; last commit 2022-03-14; | |
| Decompilation | Inactive; last commit 2025-02-26; | |
| Decompilation | Inactive; last commit 2023-11-09; | |
| Decompilation | Active; last commit 2026-10-24; 42% complete; | |
| Decompilation, Native port | Active; last commit 2026-10-15; Completed; Partyboard (Windows, Linux, macOS, Android, iOS) - Native Mario Party 4 port based on the decompilation. | |
| Decompilation | Active; last commit 2026-10-21; 16% complete; | |
| Decompilation | Active; last commit 2026-10-14; | |
| Decompilation | Active; last commit 2026-06-03; | |
| Decompilation | Active; last commit 2026-07-12; 9% complete; | |
| Decompilation, Native port | Active; last commit 2026-10-20; latest check unavailable; 24% complete; Metroid Prime Port (Windows, Linux, Android) - Native port built from the Prime decompilation. | |
| Decompilation | Active; last commit 2026-10-11; latest check unavailable; 1% complete; | |
| Decompilation | Active; last commit 2026-10-10; 1% complete; | |
| Decompilation | Active; last commit 2026-02-04; | |
| Decompilation | Inactive; last commit 2022-08-10; | |
| Decompilation | Active; last commit 2026-09-27; 14% complete; | |
| Decompilation, Native port | Active; last commit 2026-10-06; 99% complete; Open Nectar (PC, Android) - Experimental native port based on projectPiki/pikmin for Windows, Linux and Android. | |
| Decompilation | Active; last commit 2026-10-20; 86% complete; | |
| Decompilation | Active; last commit 2026-09-10; latest check unavailable; 2% complete; | |
| Decompilation, Static recompilation, Native port | Inactive; last commit 2025-05-07; ; Skies of Arcadia Legends: Recompiled (Windows, Linux, macOS, Android) - AI-assisted static recompilation/native port supporting the original USA, European and Japanese GameCube discs. Version 0.81 is beta software; Android performance limits and platform-specific issues are documented upstream. | |
| Decompilation | Inactive; last commit 2024-08-01; | |
| Decompilation | Inactive; last commit 2022-02-06; | |
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Decompilation | Active; last commit 2026-10-21; 35% complete; |
| Decompilation | Active; last commit 2026-04-13; | |
| Decompilation | Active; last commit 2025-12-09; 10% complete; | |
| Decompilation, Native port | Active; last commit 2026-09-17; 21% complete; Strikers (Windows, Linux, macOS, Nintendo Switch) - Native multi-platform port of the GameCube game. | |
| Decompilation, Native port (sms-port (chasem-dev)), Static recompilation (SunPad), Native port (SunPad) | Active; last commit 2026-10-24; 25% complete; sms-port (chasem-dev) (Windows, Linux, macOS) - Native port based on the GMSE01 matching decompilation; requires a user-owned North American Rev 0 disc image. Linux and macOS builds are documented as playing; Windows native runtime checks and stage-by-stage testing of 64-bit builds remain ongoing.; SunPad (iOS, iPadOS) - Experimental preview; tvOS is experimental and macOS is configured rather than confirmed playable. | |
| Decompilation | Inactive; last commit 2023-01-06; 59% complete; | |
| Decompilation, Native port (melee-pc), Native port (Melee-X) | Active; last commit 2026-10-23; 47% complete; melee-pc (PC, Android, iOS, Browser) - Beta native port based on doldecomp/melee and aurora. macOS, iOS and browser support have documented limitations.; Melee-X (Xbox) - Decompilation-based original Xbox port; frame rate varies by stage and development continues. | |
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Decompilation | Active; last commit 2026-10-24; |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-23; 56% complete; BlueWake (PC, iOS, tvOS) - GameCube static recompilation for Windows, Linux, macOS, iPhone and iPad; tvOS is experimental. Wind Waker Recomp has merged into this project. | |
| Decompilation, Native port | Active; last commit 2026-06-23; Completed; DuskLight (PC) - Native PC port. | |
| Decompilation | Active; last commit 2026-06-15; 5% complete; | |
| Decompilation | Active; last commit 2026-10-08; 24% complete; | |
| Decompilation | Active; last commit 2026-10-15; | |
| Decompilation | Active; last commit 2026-10-07; | |
| Decompilation | Active; last commit 2026-09-11; | |
| Decompilation, Native port | Active; last commit 2026-10-07; AI-assisted development is flagged by the source catalogue.; Foxhollow (Windows, Linux, macOS) - Built from the SFA decompilation; no mobile releases are planned despite underlying framework support. | |
| Decompilation | Active; last commit 2026-06-10; AI-assisted development is flagged by the source catalogue. | |
| Decompilation | Inactive; last commit 2025-08-28; | |
| Decompilation | Active; last commit 2026-08-10; | |
| Decompilation | Inactive; last commit 2025-07-15; | |
| Decompilation | Inactive; last commit 2025-01-08; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2025-11-12; | |
| Decompilation | Active; last commit 2026-09-25; | |
| Decompilation | Inactive; last commit 2025-01-11; | |
| Decompilation | Active; last commit 2026-09-16; | |
| Decompilation | Active; last commit 2026-10-16; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-09-16; | |
| Decompilation | Active; last commit 2026-06-29; | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-10-02; Targets GameCube G4BE08 debug code, rather than the retail executable. Retail cover shown for identification. | |
| Decompilation | Active; last commit 2026-10-07; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-24; Early matching decompilation of the USA GameCube release. | |
| Decompilation | Active; last commit 2026-10-25; Early matching decompilation of the USA GameCube release. | |
| Matching decompilation | Active; last commit 2026-10-21; NTSC-U (GC6E01). Matching reconstruction of the main DOL and 25 REL modules. Original fallback objects remain where needed; a matching build does not imply completed decompilation. Requires user-supplied game files. | |
| Matching decompilation | Active; last commit 2026-08-05; USA (GCDE08). GameCube decompilation complementary to the separate PS2 project. Requires user-supplied game files. | |
| Emulator decompilation | Inactive; last commit 2025-05-24; Reconstructs the N64 emulator bundled with GameCube Zelda releases, rather than the N64 game code. Supports regional Master Quest and Collector’s Edition releases, including Majora’s Mask; primarily targets Japanese Collector’s Edition. Requires user-supplied disc files. | |
| Native port | Active; last commit 2026-04-15; PC Port of Animal Crossing | |
| Native port | Active; last commit 2026-10-24; Animal Crossing for MacOS, iOS, and iPadOS. | |
| Native port | Active; last commit 2026-03-25; Animal Crossing PC Port - Deluxe Edition | |
| Decompilation | Active; last commit 2026-10-16; Decompilation project for SpongeBob SquarePants: Battle for Bikini Bottom | |
| Decompilation | Active; last commit 2026-10-12; This is a WIP decompilation of Crash Bandicoot: The Wrath of Cortex for GameCube. | |
| Static recompilation | Active; last commit 2026-10-24; Eternal Darkness: Sanity’s Requiem static recompilation (DolRecomp + GXRuntime) for Mac, Windows and Linux / Steam Deck. Bring your own disc. | |
| Matching decompilation | Active; last commit 2026-10-18; Matching decompilation of Eternal Darkness: Sanity’s Requiem (GEDE01) - dtk/objdiff pipeline | |
| Decompilation | Inactive; last commit 2026-05-22; Byte-identical decompilation of GoldenEye: Rogue Agent for the Nintendo GameCube | |
| Decompilation | Active; last commit 2026-08-16; A decompilation of Kirby Air Ride. | |
| Static recompilation, Native port | Active; last commit 2026-10-10; Native Window port of The Legend of Zelda: The Wind Waker (GameCube). Bring your own game files. | |
| Static recompilation | Active; last commit 2026-08-23; A static recompilation of a GameCube game to native PC. | |
| Decompilation | Active; last commit 2026-10-11; Native PS4 port of Dusklight (decomp PC port) - no emulator. Runs on GoldHEN at up to 60 FPS with PlayStation buttons, Wii U… | |
| Native port | Active; last commit 2026-01-21; Twilight Princess PC Port - WIP | |
| Decompilation | Active; last commit 2026-06-23; A work-in-progress decompilation of LEGO Star Wars: The Video Game for the Nintendo GameCube. | |
| Decompilation | Active; last commit 2026-10-21; A decompilation of Luigi’s Mansion brought to you by a bunch of clever folks. | |
| Decompilation | Inactive; last commit 2026-10-06; A decompilation of Luigi’s Mansion brought to you by a bunch of clever folks. | |
| Native port | Active; last commit 2026-10-16; | |
| Native port | Active; last commit 2026-10-23; Native PC (Windows) and Android port of Mario Party 6, built on the byte-accurate GC decompilation. Game files are NOT included - supply your… | |
| Matching decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2026-10-22; A decompilation of Mario Superstar Baseball using dtk | |
| Static recompilation, Native port | Active; last commit 2026-09-26; | |
| Decompilation | Active; last commit 2026-10-04; Mortal Kombat: Deadly Alliance | |
| Matching decompilation | Active; last commit 2026-09-30; Decompilation and asset research for MVP Baseball 2005 (GameCube, GV4E69) | |
| Static recompilation, Native port | Active; last commit 2026-10-23; | |
| Matching decompilation | Active; last commit 2026-10-24; Decompilation and asset research for NFL Street 2 (GameCube, GN7E69) | |
| Decompilation | Inactive; last commit 2024-03-29; Decompilation of the GBA multiboot for Pokémon Colosseum | |
| Static recompilation | Active; last commit 2026-10-18; Statically recompiled PC port of Scooby-Doo! Night of 100 Frights (GameCube): true widescreen, up to 4K, HDR, gamepads, launcher. | |
| Static recompilation | Active; last commit 2026-10-18; Statically recompiled PC port of Scooby-Doo! Unmasked (GameCube): 4K, true widescreen, 120 fps, HDR. Bring your own disc. | |
| Decompilation | Active; last commit 2026-10-18; A work-in-progress decompilation of Shadow the Hedgehog. | |
| Static recompilation | Active; last commit 2026-10-20; Sonic Adventure 2 (Xbox Live Arcade) running natively on Nintendo Switch: static recompilation with ReXGlue and a native Vulkan renderer, 60 FPS at stock… | |
| Static recompilation, Native port | Active; last commit 2026-10-21; Native PC port of a GameCube fighting game via static recompilation - PowerPC translated to C, run as native x86-64 on a Dolphin-derived runtime | |
| Native port | Active; last commit 2026-10-24; Super Mario Strikers native for iOS and iPadOS. | |
| Decompilation | Active; last commit 2026-10-21; Super Mario Strikers running natively on Meta Quest 3 as mixed reality: a hologram pitch on your table, big screen, stadium VR, and online… | |
| Native port | Active; last commit 2026-10-14; Super Mario Sunshine on the PS5: a homebrew port of chasem-dev’s sms-pc-port, as a builder kit (4K, 60 fps, your own disc image) | |
| Disassembly | Inactive; last commit 2018-08-29; Disassembly of the main .dol-file of Super Mario Sunshine | |
| Native port | Active; last commit 2026-10-11; Native PC port of Super Mario Sunshine with a launcher: up to 8x resolution, MSAA, fullscreen, HD texture installer, free camera and mouse look…. | |
| Static recompilation | Inactive; last commit 2020-07-19; Recompilable version of Super Smash Bros. Melee 1.02 based on the LibOGC project. | |
| Decompilation | Active; last commit 2026-10-25; Super Smash Bros. Melee for Windows as a true Source Port: the game compiled natively from its decompiled C source, no emulation, with unlocked… | |
| Native port | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2025-12-28; Reconstructs the Sonic CD version bundled with Sonic Gems Collection. |
Nintendo Wii
The table below lists the relevant entries.
The Wii guide covers Revolution SDKs and reversing.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2024-06-13; | |
| Decompilation | Active; last commit 2026-10-14; | |
| Decompilation, Static recompilation (DriftDroid), Native port (DriftDroid), Static recompilation (Mario Kart Wii PS5), Native port (Mario Kart Wii PS5), Native port (Mario Kart Wii 3DS) | Inactive; last commit 2025-09-16; 11% complete; DriftDroid (Android) - Android fork of the Wii recompilation.; Mario Kart Wii PS5 (PlayStation 5) - Targets the PAL Wii release and homebrew-enabled PS5 systems.; Mario Kart Wii 3DS (Nintendo 3DS) - Experimental port using decompiled game physics; functionality is incomplete. | |
| Decompilation | Active; last commit 2026-05-01; | |
| Decompilation | Inactive; last commit 2025-04-01; | |
| Decompilation | Active; last commit 2026-10-23; 1% complete; | |
| Decompilation | Active; last commit 2026-10-03; 1% complete; | |
| Decompilation | Active; last commit 2026-10-20; 50% complete; | |
| Decompilation | Inactive; last commit 2023-06-22; | |
| Decompilation, Native port | Active; last commit 2026-10-24; 23% complete; AstroCore (PC) - LumaWorkshop native PC port. | |
| Decompilation | Active; last commit 2026-10-25; 1% complete; | |
| Decompilation | Active; last commit 2026-10-04; 2% complete; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-25; 1% complete; Brawl Recompiled (Windows, Linux) - Work-in-progress WiiCompiled port requiring a USA RSBE01 disc image. Classic and Subspace Emissary have only been tested at their openings. Replaced mod modules use a PowerPC interpreter; online play is between port users, without Dolphin cross-play. | |
| Decompilation | Inactive; last commit 2024-05-14; 31% complete; | |
| Decompilation | Active; last commit 2026-10-20; 11% complete; | |
| Decompilation | Inactive; last commit 2022-05-29; | |
| Decompilation | Active; last commit 2026-10-15; 22% complete; | |
| Decompilation | Active; last commit 2026-06-28; 7% complete; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-10-12; USA Wii edition. | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-09-24; ; NSMB Wii Multiplayer Recompilation (Windows, Android) - Requires original Wii game data. | |
| Decompilation | Active; last commit 2026-04-24; | |
| Decompilation | Active; last commit 2025-12-01; | |
| Decompilation | Inactive; last commit 2025-01-21; | |
| Decompilation | Inactive; last commit 2025-09-07; | |
| Decompilation | Active; last commit 2026-10-22; | |
| Decompilation | Inactive; last commit 2025-06-01; | |
| Decompilation | Inactive; last commit 2025-09-17; | |
| Decompilation | Inactive; last commit 2025-07-24; | |
| Decompilation | Inactive; last commit 2024-07-31; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2025-12-07; | |
| Decompilation | Inactive; last commit 2025-05-12; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-01-21; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation, Native port | Active; last commit 2026-10-25; Matching source reconstruction; it is not a native port.; Mario Strikers Charged Port (Windows, Linux, macOS) - Native port of the Wii game. | |
| Decompilation | Inactive; last commit 2023-06-22; | |
| Decompilation | Active; last commit 2026-10-03; Work-in-progress matching decompilation targeting USA revision 1. | |
| Decompilation | Active; last commit 2026-10-21; Work-in-progress matching Wii decompilation. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; AI-assisted Windows x64 static recompilation for the PAL Wii release, replacing motion controls with conventional input. The Linux preset builds generated code only until the runtime is ported from Direct3D 11 and XAudio2. Announcement. | |
| Matching decompilation | Active; last commit 2026-10-16; PAL (RMCP01). Additional matching-decompilation project with its own progress tracking. Requires user-supplied game files. | |
| Emulator decompilation | Active; last commit 2026-09-06; Reconstructs the N64 emulator bundled with Wii Virtual Console releases, rather than the N64 game code. Supports regional Super Mario 64, Mario Kart 64 and Ocarina of Time releases; primarily targets Japanese Ocarina of Time. Requires user-supplied WAD contents. | |
| Decompilation | Active; last commit 2026-10-24; Decompilation of the Toshi engine and Toshi games like de blob. | |
| Decompilation | Inactive; last commit 2025-07-15; Decompilation of Donkey Long Country Returns for the Nintendo Wii. | |
| Decompilation | Active; last commit 2026-10-24; Decompilation of the Wii’s Forecast Channel (USA/NTSC v7) | |
| Decompilation | Active; last commit 2026-09-17; Runtime for recompilations of GameCube games | |
| Native port | Active; last commit 2026-10-05; An experimental native PC port project for The Legend of Zelda: Skyward Sword (Wii). No game assets included; your own game copy is required. | |
| Disassembly | Inactive; last commit 2018-11-26; pret-style disassembly of Mario Kart Wii. WIP | |
| Static recompilation | Active; last commit 2026-10-25; Mario Kart Wii and Retro Rewind, native for iOS, iPadOS, macOS, tvOS, and Android. | |
| Decompilation | Active; last commit 2026-09-19; | |
| Decompilation | Inactive; last commit 2024-08-13; Documentation of various parts of Mario Kart Wii | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Wiicompiled | |
| Native port | Active; last commit 2025-12-11; Mario Kart Wii - Service Pack | |
| Matching decompilation | Active; last commit 2026-10-14; Work-in-progress matching decompilation of Mario Party 9 (Wii) | |
| Native port | Active; last commit 2026-10-24; Mario Strikers Charged for PC, Mac & Linux. Ported from decompiled code. Not a recompilation. | |
| Static recompilation, Native port | Active; last commit 2026-10-03; Native PC port of Mario Strikers Charged via static recompilation (fork of WiiCompiled). No game data included. | |
| Static recompilation, Native port | Active; last commit 2026-10-15; Unofficial native PC port of Muscle March (WiiWare) via static recompilation: macOS, Linux, Steam Deck, Windows. Requires your own copy of the game. Beta. | |
| Disassembly | Inactive; last commit 2024-10-26; Pokemon Battle Revolution [PAL] | |
| Decompilation | Active; last commit 2026-07-01; for the memes lol | |
| Static recompilation | Active; last commit 2026-10-24; Super Mario Galaxy: native for iOS, iPadOS, and MacOS. | |
| Native port | Active; last commit 2026-10-25; Native 100% ARM64 Android port of the 2007 cosmic gravity platformer with OpenGL ES 3.2, AAudio, Hor+ ultrawide, and touch controls. | |
| Decompilation | Active; last commit 2026-10-19; GalaxyQuest: Super Mario Galaxy in VR on Meta Quest 3, a native port built on the Petari decompilation. Bring your own game files. 100%… | |
| Static recompilation | Active; last commit 2026-10-25; A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS. | |
| Matching decompilation | Inactive; last commit 2020-12-18; (WIP) 1:1 Decompilation of Super Mario Galaxy | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support…. | |
| Decompilation | Active; last commit 2026-10-25; Wii Fit Plus decomp | |
| Static recompilation | Active; last commit 2026-10-22; Static recompilation of Wii Party for native PC. Requires your own legally obtained copy of the game; no copyrighted assets included. | |
| Static recompilation | Active; last commit 2026-10-24; Native recompilation of MLB Power Pros 2008 (Wii) on Wiicompiled. No game data included. See the repository for target-platform details. |
Nintendo Wii U
The table below lists Wii U static recompilation projects and native ports.
| Name | Project Type | Status / Ports |
|---|---|---|
| Static recompilation, Native port (Wind Waker HD Recomp), Static recompilation (SwitchWakerHD), Native port (SwitchWakerHD), Static recompilation (Wind Waker HD Android Plus), Native port (Wind Waker HD Android Plus) | Active; last commit 2026-10-21; Static recompilation of the Wii U edition for Windows, Linux, macOS and Android. Game-specific code is generated locally from the user’s dump.; Wind Waker HD Recomp (PC, Android); SwitchWakerHD (Nintendo Switch) - Targets Wii U version 0 USA or Europe; homebrew Switch port.; Wind Waker HD Android Plus (Android) - Android fork adding Portuguese translation, HUD editing and device fixes. | |
| Decompilation | Active; last commit 2026-10-06; | |
| Reverse engineering, Native port | Inactive; last commit 2024-04-15; Open-source recreation based on Wii U and PC decompilation research; PC version is the current accuracy target. | |
| Decompilation | Inactive; last commit 2024-12-18; | |
| Decompilation | Inactive; last commit 2025-01-04; | |
| Static recompilation | Active; last commit 2026-10-18; First Working Wii U Recomp Tool | |
| Static recompilation | Active; last commit 2026-10-13; Unofficial PS5 homebrew port of ZeldaWWHDRecomp. No game data: built from your own dump. | |
| Static recompilation, Native port | Active; last commit 2026-10-14; | |
| Static recompilation, Native port | Active; last commit 2026-10-24; New Super Mario Bros. U: Native Port / Recompilation | |
| Decompilation | Inactive; last commit 2024-02-17; Decompilation of Splatoon | |
| Static recompilation | Active; last commit 2026-10-24; Native Linux port of Tekken Tag Tournament 2 Wii U Edition by static recompilation. No game files included. | |
| Native port | Active; last commit 2026-10-11; Wind Waker HD recompiled for Android (native ARM + Vulkan, no emulator), enhanced: native widescreen, fixed shadows, pinch-to-zoom camera, phone-made touch controls with in-game… |
Nintendo Switch
Switch file formats and eShop engines are documented on their own pages. The Switch file-format guide documents Nintendo Switch formats. The Switch game-engine guide covers engines used in eShop titles.
The table below lists Nintendo Switch reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
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Decompilation | Inactive; last commit 2025-04-03; Available fork targeting the kiosk demo. The previous 3DWCommunity repository is unavailable. |
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Decompilation | Active; last commit 2026-09-29; 15% complete; |
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Decompilation, Static recompilation, Native port | Active; last commit 2026-10-19; 17% complete; Savage Wind Recomp (Windows, Linux) - AI-assisted static recompilation of the Switch 1.8.2 release. Alpha with the opening and Great Plateau tested; later areas are untested. Requires extracted base-game and update files. Linux builds are untested with this game; DLC is unsupported. |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-03-21; | |
| Static recompilation | Active; last commit 2026-10-23; Unofficial static recompilation of Bayonetta 2 (Switch) for Windows. Builds the game on your PC from your own legally dumped copy. No game files,… | |
| Static recompilation | Active; last commit 2026-10-03; Hyrule Warriors: Definitive Edition Recomp (HWDE) - static recompilation of the Switch game to a native Windows executable | |
| Static recompilation | Active; last commit 2026-10-25; Static recompilation of Link’s Awakening (Switch) to native macOS, Windows and Linux | |
| Static recompilation | Active; last commit 2026-10-25; Static recompilation of The Legend of Zelda: Skyward Sword for PC | |
| Static recompilation | Active; last commit 2026-10-24; Static recompilation of AArch64 CPU code to native x86-64, on top of suyu’s AOT recompiler and HLE stack. | |
| Decompilation | Active; last commit 2026-10-03; 11.217% - Decompilation of Minecraft: Legacy Console Edition | |
| Matching decompilation | Active; last commit 2026-10-24; Matching decompilation of Pokemon Sword (Switch, build 562) | |
| Static recompilation | Active; last commit 2026-10-24; Native Windows port of Pokémon: Let’s Go, Eevee! (Switch v1.0.0) by static recompilation, built on LAS Recomp. No game files included. | |
| Decompilation | Inactive; last commit 2024-10-15; Super Mario 3D World + Bowser’s Fury 1.1 Decompilation | |
| Matching decompilation | Active; last commit 2026-04-13; Matching decompilation of Super Smash Bros. Ultimate (Switch, AArch64) | |
| Static recompilation | Active; last commit 2026-10-21; Static recompilation of Super Smash Bros. Ultimate 13.0.4 to a native Windows program: tools and runtime only, bring your own dump | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Experimental static recompilation using suyu-derived emulation. Native PC port in development. NO game files included. |
Nintendo Handhelds
Game Boy
The following table presents the latest updates on ongoing Game Boy reverse engineering projects.
The Game Boy guide covers DMG and GBC hardware, SDKs, and reversing. A dedicated page covers Pokemon Red and Blue.
| Name | Project Type | Status |
|---|---|---|
| Disassembly | Inactive; last commit 2022-03-16; | |
| Disassembly | Inactive; last commit 2020-06-16; | |
| Disassembly | Inactive; last commit 2021-11-08; | |
| Disassembly | Inactive; last commit 2024-04-10; | |
| Disassembly | Active; last commit 2026-10-24; | |
| Disassembly | Active; last commit 2026-10-24; | |
| Disassembly | Inactive; last commit 2022-09-29; | |
| Disassembly | Inactive; last commit 2014-03-07; | |
| Disassembly | Active; last commit 2026-07-19; | |
| Disassembly | Inactive; last commit 2021-06-03; | |
| Decompilation | Active; last commit 2026-08-30; A fan-made recompilation of the Game Boy version of Battle Arena Toshinden. Requires users to provide their own ROM. Windows is officially supported, with… | |
| Disassembly | Active; last commit 2026-10-13; | |
| Disassembly | Active; last commit 2026-08-16; Disassembly of JPN Pokémon Blue | |
| Disassembly | Active; last commit 2026-06-13; Disassembly of JPN Pokémon Gold/Silver | |
| Disassembly | Active; last commit 2026-08-16; Disassembly of JPN Pokémon Red/Green | |
| Decompilation | Active; last commit 2026-08-30; A fan-made recompilation of Kirby’s Dream Land for modern systems. Requires the user to provide their own legally obtained ROM. No copyrighted ROM or… | |
| Decompilation | Active; last commit 2026-08-30; A fan-made recompilation of Kirby’s Pinball Land for modern systems. Requires the user’s own legally obtained ROM. No copyrighted ROM or Nintendo/HAL Laboratory assets… | |
| Disassembly | Active; last commit 2026-10-09; Rockman World 2 / Mega Man II disassembly | |
| Disassembly | Inactive; last commit 2018-10-13; disassembly of Mega Man for the Game Boy | |
| Disassembly | Active; last commit 2026-08-25; A disassembly of a classic Game Boy game. | |
| Disassembly | Active; last commit 2026-10-15; A disassembly of Pocket Love (Game Boy, Super Game Boy Enhanced) | |
| Disassembly | Active; last commit 2026-10-21; Disassembly of the Pokémon Gold and Silver 1997 Space World demo | |
| Decompilation | Active; last commit 2026-10-23; Gen1Recomp - A native Lua / LÖVE2D recreation of Gen 1, 2, and 3 Poke | |
| Disassembly | Inactive; last commit 2016-03-01; An upgrade to Pokémon Red. Fixes several bugs and adds a lot of new features. Now a standalone repository, so you can actually search… | |
| Decompilation | Active; last commit 2026-09-30; Pokémon Red, rebuilt from raw pixels by Claude Opus 5.5. Every sprite, tile, battle effect and song is code: zero image files. Plays in… | |
| Static recompilation | Active; last commit 2026-07-23; Pokémon Red & Blue recompiled for the Game Boy using a fork of gb-recompiled · Part of the R.A.I.D. community | |
| Disassembly | Active; last commit 2026-01-27; disassembly of Pokémon: Version Rouge | |
| Disassembly | Active; last commit 2026-01-25; Pokémon Red/Blue overhauled with full GBC support. Made by FroggestSpirit, Drenn, and dannye. Also check out the crysaudio branch. | |
| Disassembly | Inactive; last commit 2017-01-16; disassembly of Japanese edition of Pokémon Red | |
| Disassembly | Active; last commit 2026-09-08; Disassembly of Pokémon Red/Blue with some fixies and improvements (and a little surprise at Vermilion Dock if you talk to Giovanni after the fight… | |
| Decompilation | Inactive; last commit 2015-05-27; Anniversary Red dissassembly | |
| Static recompilation | Active; last commit 2026-10-19; Super Mario Land 2: 6 Golden Coins (Game Boy) static recompilation with adaptive widescreen and DX mods | |
| Decompilation | Active; last commit 2026-08-30; A fan-made recompilation of Super Mario Land 3: Wario Land for modern systems. Requires the user to provide their own legally obtained ROM. No… | |
| Disassembly | Inactive; last commit 2017-07-01; :memo: Disassembly of Tetris for Game Boy. | |
| Disassembly | Inactive; last commit 2019-07-01; A compilable Gameboy Tetris disassembly, hopefully fully labeled and documented one day. | |
| Native port | Active; last commit 2026-10-24; GB DMG Tetris multi-platform PC port with multiple quality-of-life enhancements, written in C++, built on the Polyrhythm engine | |
| Disassembly | Inactive; last commit 2020-11-27; Tetris (GB) Disassembly compatible with RGBDS (Tested). An experimental 3DSVC version is included. | |
| Disassembly | Inactive; last commit 2023-01-19; | |
| Static recompilation, Native port | Active; last commit 2026-10-25; A static recompilation study and native port of Wario Land: Super Mario Land 3 with native widescreen support, mods support for HD tile and… |
Game Boy Color
The table below lists the relevant entries.
The Game Boy guide covers DMG and GBC hardware, SDKs, and reversing. A dedicated page covers Pokemon Red and Blue.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Active; last commit 2026-10-22; Byte-exact RGBDS source for the USA release. All cartridge bytes are represented; semantic recovery remains ongoing. | |
| Disassembly | Inactive; last commit 2020-05-31; | |
| Disassembly | Active; last commit 2026-05-29; | |
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Disassembly | Active; last commit 2026-10-21; |
| Disassembly, Native port | Active; last commit 2026-10-21; ; suiCune - Native port written in C. | |
| Disassembly | Active; last commit 2026-10-12; | |
| Disassembly | Active; last commit 2026-10-06; | |
| Disassembly | Active; last commit 2026-09-22; | |
| Disassembly | Inactive; last commit 2020-08-20; | |
| Disassembly | Active; last commit 2026-09-25; | |
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Disassembly | Active; last commit 2026-10-02; |
| Disassembly | Active; last commit 2026-10-06; | |
| Disassembly | Active; last commit 2026-02-02; | |
| Disassembly | Inactive; last commit 2025-10-08; | |
| Disassembly | Active; last commit 2026-10-05; A disassembly of the Game Boy Color game Deja Vu I & II - The Casebooks of Ace Harding. | |
| Disassembly | Inactive; last commit 2024-06-28; Dragon Warrior 3 GBC disassembly | |
| Disassembly | Inactive; last commit 2018-04-09; A disassembly of the wonderful Game Boy Color game Hamtaro: Ham-Hams Unite! | |
| Disassembly | Inactive; last commit 2024-10-24; Work in Progress disassembly of Harry Potter and the Sorcerer’s Stone (GBC) | |
| Disassembly | Inactive; last commit 2023-04-30; Harvest Moon 3 GBC partial disassembly | |
| Disassembly | Inactive; last commit 2025-10-19; Partial Telefang disassembly and English translation (on the patch branch) | |
| Disassembly | Inactive; last commit 2020-06-05; Disassembly of Keitai Denjuu Telefang Speed and Power for the Gameboy Color (Japanese) | |
| Decompilation | Active; last commit 2026-09-27; The Legend of Zelda: Oracle of Ages recompilation using gb-recompiled | |
| Native port | Active; last commit 2026-10-24; Native app for the GBC zelda oracle games | |
| Native port | Active; last commit 2026-10-25; The Oracles Project - A faithful, moddable port of Oracle of Ages and Oracle of Seasons for PC, macOS and Android: your own ROM… | |
| Disassembly | Inactive; last commit 2022-11-30; Disassembly of Mario Golf (GBC) | |
| Disassembly | Active; last commit 2026-10-23; A disassembly of Mario Tennis for the Game Boy Color, with an Archipelago integration on the archipelago branch | |
| Disassembly | Active; last commit 2026-10-25; Medarot 3 GBC disassembly/translation | |
| Disassembly | Inactive; last commit 2025-02-05; Medarot 4 GBC disassembly/translation | |
| Static recompilation | Active; last commit 2026-10-20; Generation 2 Pokemon Recomp forked from Gen1Recomp and modified | |
| Disassembly | Inactive; last commit 2017-08-02; Disassembly of Pokemon Crystal (J) | |
| Disassembly | Active; last commit 2026-10-22; An upgrade to Pokémon Crystal. Brings features and content up to date, and adds some original content. | |
| Disassembly | Active; last commit 2026-03-01; Robot Poncots (ロボポン) Sun and Star (Japanese) | |
| Static recompilation | Active; last commit 2026-10-22; Shantae (GBC) static recompilation for Windows and Linux, with an expanded view, no slowdown, rewind and shader presets. Bring your own ROM. | |
| Disassembly | Active; last commit 2026-08-16; Wario Land 3 Disassembly |
Game Boy Advance
The table below lists the relevant entries. The pret project directory links to further Pokemon decompilation and disassembly projects.
The Game Boy Advance guide covers the console, SDK, and reversing.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-10-19; 32% complete; | |
| Decompilation | Inactive; last commit 2021-04-05; | |
| Decompilation | Active; last commit 2026-07-11; | |
| Decompilation | Active; last commit 2026-10-21; | |
| Decompilation | Active; last commit 2026-02-08; | |
| Decompilation | Active; last commit 2026-10-12; Game Boy Advance decompilation project. | |
| Decompilation | Active; last commit 2026-10-21; testyourmine’s USA-version decompilation (kleod), separate from Dream-Atelier’s project. The README identifies the target ROM SHA-1; no completion percentage is imported. | |
| Decompilation | Active; last commit 2026-09-17; | |
| Disassembly | Inactive; last commit 2018-03-25; | |
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Decompilation | Inactive; last commit 2017-08-04; |
| Decompilation | Active; last commit 2026-10-19; 98% complete; | |
| Decompilation | Active; last commit 2026-09-24; | |
| Decompilation | Active; last commit 2026-09-29; | |
| Decompilation, Native port (Pokemon Emerald 3DS Dual Screen), Native port (Pokemon Emerald RP2350), Static recompilation (Emerald Recompiled), Native port (Emerald Recompiled) | Active; last commit 2026-10-01; ; Pokemon Emerald 3DS Dual Screen (Nintendo 3DS) - Decompilation-based dual-screen port.; Pokemon Emerald RP2350 (RP2350) - Targets the WeAct Core2350B microcontroller board.; Emerald Recompiled (Windows) - In-development framework preview; not a finished port. Uses interpreter and JIT fallbacks for code outside the static translation. | |
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Decompilation, Static recompilation, Native port | Active; last commit 2026-10-20; ; FireRed LeafGreen Recompiled (Windows) - In-development framework preview covering FireRed and LeafGreen. Uses interpreter and JIT fallbacks for code outside the static translation. |
| Decompilation | Active; last commit 2026-10-16; | |
| Decompilation | Active; last commit 2026-10-11; | |
| Decompilation, Decompilation (Sonic Advance (SAT-R)), Native port | Active; last commit 2026-07-21; 67% complete; Sonic Advance (SAT-R) - Sonic Advance series decompilation and native-port project. | |
| Decompilation | Inactive; last commit 2024-04-13; | |
| Decompilation | Inactive; last commit 2019-01-04; | |
| Decompilation, Native port (Project Picori), Native port (The Minish Cap 3DS) | Active; last commit 2026-09-27; Completed; an unofficial 3DS port has been reported; Project Picori (PC) - Native PC-port project.; The Minish Cap 3DS (Nintendo 3DS) - Decompilation-based dual-screen port requiring compatible original GBA assets. | |
| Decompilation | Inactive; last commit 2023-06-07; Preserved mirror of shinny456’s disassembly/decompilation. | |
| Decompilation | Active; last commit 2026-10-05; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Inactive; last commit 2024-10-30; | |
| Decompilation | Active; last commit 2026-09-12; | |
| Disassembly | Active; last commit 2026-09-12; | |
| Disassembly | Inactive; last commit 2021-10-08; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation, Disassembly | Inactive; last commit 2025-06-12; | |
| Decompilation | Active; last commit 2026-07-17; | |
| Decompilation | Inactive; last commit 2025-06-11; | |
| Decompilation | Active; last commit 2026-08-02; | |
| Decompilation | Active; last commit 2026-10-20; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2026-07-07; | |
| Decompilation | Active; last commit 2026-10-19; | |
| Decompilation, Disassembly | Inactive; last commit 2025-06-12; | |
| Decompilation, Disassembly | Inactive; last commit 2025-06-12; | |
| Decompilation | Active; last commit 2026-09-24; | |
| Decompilation | Active; last commit 2026-10-21; | |
| Decompilation | Active; last commit 2026-09-08; | |
| Disassembly | Inactive; last commit 2025-06-05; | |
| Decompilation | Active; last commit 2026-09-16; | |
| Static recompilation | Active; last commit 2026-10-18; Native Windows, Linux/Steam Deck and Android recompilation using gba-recomp. Version 3.0 documents USA and European ROM support. Work in progress: mouse and Android touch controls are experimental, and brief first-level sprite silhouettes remain documented. | |
| Decompilation | Active; last commit 2026-10-05; Matching decompilation; no completion estimate is imported. | |
| Decompilation | Active; last commit 2026-10-24; Matching Game Boy Advance decompilation. | |
| Decompilation | Active; last commit 2026-10-25; Matching decompilation of the Japanese release. | |
| Decompilation | Active; last commit 2026-10-04; Matching decompilation of the USA release. The repository documents the remaining hand-written assembly routines. | |
| Static recompilation, Native port | Active; last commit 2026-10-21; gbarecomp-based native port for Windows, Linux and Android. Requires the user’s ROM; desktop builds also request a GBA BIOS. Unknown translation-patch outputs use a compatibility interpreter and can run more slowly. Android performance and desktop F11 crash reports remain under investigation. | |
| Disassembly | Inactive; last commit 2022-01-15; Decompilation of the Berry Fix Program included in Pokémon Emerald and FireRed/LeafGreen | |
| Decompilation | Active; last commit 2026-10-21; WIP: Decompilation of Boktai2(Japan, v1.1) | |
| Matching decompilation | Active; last commit 2026-10-10; Non-matching decompilation of the GBA game Butt-Ugly Martians: B.K.M. Battles | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Dragon Ball Z: Buu’s Fury with Adaptive Widescreen · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Dragon Ball Z: The Legacy of Goku II with Adaptive Widescreen · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-25; Native recompilation of Final Fantasy Tactics Advance built on the mstan/gbarecomp framework | |
| Disassembly | Inactive; last commit 2024-05-29; Disassembly/Partial decompilation of “Fire Emblem” (GBA) | |
| Static recompilation | Active; last commit 2026-10-17; Playable Windows and Android ARM64 recompilation of Fire Emblem: The Sacred Stones (GBA). | |
| Disassembly | Inactive; last commit 2026-10-14; Decompilation/disassembly of Fire Emblem: The Sacred Stones | |
| Decompilation | Active; last commit 2026-10-24; 🌋 Alchemy is a decompilation of both ☀️ Golden Sun games for Gameboy Advance | |
| Static recompilation | Active; last commit 2026-10-24; | |
| Disassembly | Active; last commit 2026-10-14; Work-in-progress decompilation of Golden Sun (GBA, 2001). Builds a byte-identical ROM | |
| Static recompilation | Active; last commit 2026-08-29; A fan-made recompilation of Gundam SEED: Battle Assault for Game Boy Advance. Requires the user’s own legally obtained ROM. No copyrighted ROM or game… | |
| Matching decompilation | Active; last commit 2026-10-23; A heavily AI-assisted decomp experiment AI use: maintainer statement. | |
| Disassembly | Inactive; last commit 2021-05-27; Disassembly/Decompilation of Harvest Moon: Friends of Mineral Town | |
| Matching decompilation | Active; last commit 2026-10-25; Kingdom Hearts: Chain of Memories for PC and browser (Web Alpha). Widescreen and ultrawide, EU/US/JP cartridges, HD text and optional touch controls. | |
| Decompilation | Active; last commit 2026-10-17; Kingdom Hearts: Chain of Memories decomp port to vita | |
| Disassembly | Inactive; last commit 2022-10-16; Disassembly of Legend of Zelda A Link to the Past and Four Swords | |
| Decompilation | Active; last commit 2026-05-17; Decompilation of The Legend of Zelda: The Minish Cap (USA/JP/EU) | |
| Static recompilation | Active; last commit 2026-10-19; The Legend of Zelda: The Minish Cap recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community | |
| Disassembly | Inactive; last commit 2021-12-28; A pret styled decompilation project of Mario Kart Super Circuit for the GBA. | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Mario Kart: Super Circuit with optional 60 FPS and Adaptive Widescreen mods · Part of the R.A.I.D. community | |
| Disassembly | Active; last commit 2026-08-10; Disassembly of MegaMan Battle Network 6 with Cybeast Falzar as baserom | |
| Static recompilation | Active; last commit 2026-10-19; Mega Man Zero recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-09-14; | |
| Static recompilation | Active; last commit 2026-09-24; | |
| Matching decompilation | Active; last commit 2026-10-02; Matching decompilation of NASCAR Heat 2002 (GBA) | |
| Static recompilation | Active; last commit 2026-09-25; Pokemon Emerald in 3D (in WebAssembly) | |
| Native port | Active; last commit 2026-10-17; Native Pokémon Emerald port for Nintendo 3DS, featuring dual-screen gameplay, stereoscopic 3D, and a fully 3D world. | |
| Native port | Active; last commit 2026-07-09; Native macOS port of Pokémon Emerald | |
| Disassembly | Active; last commit 2026-09-08; Decompilation of Pokémon Emerald | |
| Disassembly | Inactive; last commit 2015-11-26; A compilable disassembly of Pokemon Fire Red for GBA | |
| Static recompilation | Active; last commit 2026-09-29; Static recompilation of Pokémon Mystery Dungeon: Red Rescue Team for PC | |
| Disassembly | Inactive; last commit 2017-12-11; Disassembly of Pokemon Mystery Dungeon Red Rescue Team | |
| Disassembly | Inactive; last commit 2015-09-24; Pokemon Pinball Ruby & Sapphire Disassembly Project | |
| Static recompilation | Active; last commit 2026-10-23; Pokémon Ruby & Sapphire recompiled for the Game Boy Advance using gbarecomp · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-07-10; PC port of Rayman 3 GBA | |
| Disassembly | Inactive; last commit 2018-07-28; Disassembly of RockMan EXE 4 with Tournament Red Sun as baserom | |
| Disassembly | Inactive; last commit 2018-07-15; Disassembly of RockMan EXE 6 with Dennoujuu Faltzer as baserom | |
| Static recompilation | Active; last commit 2026-08-24; Sonic Advance Recompilation Project | |
| Matching decompilation | Inactive; last commit 2026-03-28; Merged into https://github.com/SAT-R/sa2 | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Super Mario Advance 2: Super Mario World · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Super Mario Advance 4: Super Mario Bros. 3 · Part of the R.A.I.D. community | |
| Disassembly | Inactive; last commit 2025-05-23; Disassembly of Super Mario Advance 4: Super Mario Bros. 3. | |
| Disassembly | Inactive; last commit 2024-01-02; WIP Decompilation of Tactics Ogre: The Knight of Lodis (USA) | |
| Decompilation | Active; last commit 2026-10-10; Clean-room decompilation of Wario Land 4 | |
| Decompilation | Active; last commit 2026-10-25; WarioWare, Inc. GBA decompilation | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of WarioWare: Twisted! with Windows and Android gyro support · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-19; Matched Decompilation of Zoids Legacy (USA) GBA game. |
Nintendo DS
The Nintendo DS guide covers Nitro hardware, the NITRO SDK, and development.
The table below lists Nintendo DS reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
| Decompilation | Inactive; last commit 2025-05-04; This is a decompilation of Castlevania: Order of Ecclesia. | |
| Decompilation | Active; last commit 2026-10-23; This is a decompilation of Dragon Quest IX. | |
| Decompilation | Active; last commit 2026-09-29; This is a decompilation of Mario & Luigi - Partners in Time. | |
| Decompilation | Inactive; last commit 2025-04-17; This is a decompilation of Mario Party DS. | |
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Decompilation | Active; last commit 2026-10-11; This is a decompilation of Pokémon Diamond/Pearl. |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-19; This is a decompilation of Pokémon HeartGold/SoulSilver.; SoulSilver Recompiled (PC) - Targets SoulSilver; hardware emulation and ARM7 interpreter fallbacks remain. | |
| Native port | Active; last commit 2026-10-10; Native-port fork of the Pokemon Platinum decompilation.; Pokemon Platinum | |
| Decompilation | Active; last commit 2026-06-21; This is a decompilation of Rhythm Heaven. | |
| Decompilation | Active; last commit 2026-10-09; This is a decompilation of The Legend of Zelda: Phantom Hourglass. | |
| Decompilation | Active; last commit 2026-10-14; This is a decompilation of The Legend of Zelda: Spirit Tracks. | |
| Decompilation | Active; last commit 2026-10-21; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Disassembly | Active; last commit 2026-10-14; The repository currently describes this as a disassembly. | |
| Decompilation | Active; last commit 2026-09-23; | |
| Decompilation | Inactive; last commit 2024-03-15; | |
| Decompilation | Active; last commit 2025-12-12; latest check unavailable; | |
| Decompilation | Inactive; last commit 2024-08-02; | |
| Decompilation | Active; last commit 2026-09-08; | |
| Decompilation | Active; last commit 2026-10-17; | |
| Decompilation | Inactive; last commit 2025-10-20; | |
| Decompilation | Inactive; last commit 2024-08-07; | |
| Decompilation | Active; last commit 2026-01-30; | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-10-17; | |
| Decompilation | Active; last commit 2026-10-16; Targets the USA/Australian release; other regions are unsupported. | |
| Decompilation, Native port | Active; last commit 2026-10-11; Work-in-progress matching decompilation.; Kingdom Hearts 358/2 Days Port (PC) - Early native front-end and experimental gameplay harness; mission logic, enemies and combat remain incomplete. | |
| Decompilation | Active; last commit 2026-10-21; Matching Nintendo DS decompilation. | |
| Decompilation | Active; last commit 2026-10-10; Matching decompilation of the USA Nintendo DS release. | |
| Decompilation | Active; last commit 2026-10-24; Early matching decompilation of the USA release. | |
| Decompilation | Active; last commit 2026-10-23; Merged continuation of the earlier ricky074game and Yokimitsuro Re:coded decompilations. | |
| Matching decompilation | Active; last commit 2026-10-14; Matching decompilation of Animal Crossing: Wild World (Nintendo DS, USA) | |
| Static recompilation | Active; last commit 2026-10-23; native PC version of dragon quest IV DS | |
| Decompilation | Active; last commit 2026-01-22; Decompilation of DS Protect | |
| Static recompilation, Native port | Active; last commit 2026-10-18; Native PC port of Final Fantasy Crystal Chronicles: Echoes of Time (DS) by static recompilation. Bring your own ROM: the game is built on… | |
| Decompilation | Inactive; last commit 2025-08-10; An open-source decompilation of Final Fantasy IV (3D Remake) | |
| Native port | Active; last commit 2026-10-22; Bringing GTA: Chinatown Wars to native PC with your own game files. | |
| Native port | Active; last commit 2026-10-22; Bringing GTA: Chinatown Wars to native PC with your own game files. | |
| Matching decompilation | Active; last commit 2026-10-05; Work-in-progress matching decompilation of Kingdom Hearts Re:coded (Nintendo DS) | |
| Decompilation | Active; last commit 2026-10-24; Decompilation of The Legend of Zelda: Spirit Tracks | |
| Decompilation | Inactive; last commit 2025-01-24; Mario Kart DS (EU) reverse-engineering work: ASM-hacking and other tools | |
| Native port | Active; last commit 2026-10-24; | |
| Static recompilation | Active; last commit 2026-09-06; Metroid Prime Hunters recomp for the AYN Thor: native dual-screen Android port with twin-stick Prime controls and HD GLES rendering | |
| Decompilation | Active; last commit 2026-10-25; Decompilation of Pokémon Black 2 and White 2 | |
| Decompilation | Active; last commit 2026-10-24; Debug info for reverse engineering PMD: Explorers of Sky | |
| Disassembly | Inactive; last commit 2023-01-31; Disassembly of Pokemon Platinum | |
| Static recompilation | Active; last commit 2026-09-09; | |
| Matching decompilation | Active; last commit 2026-10-25; From-scratch, byte-matching decompilation of Super Mario 64 DS into C/C++, with a live progress atlas and matching tools. |
Nintendo 3DS
The Nintendo 3DS guide covers the handheld, development kits, and reversing.
The table below lists Nintendo 3DS reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
| Decompilation | Active; last commit 2026-08-30; European-version decompilation. Development moved from GitHub to Codeberg. | |
| Decompilation | Inactive; last commit 2025-05-22; This is a decompilation of the EU version of Super Mario 3D Land. | |
| Decompilation | Active; last commit 2026-09-04; This is a decompilation of The Legend of Zelda: Ocarina of Time 3D. | |
| Decompilation | Inactive; last commit 2025-12-09; Repository documents migration to Codeberg. | |
| Static recompilation, Static recompilation (Ocarina ReTuned), Native port | Active; last commit 2026-10-22; Experimental recompilation; the repository warns that specific alpha builds were withdrawn.; Ocarina ReTuned (Windows, macOS, Linux, Android, iOS, tvOS) - Preview fork of TriAevum with Ocarina ReFramed single-screen gameplay, touch controls and local ROM preparation. Requires a supported decrypted USA ROM; other regions and revisions are unsupported. iOS and tvOS require preparation on a Mac with Xcode and local signing. Downloaded previews have iCloud sync disabled; Mac and Linux setup need external build tools. | |
| Decompilation | Active; last commit 2026-09-16; | |
| Decompilation | Active; last commit 2026-10-24; Non-matching decompilation targeting the USA Welcome amiibo v1.5 release; many methods remain empty. | |
| Decompilation | Inactive; last commit 2022-01-02; A Majora’s Mask 3D patch that restores some mechanics from the original game to get the best of both worlds | |
| Static recompilation | Active; last commit 2026-10-18; Native Rust runtime for LovePlus+ | |
| Matching decompilation | Active; last commit 2026-08-12; A starting work in progress decomp of Mario & Luigi Dream Team [1.0 US REV0] [TitleID: 00040000000D5A00]] | |
| Matching decompilation | Active; last commit 2026-10-23; Progress tracking for a matching decompilation of Monster Hunter 4 Ultimate (Nintendo 3DS, EU v1.1). |
Virtual Boy
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Static recompilation | Active; last commit 2026-10-19; Mario’s Tennis recompiled for the Virtual Boy using vbrecomp · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-10-23; Zero Racers Virtual Boy native recompilation with recomp-ui and independent cosimulation |
Bandai Systems
WonderSwan
The table below lists WonderSwan decompilation projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-07-06; |
Sega Systems
Sega is similar to Nintendo in that most of the games that people are interested in reverse engineering are 1st party titles such as Sonic and Phantasy Star.
32X
The table below lists Sega 32X disassembly projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Active; last commit 2026-06-15; | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows and Android recompilation. Linux and macOS builds have not been run; iOS has not been built. |
Knuckles Chaotix
Sega CD
The table lists the relevant reconstruction projects and ports.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2025-07-28; |
Shining Force CD
ShiningForceCentral’s disassembly reconstructs Shining Force CD.

Sega Master System
Although the Sega Master System was hugely popular in Europe, it can’t compete with the NES for number of disassembled projects created so far.
The Master System guide covers the console, development, and reversing.
The table below lists Sega Master System disassembly projects.
| Name | Project Type | Status / Notes |
|---|---|---|
| Disassembly | Inactive; last commit 2019-01-09; Preserved disassembly mirror. | |
| Disassembly | Inactive; last commit 2013-12-02; Sonic 2 for the Sega Master System Incomplete Disassembly from SonicRetro. It uses the wla-z80 assembler to build the ROM. | |
| Disassembly | Active; last commit 2026-06-05; Disassembly of the original Alex Kidd in Miracle World |
Sega Mega Drive
The Sega Mega Drive was Sega’s most popular console in terms of games developed, and as such it also seems to be the most popular for reverse engineering projects too.
The Mega Drive guide covers Genesis development and reversing.
| Name | Project Type | Status |
|---|---|---|
| Disassembly | Active; last commit 2026-07-02; | |
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Disassembly | Inactive; last commit 2013-12-02; |
| Disassembly | Inactive; last commit 2020-08-09; Preserved disassembly fork. | |
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Disassembly | Inactive; last commit 2022-05-24; Preserved disassembly mirror. |
| Disassembly | Inactive; last commit 2023-08-19; Preserved disassembly mirror. | |
| Disassembly | Inactive; last commit 2013-12-07; | |
| Disassembly | Active; last commit 2026-10-17; | |
| Disassembly | Active; last commit 2026-10-16; | |
| Disassembly | Active; last commit 2026-10-11; | |
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Disassembly | Active; last commit 2026-10-11; |
| Disassembly | Inactive; last commit 2013-12-02; | |
| Disassembly | Inactive; last commit 2019-11-28; | |
| Disassembly | Active; last commit 2026-10-22; | |
| Disassembly | Active; last commit 2026-10-22; | |
| Disassembly | Active; last commit 2025-11-16; A work-in-progress disassembly of Puyo Puyo for the Sega Megadrive | |
| Decompilation | Inactive; last commit 2019-01-28; Quackshot source code (assemble with AS) | |
| Disassembly | Inactive; last commit 2025-09-11; A disassembly of the game “Shining Force” for documentation and fan-project purposes. | |
| Decompilation | Active; last commit 2026-10-22; Sonic 3 & Knuckles recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community | |
| Disassembly | Active; last commit 2026-10-14; Cleaned up the Sonic 3 & Knuckles Disassembly (S.C.E.) | |
| Static recompilation | Active; last commit 2026-10-18; Sonic the Hedgehog recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community | |
| Disassembly | Inactive; last commit 2024-03-12; Sonic the Hedgehog (Mega Drive) Hivebrain 2022 disassembly | |
| Decompilation | Inactive; last commit 2025-03-07; Sonic The Hedgehog: Part One J2ME decompilation project | |
| Static recompilation | Active; last commit 2026-10-23; Sonic the Hedgehog 2 recompiled for the Sega Genesis using segagenesisrecomp · Part of the R.A.I.D. community | |
| Disassembly | Active; last commit 2026-06-05; Sonic 2 Nick Arcade Disassembly | |
| Disassembly | Active; last commit 2026-10-25; Streets of Rage recompilation project | |
| Disassembly | Inactive; last commit 2021-01-25; Toejam & Earl Disassembly | |
| Native port | Not checked; Reverse-engineered native rebuild with Windows, macOS, Linux and Android versions. Requires a user-supplied Streets of Rage 2 ROM. |
Sega Game Gear (GG)
The Game Gear guide covers the handheld and its development hardware. The table lists Game Gear reconstruction projects and ports.
| Name | Project Type | Status / Ports |
|---|---|---|
| Fan remake | Active; last commit 2026-08-26; Tails Adventure remade from the ground up for PC and Android |
Sonic 1
Sega Saturn
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-09-07; Reverse engineering of Panzer Dragoon Saga | |
| Decompilation | Inactive; last commit 2023-05-04; My adventure in Reverse Engineering from Bytecode, on a forgotten digital relic. |
Sega Dreamcast (DC)
The Dreamcast guide covers Katana hardware, the SDK, and development.
The table below lists Sega Dreamcast (DC) reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
| Disassembly | Inactive; last commit 2013-12-02; Very early disassembly of Sonic Adventure for the Dreamcast. | |
| Decompilation | Active; last commit 2026-10-25; This is a decompilation of Tokyo Bus Guide for the Dreamcast. | |
| Decompilation | Active; last commit 2026-01-20; | |
| Static recompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Source port | Active; last commit 2026-10-21; Clean-room C source port of Virtua Fighter 3tb for the Dreamcast. The goal is readable C that mirrors the game’s behaviour, not a byte-matching build. | |
| Native port | Active; last commit 2026-10-25; Work-in-progress Resident Evil 4 port for Sega Dreamcast, with native PowerVR rendering, VMU saves and Flycast-tested play builds. | |
| Static recompilation, Native port | Active; last commit 2026-10-18; Unofficial native Space Channel 5 port for Windows, Linux and macOS. Compiler-free downloads, display options, controller support and modding. |
Sega Model 2 Arcade
Sonic the Fighters
Sony Systems
Compared to the other systems, Sony doesn’t have many decompilation projects, mainly due to the higher complexity of the games developed by the PS1 era, requiring much larger teams to create the games in the first place.
PlayStation 1
The table below lists the relevant entries.
The PlayStation guide covers PSX hardware and PSY-Q. A dedicated page covers Crash Bandicoot and its development.
| Name | Project Type | Status / Ports |
|---|---|---|
| Matching decompilation | Active; last commit 2026-10-21; 100% executable byte matching; US (SLUS-01044). All 589,836 code bytes and 1,794 functions rebuild exactly from 1,898 source units. The linked PS-X EXE is byte-identical to retail (README progress). Requires user-supplied game data. |
|
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-25; ; SymphonyRecomp - Static recompilation and native port. | |
| Decompilation | Inactive; last commit 2024-01-22; 78% functional; | |
| Decompilation | Inactive; last commit 2015-04-20; | |
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Decompilation, Native port (CTR-Native), Native port (Crash Team Racing: High Octane) | Active; last commit 2026-07-05; 73% complete; CTR-Native (PC) - Native PC port.; Crash Team Racing: High Octane (Windows, PS Vita, Browser) - Based on ctr-native; ad-hoc multiplayer is not supported on PC. |
| Decompilation | Inactive; last commit 2024-03-31; | |
| Decompilation | Active; last commit 2026-10-11; Alternative matching decompilation by ReGame Labs; the previous juandav repository is unavailable. | |
| Decompilation | Active; last commit 2026-10-19; PlayStation decompilation project. | |
| Decompilation | Active; last commit 2026-06-26; N/A, Fully Playable on PC | |
| Decompilation | Active; last commit 2026-10-24; | |
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Decompilation | Inactive; last commit 2025-06-17; |
| Decompilation | Active; last commit 2026-09-21; 80% complete; | |
| Decompilation, Native port | Active; last commit 2026-10-16; 90% complete; (First Disk Playable); Severed Chains (PC) - Reverse-engineering and native PC-port project. | |
| Rewrite | Active; last commit 2026-02-16; Rust/Bevy rewrite by DaCodeChick, informed by decompilation of the original game logic. | |
| Matching decompilation | Active; last commit 2026-10-24; Reconstruction of the PlayStation game. | |
| Decompilation | Inactive; last commit 2024-09-13; | |
| Decompilation | Inactive; last commit 2022-04-14; 12% complete; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-02-23; ; MediEvilRecomp - Static recompilation and native port. | |
| Decompilation | Active; last commit 2026-10-22; SLPM_862.47, SLPM_862.48 and SLPM_862.49 Completed | |
| Decompilation | Inactive; last commit 2021-07-21; | |
| Decompilation | Inactive; last commit 2025-05-30; Completed | |
| Decompilation port, Native port | Active; last commit 2026-08-15; Reverse-engineering and PC-port project for the original Ridge Racer.; Ridge Racer (PC) | |
| Decompilation | Active; last commit 2026-05-20; | |
| Decompilation | Active; last commit 2026-10-25; 26% complete; | |
| Decompilation, Matching decompilation, Static recompilation, Native port | Active; last commit 2026-10-21; 58% complete; OpenPete (PC) - a native PC port using a hybrid static-recompilation and matching-decompilation approach | |
| Decompilation | Inactive; last commit 2021-03-07; | |
| Decompilation, Static recompilation, Native port | Active; last commit 2026-10-24; 35% complete; Tomba Recompiled (PC) - In-development framework preview; not a finished port. | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation, Native port | Inactive; last commit 2024-09-17; ; Vandal Hearts PC Port (PC) - Supports the USA, Asian and Japanese PlayStation releases. | |
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Decompilation | Inactive; last commit 2024-09-17; 16% complete; |
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Source port, Native port | Inactive; last commit 2024-08-21; Native source port of the original WipeOut.; WipeOut |
| Decompilation | Inactive; last commit 2026-10-23; 15% complete; | |
| Decompilation | Inactive; last commit 2024-09-12; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Inactive; last commit 2024-10-09; | |
| Decompilation | Active; last commit 2026-04-06; | |
| Decompilation | Active; last commit 2026-10-11; | |
| Decompilation | Active; last commit 2026-10-23; PlayStation version. | |
| Decompilation | Active; last commit 2026-02-08; | |
| Reverse engineering, Native port | Active; last commit 2026-08-17; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Inactive; last commit 2025-02-28; | |
| Decompilation | Inactive; last commit 2025-04-09; | |
| Decompilation | Inactive; last commit 2025-04-07; | |
| Reverse engineering, Native port | Active; last commit 2026-09-27; | |
| Decompilation | Active; last commit 2026-04-22; | |
| Static recompilation | Active; last commit 2026-10-03; | |
| Static recompilation | Active; last commit 2026-10-13; | |
| Decompilation | Active; last commit 2026-10-17; | |
| Static recompilation | Active; last commit 2026-10-21; | |
| Static recompilation | Active; last commit 2026-10-08; | |
| Decompilation | Active; last commit 2026-10-08; | |
| Decompilation, Native port | Inactive; last commit 2024-09-14; ; Gran Turismo 2 PC (Windows, Linux, macOS, Browser) - Native C++ port with additional VR targets documented separately. | |
| Static recompilation | Active; last commit 2026-10-10; | |
| Static recompilation | Active; last commit 2026-10-09; | |
| Decompilation | Active; last commit 2026-10-03; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation, Native port | Active; last commit 2026-09-05; ; Rage Racer PC (Windows, Linux, macOS) - Targets the PAL PlayStation release. | |
| Decompilation | Active; last commit 2026-10-03; | |
| Decompilation | Active; last commit 2026-05-21; | |
| Decompilation | Active; last commit 2026-09-15; | |
| Decompilation | Active; last commit 2026-10-12; Source-only reconstruction of the PlayStation competition demo. Retail cover shown for identification. | |
| Static recompilation | Active; last commit 2026-09-06; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-02; Native Windows x64 static recompilation of the Japanese PlayStation release (SLPM-87226); requires a user-owned disc. | |
| Static recompilation | Active; last commit 2026-10-03; Native Windows x64 static recompilation of the European PlayStation release. All 17 levels load; end-to-end transitions and some audio effects remain unverified. An Android version is in development. | |
| Static recompilation | Active; last commit 2026-10-03; Native Windows static recompilation of the Japanese PlayStation release (SLPS-03479), with a documented Android arm64 alpha. Stages 2-10, memory card support and the ending remain unverified. | |
| Static recompilation | Active; last commit 2026-10-01; Native Windows x64 static recompilation of the Japanese PlayStation release (SLPS-02074); requires a user-owned disc. | |
| Static recompilation | Active; last commit 2026-10-20; Windows x64 static recompilation using PSXRecomp; requires a user-owned PlayStation disc image targeting SLUS-00923. The project documents no texture-pack support or free camera for pre-rendered backgrounds. Related Resident Evil 1 and 2 projects are planned, not released. | |
| Decompilation | Active; last commit 2026-10-23; Work-in-progress research targeting SLUS-00110; not a complete native port. | |
| Decompilation | Active; last commit 2026-10-19; Matching decompilation targeting SCUS-94182. | |
| Decompilation | Active; last commit 2026-10-24; Work-in-progress matching decompilation of the USA PlayStation release. | |
| Decompilation | Active; last commit 2026-10-13; Matching decompilation of the USA PlayStation release. | |
| Decompilation | Active; last commit 2026-09-29; Matching decompilation of the Japanese release. | |
| Decompilation | Active; last commit 2026-10-25; Matching decompilation of the USA PlayStation release. | |
| Decompilation | Active; last commit 2026-10-23; Matching decompilation of the Japanese release, Digimon Tamers: Battle Evolution. | |
| Decompilation | Active; last commit 2026-10-25; Matching decompilation of the USA PlayStation release. | |
| Decompilation | Active; last commit 2026-10-15; Matching decompilation of the USA release. | |
| Static recompilation, Native port | Active; last commit 2026-10-12; Native Windows, Linux and macOS recompilation; compatibility testing remains incomplete. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Native Windows and Linux recompilation of the PAL release. | |
| Static recompilation, Native port | Active; last commit 2026-10-06; Native Windows and Linux recompilation of the USA release. | |
| Static recompilation, Native port | Active; last commit 2026-10-13; Native Windows and Linux recompilation targeting SLUS-01227; original game files are required. | |
| Static recompilation, Native port | Active; last commit 2026-08-29; Windows, Linux and macOS setup hosts generate a native build locally from the USA disc. | |
| Decompilation, Native port | Active; last commit 2026-10-23; Despite its name this is a matching decompilation-based native port, not static recompilation. Targets Windows and Linux, with a macOS ARM64 source build. | |
| Static recompilation | Active; last commit 2026-10-02; A static recompilation of Ace Combat 3, with native rendering and enhanced rendering | |
| Static recompilation | Active; last commit 2026-09-30; Source-only Windows setup host for Ace Combat 3: Electrosphere (USA); Wave 2 release draft. | |
| Static recompilation | Active; last commit 2026-10-07; Unofficial noncommercial PlayStation recompilation releases | |
| Decompilation | Active; last commit 2026-10-13; | |
| Static recompilation | Active; last commit 2026-10-02; Alien Resurrection static recompilation setup project | |
| Static recompilation | Active; last commit 2026-09-30; Owned-input PSX recompilation project for Alone in the Dark: The New Nightmare | |
| Static recompilation | Active; last commit 2026-09-30; Source-only Windows setup host for Alundra; Wave 2 release draft. | |
| Decompilation | Active; last commit 2026-10-18; A source code recovery of Squaresoft’s visual novel “Another Mind” | |
| Static recompilation | Active; last commit 2026-10-19; Better version of the Ape Escape recomp. Also making it available on MacOS for the first time ever. | |
| Static recompilation | Active; last commit 2026-09-30; apocalypse: source for the standalone setup release candidate | |
| Static recompilation, Native port | Active; last commit 2026-10-20; A Static Recomplation of PSX Game Apocalypse | |
| Static recompilation | Active; last commit 2026-09-13; A fan made port or recomp of armored core for the psx or ps1 provide your own rom or iso. | |
| Static recompilation | Active; last commit 2026-10-07; Battle Arena Toshinden (USA) static recompilation with optional adaptive widescreen, Extra Roster mods, and two-player rollback netplay. | |
| Static recompilation | Active; last commit 2026-10-11; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Native port | Active; last commit 2026-10-16; | |
| Decompilation | Active; last commit 2026-10-25; Reverse engineering and decompilation of Breath of Fire III. | |
| Static recompilation | Active; last commit 2026-10-25; A renovation of the 2001 Chinese PC port of Breath of Fire III | |
| Static recompilation | Active; last commit 2026-09-19; Recompile of Capcom’s Breath of Fire III | |
| Decompilation | Inactive; last commit 2024-04-04; Decompilation project for the PC game “Bugs Bunny: Lost in Time!” (aka BBLiT) by Behaviour Interactive. | |
| Static recompilation | Active; last commit 2026-10-23; Static recompilation of Castlevania: Symphony of the Night (XBLA) for Windows and Linux, built on the ReXGlue SDK. | |
| Decompilation | Active; last commit 2026-09-15; A decompilation of Colin McRae Rally 2.0 (PC) (2000) | |
| Static recompilation | Active; last commit 2026-09-30; Portable PSXRecomp setup candidate. Owned game disc and retail BIOS required. | |
| Decompilation | Inactive; last commit 2024-05-17; Reverse engineering project of Crash Bash (PSX) | |
| Native port | Active; last commit 2026-08-03; A PC Port From Crash Team Racing | |
| Static recompilation | Active; last commit 2026-09-15; Static recompilation of Dance Dance Revolution 1st Mix (SLPM-86222), built on PSXRecomp. Configuration and tooling only - you supply your own legal disc dump. | |
| Static recompilation | Active; last commit 2026-10-02; Diablo static recompilation setup project | |
| Static recompilation | Active; last commit 2026-09-30; Source-only Windows setup host for Die Hard Trilogy; Wave 2 release draft. | |
| Decompilation | Active; last commit 2026-10-15; PC port of Digimon World 2 (PS1) built from the matching decomp. Needs your own disc image. | |
| Static recompilation | Active; last commit 2026-09-30; Source-only Windows setup host for Digimon World 2003; Wave 2 release draft. | |
| Static recompilation | Active; last commit 2026-10-25; PC Port of Digimon World 2003 (PS1, EU) | |
| Static recompilation, Native port | Active; last commit 2026-09-14; | |
| Matching decompilation | Active; last commit 2026-10-16; Digimon World 3 (2003) | |
| Static recompilation | Active; last commit 2026-09-30; dino-crisis: source for the standalone setup release candidate | |
| Static recompilation | Active; last commit 2026-09-30; dino-crisis-2: source for the standalone setup release candidate | |
| Native port | Inactive; last commit 2023-06-13; A backport of PSX Doom to PC | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Dragon Ball GT: Final Bout (SLUS-00493) for Windows. Bring your own disc. Playable v0.1.0 with stretch-only widescreen, Vulkan and LAN/direct-IP netplay. | |
| Static recompilation | Active; last commit 2026-08-29; Simple Recomp of EINHANDER | |
| Static recompilation | Active; last commit 2026-09-30; final-fantasy-ix: source for the standalone setup release candidate | |
| Static recompilation | Active; last commit 2026-09-03; Final Fantasy Tactics USA (SCUS-94221) PSXRecomp setup project for Windows x86-64, with OpenBIOS, modern controllers and optional 16:9. | |
| Matching decompilation | Active; last commit 2026-10-22; Decompilation of North American PlayStation Final Fantasy Tactics | |
| Decompilation | Inactive; last commit 2024-11-25; Decompiled code from the FF7 minigame “Jet Coaster” (and it builds with Visual Studio 2008) | |
| Decompilation | Inactive; last commit 2024-11-06; FF7 world map engine (decompiled) | |
| Matching decompilation | Inactive; last commit 2021-11-27; An in-progress matching decompilation of Final Fantasy VII For the PSX. | |
| Decompilation | Active; last commit 2026-07-24; Final fantasy and xenogears reverse data and code. | |
| Static recompilation | Active; last commit 2026-09-30; final-fantasy-viii: source for the standalone setup release candidate | |
| Static recompilation | Active; last commit 2026-09-10; Windows x64 static-recompilation port of US Gran Turismo 2 Simulation and Arcade discs | |
| Static recompilation | Active; last commit 2026-09-13; Multiplayer version of the great game GranTurismo 2 | |
| Matching decompilation | Active; last commit 2026-09-20; W.I.P. Decompilation of Hybrid for the PlayStation 1. Japanese version, with European version and others to come. | |
| Static recompilation | Active; last commit 2026-10-21; Jet Moto 2 Recompiled - native PC build of Jet Moto 2: Championship Edition (PS1, SCUS-94167) via RecompOne static recompilation. Bring your own disc. | |
| Native port | Active; last commit 2026-10-24; AI driven attempt at porting King’s Field (SLUS-00158) to PC with a variety of improvements AI use: maintainer statement. | |
| Native port | Active; last commit 2026-10-18; AI driven attempt at porting King’s Field II (SLUS-00255) to PC with a variety of improvements AI use: maintainer statement. | |
| Decompilation | Inactive; last commit 2024-04-24; Legacy of Kain: Soul Reaver Decompile | |
| Static recompilation | Active; last commit 2026-08-27; | |
| Matching decompilation | Active; last commit 2026-10-17; Decompilation of LSD: Dream Emulator for the PlayStation | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-17; MediEvil static recompilation setup project | |
| Static recompilation | Active; last commit 2026-10-20; MediEvil II static recompilation setup project | |
| Decompilation | Inactive; last commit 2023-07-23; WIP Decompilation of Megaman Legends (aka Rockman Dash) for the PlayStation 1. | |
| Static recompilation | Active; last commit 2026-10-25; Mega Man X4 (USA, SLUS-00561) statically recompiled to a native PC executable with PSXRecomp | |
| Static recompilation | Active; last commit 2026-09-12; Mega Man X5 (USA, SLUS-01334) statically recompiled to a native Windows executable with the PSXRecomp framework. | |
| Static recompilation | Active; last commit 2026-10-10; Mega Man X5 (PS1) matching decompilation | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation of Mega Man X6 (PS1, USA v1.1) | |
| Static recompilation | Active; last commit 2026-09-30; metal-gear-solid: source for the standalone setup release candidate | |
| Native port | Active; last commit 2026-10-17; | |
| Static recompilation | Active; last commit 2026-10-10; Midnight Ghost Stone: a native Metal Gear Solid PS1 recompilation with original-asset Vulkan presentation. Experimental alpha. | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-09-30; Static recompilation of Nightmare Creatures II (PlayStation). Owned-input kit: you supply your own disc and BIOS. | |
| Decompilation | Active; last commit 2026-09-14; Native recompilations of Neversoft’s PlayStation Spider-Man games, built with RecompOne. Games are siloed; only the recompiler and runtime are shared. | |
| Decompilation | Inactive; last commit 2021-10-30; PaRappa the Rapper Decompilation | |
| Static recompilation | Active; last commit 2026-10-08; a static recompilation of PaRappa the Rapper made with psxrecomp | |
| Static recompilation | Active; last commit 2026-09-30; Owned-input PSX recompilation project for Parasite Eve | |
| Static recompilation | Active; last commit 2026-10-16; Native PC port of PARASITE EVE via static recompilation - true 4K rendering, 60 fps, HD Remaster Not an emulator. Work in progress. | |
| Static recompilation | Active; last commit 2026-10-16; | |
| Static recompilation | Active; last commit 2026-10-13; Native PC port of Namco’s Point Blank (PlayStation) via static recompilation (PSXRecomp). Aim with your mouse or a controller, no light gun needed. Bring… | |
| Static recompilation | Active; last commit 2026-09-07; a static recompilation of Puyo Puyo Box made with PSXrecomp | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-10-23; Resident Evil 1 PC Port Decomp | |
| Static recompilation | Active; last commit 2026-09-30; Resident Evil 3: Nemesis: source for the standalone setup release candidate | |
| Static recompilation | Active; last commit 2026-10-10; Matching decompilation of Ridge Racer (PlayStation, Namco, 1994, SLPS-00001), and a static recompilation that boots and plays natively on Linux and Windows. No game… | |
| Static recompilation | Active; last commit 2026-09-09; A fan made port using mstans psxrecomp and no assets from the game nor bios or the game itself is included. | |
| Static recompilation | Active; last commit 2026-09-04; Owned-input Windows x86-64 PSXRecomp project for Sexy Parodius (Japan, SLPM-86009) | |
| Matching decompilation | Active; last commit 2026-09-27; A byte-matching decompilation of Sheep, Dog ‘n’ Wolf (Sheep Raider, 2001, PC): source that compiles with the original Visual C++ 6.0 to the exact… | |
| Native port | Active; last commit 2026-10-24; WIP multi-platform port of Silent Hill 1 with a future-proof foundation. | |
| Recompilation | Active; last commit 2026-10-25; Multiplatform and Feature-rich Port based on PSX decompilation of Silent Hill 1 made with Claude and Psycross. Still in beta and is in active… | |
| Decompilation | Active; last commit 2026-05-18; Nightly builds of the AI-Assisted Silent Hill 1 PC port based on the PSX decompilation project. AI use: maintainer statement. | |
| Decompilation | Active; last commit 2026-10-07; Decompilation of Neversoft’s Spider-Man game (PC PORT) | |
| Disassembly | Active; last commit 2026-10-23; Spyro 2 decompilation project | |
| Decompilation | Inactive; last commit 2024-01-20; A reverse engineering project for the original Spyro the Dragon for the PS1 | |
| Disassembly | Active; last commit 2026-10-25; Spyro: Year of the Dragon Decompilation Project | |
| Static recompilation | Active; last commit 2026-10-10; | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-10-10; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Static recompilation | Active; last commit 2026-08-29; Static recompilation of Street Fighter EX2 Plus (PS1, SLUS-01105) on psxrecomp | |
| Static recompilation | Active; last commit 2026-10-22; | |
| Static recompilation | Active; last commit 2026-09-30; suikoden: source for the standalone setup release candidate | |
| Static recompilation | Active; last commit 2026-09-30; Static recompilation of Suikoden II (PlayStation). Owned-input kit: you supply your own disc and BIOS. | |
| Native port | Active; last commit 2026-08-13; | |
| Static recompilation | Active; last commit 2026-09-30; Experimental Syphon Filter 2 static recompilation for Windows using PSXRecomp | |
| Static recompilation, Native port | Active; last commit 2026-09-23; Tekken 3 hybrid recompilation preview with Jun Kazama, widescreen, custom skins and local asset import tools. | |
| Static recompilation | Active; last commit 2026-08-24; Static recompilation of Tenchu: Stealth Assassins (PS1) to C#. Ships the tool, not the game – bring your own disc. | |
| Disassembly | Active; last commit 2026-10-24; Matching decompilation of Tokimeki Memorial: Forever with You (PS1, Japan). Bring your own disc. | |
| Static recompilation | Active; last commit 2026-10-25; Tomba! 2: The Evil Swine Return (USA) recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community | |
| Matching decompilation | Active; last commit 2026-10-21; A work-in-progress matching decompilation of Tombi! (known as Tomba! in North America and Ore! Tomba in Japan) for the original PlayStation. The goal is… | |
| Matching decompilation | Active; last commit 2026-10-24; | |
| Static recompilation | Active; last commit 2026-10-23; Toy Story 2 - Buzz Lightyear so the Rescue (USA)! recompiled for the Sony PlayStation using psxrecomp · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-10-17; Researching of TwinBee PARADISE in Donburi Island. Doing research and documentation on how the game operates in the orginal engine and works on different… | |
| Static recompilation | Active; last commit 2026-10-16; Twisted Metal 1-4 (USA) recompiled for PC using psxrecomp | |
| Static recompilation | Active; last commit 2026-10-11; Made with PSXrecomp, a Sony PlayStation game static recompiler ecosystem · Part of the R.A.I.D. community | |
| Decompilation | Active; last commit 2026-10-25; Native PC port of Vagrant Story on the rood-reverse decompilation: Vulkan ray tracing, path-traced GI, live editor. Bring your own disc. | |
| Native port | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-09-24; | |
| Native port | Active; last commit 2026-04-01; Dreamcast port of wipeout-rewrite | |
| Static recompilation | Active; last commit 2026-10-23; Wipeout XL USA SCUS-94351 setup kits for Windows x64 and Linux/macOS previews. OpenBIOS, configurable NeGcon dual sticks, optional widescreen and extended draw distance. Supply… | |
| Static recompilation | Active; last commit 2026-10-25; Static recompilation of Xenogears for PC | |
| Native port | Active; last commit 2026-09-30; Xenogears Decomp and Port | |
| Static recompilation, Native port | Active; last commit 2026-09-26; Static recompilation of Yu-Gi-Oh! Forbidden Memories (PS1) into a native executable - with a live duel-rank meter, a fusion assistant, adjustable card drops and… | |
| Matching decompilation | Active; last commit 2026-10-25; | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Beta native Windows port through static recompilation. Supports the US SLUS-00724, European SCES-01000 and Japanese SCPS-10064 discs. Requires your own game data; BIN/CUE or CHD preserves XA music and movies that ISO images omit. Other operating systems are planned. |
PlayStation 2
The PlayStation 2 guide covers the console, SDK, and development hardware.
The table below lists PlayStation 2 reverse-engineering projects and native ports.
Related toolkit: PS2 Web Recomp statically recompiles Emotion Engine code to WebAssembly for browser builds. Its runtime supplies PS2 hardware and operating system services; the repository documents Gran Turismo 4 and God of War II as examples. The PlayStation 2 guide explains the approach.
| Name | Project Type | Status / Notes |
|---|---|---|
| Decompilation, Decompilation (Chronicle), Native port | Active; last commit 2026-10-24; Decompilation project for Dark Cloud.; Chronicle (Windows, Linux, macOS) - Independent Dark Cloud decompilation and native port; macOS targets Apple Silicon. | |
| Decompilation | Active; last commit 2026-10-24; Decompilation project for Fatal Frame 1. | |
| Decompilation | Inactive; last commit 2024-02-06; Decompilation project for Fatal Frame 2. | |
| Reverse-engineered source port, Native port | Inactive; last commit 2022-07-29; Grand Theft Auto III and Grand Theft Auto: Vice City reverse-engineered PC source.; Grand Theft Auto III and Vice City (PC) | |
| Decompilation | Active; last commit 2026-01-08; This is a decompilation project for Ico for the PS2. | |
| Decompilation, Native port | Active; last commit 2026-10-24; OpenGOAL reconstructs the GOAL language and provides native PC ports of Jak and Daxter, Jak II and Jak 3. OpenGOAL provides setup instructions and documentation for the first three Jak games.; Jak and Daxter 1-3 (PC) | |
| Decompilation | Active; last commit 2026-08-17; Targets the main game executable, ELF file SLPS_251.05 (SHA-1 9dabbf867a7ec2a030df99ba1ed969f2deef0488). |
|
| Decompilation | Inactive; last commit 2025-03-07; Targeting SLUS_201.51. Structs, classes, and function names are taken from decompiling the C# assembly of Klonoa Phantasy Reverie Series. | |
| Decompilation | Active; last commit 2026-09-20; Available older decompilation repository by GirianSeed. | |
| Decompilation | Active; last commit 2026-10-24; Reconstruction of the Japanese PlayStation 2 release. | |
| Decompilation | Active; last commit 2026-09-17; Decompilation project for PaRappa the Rapper 2 (NTSC-J). | |
| Decompilation | Active; last commit 2026-10-23; Decompilation project for Resident Evil - Code: Veronica X for the PS2. | |
| Decompilation | Active; last commit 2026-10-22; This is a work-in-progress, experimental decompilation of Sly Cooper and the Thievius Raccoonus for the PlayStation 2. It is based on the NTSC-U version of the game (SCUS-971.98) | |
| Decompilation, Native port | Active; last commit 2026-04-03; This is a completed decompilation project for Street Fighter III: 3rd Strike for the PS2. 3SXW is an enhanced PC-port fork based on the PlayStation 2 decompilation.; Street Fighter III: 3rd Strike (PC) | |
| Decompilation | Active; last commit 2026-10-25; This is a decompilation project for Twisted Metal: Black for the PS2. | |
| Decompilation | Inactive; last commit 2024-08-18; This is a decompilation project for Xenosaga Episode 1 - Der Wille zur Macht for the PS2. | |
| Decompilation | Active; last commit 2026-07-15; This is a decompilation project for Yakuza for the PS2. | |
| Decompilation | Inactive; last commit 2025-10-05; | |
| Decompilation | Active; last commit 2026-09-25; | |
| Decompilation | Inactive; last commit 2025-02-19; | |
| Decompilation | Inactive; last commit 2025-08-26; | |
| Decompilation | Inactive; last commit 2025-05-25; | |
| Decompilation | Inactive; last commit 2025-07-27; | |
| Decompilation | Inactive; last commit 2025-05-15; Covers four PS2 games; the first Ratchet & Clank cover is shown. | |
| Decompilation | Active; last commit 2026-02-15; Targets the preview build of Shadow of the Colossus. Retail cover shown for identification. | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-10-06; | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-09-29; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-17; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-09-20; | |
| Decompilation | Active; last commit 2026-10-12; | |
| Reverse engineering, Native port | Active; last commit 2026-10-22; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-05-13; | |
| Decompilation | Active; last commit 2026-06-04; | |
| Decompilation | Active; last commit 2026-09-20; Minigame included in Metal Gear Solid 3; parent-game cover shown. | |
| Decompilation | Active; last commit 2026-10-17; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation-based native port | Active; last commit 2026-10-24; Native Windows, Linux, Steam Deck, ARM64 Linux and experimental Android port based on the PAL decompilation; requires a user-owned disc. | |
| Decompilation | Active; last commit 2026-10-24; Work-in-progress matching decompilation targeting the PAL retail executable. | |
| Decompilation | Active; last commit 2026-10-20; Targets the Japanese SLPS-25819 release. | |
| Decompilation | Active; last commit 2026-10-21; Matching decompilation of the USA PlayStation 2 release. | |
| Decompilation | Active; last commit 2026-10-24; Matching PlayStation 2 decompilation. | |
| Decompilation | Active; last commit 2026-10-22; Current work covers the front-end boot executable; this is not a complete game decompilation. | |
| Decompilation | Active; last commit 2026-08-01; Targets the European release; matching reconstruction remains partial. | |
| Decompilation | Active; last commit 2026-10-25; Matching decompilation targeting USA version 1.01. | |
| Decompilation | Active; last commit 2026-10-24; Work-in-progress matching decompilation of the USA release. | |
| Decompilation | Active; last commit 2026-10-24; Targets USA revision 1.00 Disc 1. Much of the rebuilt executable and overlays remains assembly. | |
| Decompilation | Active; last commit 2026-10-21; Matching decompilation targeting SCUS-97264. | |
| Decompilation | Active; last commit 2026-10-14; Matching decompilation targeting SLUS-20448. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows recompilation of the USA release; graphics hardware remains emulated. | |
| Static recompilation, Native port, Static recompilation (Tobiichi Port), Native port (Tobiichi Port) | Active; last commit 2026-10-25; Experimental Windows recompilation with performance and audio issues.; Tobiichi Port (Windows, Linux) - Separate static recompilation targeting the USA SCUS-97399 release. Builds game code locally from the user’s disc; requires OpenGL 4.3 and AVX2 on Windows. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Experimental PS2Recomp-based native port; not a finished release. | |
| Static recompilation, Native port | Active; last commit 2026-10-14; Native Windows, Linux and Apple Silicon macOS recompilation. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Windows native recompilation targeting SLUS-21209; beta software. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; AI-assisted Windows x64 PS2Recomp port for the NTSC-U release. This test build verifies boot, menus and first-mission gameplay; longer play-throughs remain ongoing, and Killzone Online is excluded. | |
| Matching decompilation | Active; last commit 2026-10-25; Matching reconstruction of the NTSC-U v1.01 CORE.GT4 engine executable (SCUS-97328). Game logic in Adhoc scripts is a separate scope. Requires user-supplied game files. | |
| Matching decompilation | Active; last commit 2026-10-25; USA (SLUS_209.74). Shared matching-decompilation repository for both games, with separate progress reports. Unfinished functions use extracted assembly; a matching build does not imply completed decompilation. Requires user-supplied game files. | |
| Matching decompilation | Active; last commit 2026-10-25; USA (SLUS_211.52). Shared matching-decompilation repository for both games, with separate progress reports. Unfinished functions use extracted assembly; a matching build does not imply completed decompilation. Requires user-supplied game files. | |
| Matching decompilation | Active; last commit 2026-10-24; PS2 engine reconstruction (SLUS_202.28) in the Memory of Alessa monorepo, shared with Silent Hill 3. The mirror-of-alessa repository republishes progress reports rather than containing a separate decompilation. | |
| Decompilation | Active; last commit 2026-09-21; Decompilation of the .hack//IMOQ PlayStation 2 games. A sister repo to the .hack//Recompilation project. | |
| Static recompilation | Active; last commit 2026-09-14; | |
| Disassembly | Active; last commit 2026-10-25; Biohazard: outbreak decomp | |
| Decompilation | Inactive; last commit 2025-09-22; Decompilation/deobfuscation of 2001 javame game Bounce | |
| Native port | Active; last commit 2026-10-23; Burnout 3: Takedown as a native Windows port, through a PS2 decompilation toolchain. Unofficial; bring your own disc. No game content included. | |
| Decompilation | Active; last commit 2026-10-25; Crash Twinsanity (PS2, PAL) running natively on Windows, played through to the credits: a Windows port of HAB3X’s Mac port of Smartkin’s C++ decompilation…. | |
| Decompilation | Active; last commit 2026-10-05; Crash Twinsanity for PS2 reverse engineered | |
| Static recompilation | Active; last commit 2026-10-10; | |
| Static recompilation | Active; last commit 2026-10-23; Def Jam Vendetta (PS2) recompiled for PC with PS2Recomp - source only, build from your own disc | |
| Static recompilation | Active; last commit 2026-10-21; | |
| Static recompilation, Native port | Active; last commit 2026-10-01; Dragon Ball Z: Budokai Tenkaichi 3 PC port via static recompilation (PS2Recomp fork) - bring your own disc image | |
| Matching decompilation | Active; last commit 2026-10-08; Matching decompilation of Dragon Ball Z: Budokai Tenkaichi 3 (PS2, SLUS-21678). | |
| Matching decompilation | Active; last commit 2026-10-24; PC port of Dragon Ball Z: Budokai Tenkaichi 3, built on the BT3-Decompiled project. | |
| Decompilation | Active; last commit 2026-10-20; Decompilation of the 2001 action horror PS2 game | |
| Native port | Active; last commit 2026-10-02; PC Port Of Fatal Frame 1 Based On Himuro | |
| Matching decompilation | Active; last commit 2026-07-30; A work-in-progress non-matching decompilation of Ford Racing (2000) video game | |
| Decompilation | Active; last commit 2026-10-24; Reconstructed source of the PlayStation 2 game FreQuency. | |
| Matching decompilation | Active; last commit 2026-10-09; Matching decompilation research for George of the Jungle and the Search for the Secret (USA, PS2) | |
| Static recompilation, Native port | Active; last commit 2026-10-18; A native PC port of God of War (PS2, NTSC-U SCUS-97399): the game’s code is statically recompiled to C++, and the PS2 hardware it… | |
| Decompilation | Active; last commit 2026-10-25; Haunting Ground (PS2) decompilation, PC port, and actor-based rewrite | |
| Decompilation | Active; last commit 2026-05-24; Kingdom Hearts 2 Decompilation | |
| Decompilation | Active; last commit 2026-10-25; This is a decompilation for the PlayStation 2 version of Over The Hedge. It is meant to explore the ins and outs of the… | |
| Matching decompilation | Active; last commit 2026-09-04; Decompilation of Shin Megami Tensei: Persona 3 FES (USA) | |
| Disassembly | Inactive; last commit 2026-10-12; Archived: matching decompilation of the PS2 OSDSYS. Successor: JeanxPereira/CrystalOSD | |
| Matching decompilation | Active; last commit 2026-10-25; A matching decompilation and PC port for the Ratchet & Clank series. | |
| Static recompilation | Active; last commit 2026-10-22; | |
| Native port | Active; last commit 2026-10-24; Ratchet And Clank 1 (PS2) Native Port | |
| Static recompilation, Native port | Active; last commit 2026-10-24; A enhanced RE CVX port/recompilation including online co-op and enhanced rendering options | |
| Static recompilation | Active; last commit 2026-10-19; A static recompilation of Resident Evil Outbreak for modern Windows. | |
| Decompilation | Active; last commit 2026-05-26; PS2 Resident Evil Outbreak File #2 decompilation and preservation project | |
| Static recompilation | Active; last commit 2026-10-11; A static recompilation of Road Trip (Choro Q HG 2) for macOS and Android, built from your own disc | |
| Native port | Active; last commit 2026-10-11; Fan PC port of Scooby-Doo! Mystery Mayhem (PS2) in Rust/Bevy. No game assets: bring your own ISO. | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation of Shadow of the Colossus (PS2, NTSC-U) aiming for a native PC port | |
| Static recompilation | Inactive; last commit 2024-06-08; An in progress port of Shadow of the Colossus (PS2) to PC using static recompilation | |
| Decompilation | Active; last commit 2026-10-24; Artifact mirror for the Memory of Alessa project | |
| Static recompilation | Active; last commit 2026-10-22; Silent Hill 2 (PC) statically recompiled to run natively on the Nintendo Switch. Bring your own game files. | |
| Static recompilation | Active; last commit 2026-10-19; SOCOM II: U.S. Navy SEALs, statically recompiled for PC with self-hosted online play | |
| Decompilation | Active; last commit 2026-09-05; | |
| Decompilation | Inactive; last commit 2024-01-01; A decompilation of Tom and Jerry War of the Whiskers brought to you by one dude | |
| Matching decompilation | Active; last commit 2026-10-14; Matching decompilation of Tourist Trophy (PS2), sister project of the Gran Turismo 4 decompilation | |
| Decompilation | Inactive; last commit 2024-05-21; | |
| Matching decompilation | Active; last commit 2026-08-30; Matching decompilation of Twisted Metal: Harbor City (PS2) | |
| Static recompilation, Native port | Active; last commit 2026-10-25; PC port of War of the Monsters focused on QoL and new features | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation of Xenosaga Episode I: Der Wille zur Macht for the PS2 | |
| Decompilation | Inactive; last commit 2025-08-28; Exploration of Ys VI DX8 on Steam using Ghidra | |
| Decompilation | Inactive; last commit 2024-11-06; Source reconstruction hosted on SourceHut. |
PlayStation Portable
The table below lists PlayStation Portable decompilation projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-10-25; | |
| Static recompilation, Native port | Active; last commit 2026-10-23; AI-assisted Windows x64 static recompilation supporting the European v1.01 release. Single-player is documented as playable from start to finish, but the software remains early; online multiplayer and US/Japanese releases are not yet supported. Experimental interpolated output supports 60-180 FPS when the host can sustain it. | |
| Static recompilation | Active; last commit 2026-08-28; A static recompilation of ACE COMBAT X with a native renderer | |
| Decompilation | Active; last commit 2026-10-17; Hybrid native Fate/unlimited codes project: PS2 static-recompilation/gameplay base with PSP assets and controls in development. No game files included. | |
| Static recompilation | Active; last commit 2026-10-19; Recompilador estático de God of War: Chains of Olympus para dispositivos ARM64, com foco no R36S. | |
| Static recompilation | Active; last commit 2026-10-15; PSP games in the browser, static recompilation to WebAssembly, an HLE kernel and a WebGL2 renderer | |
| Static recompilation | Active; last commit 2026-10-22; Experimental Android ARM64 port of PSPRecomp’s Vice City Stories profile | |
| Static recompilation | Active; last commit 2026-10-04; Vice City Stories Native on Windows and MacOS | |
| Native port | Active; last commit 2026-10-18; | |
| Native port | Active; last commit 2026-10-11; Persona 3 Portable port for New Nintendo 3DS |
PlayStation 3
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Static recompilation, Native port | Active; last commit 2026-10-25; Converts the PS3 game code for Windows and Linux with a PPU lifter and a replacement runtime. Targets BLUS30443; requires original game files. | |
| Static recompilation, Native port | Active; last commit 2026-10-22; Drakengard 3 (PS3) static recompilation using ps3recomp | |
| Static recompilation, Native port | Active; last commit 2026-10-14; The first native PC port of thatgamecompany’s flOw, rebuilt from the PS3 binary through static recompilation. | |
| Static recompilation | Active; last commit 2026-10-19; God of War II HD static recompilation - curated work artifacts (lift boundaries, SPU lift sources, scripts, findings). Game data & build artifacts excluded. | |
| Static recompilation | Active; last commit 2026-10-24; God of War: Ascension (PS3), an experiment in static recompilation to run natively on PC, on ps3recomp. No game data included. | |
| Static recompilation | Active; last commit 2026-10-21; Static recompilation of Shadow of the Colossus (PS3, NPUA-80677) into a native PC executable, built on ps3recomp | |
| Static recompilation | Active; last commit 2026-10-14; Static recompilation of The Simpsons Arcade Game (PS3/PSN) to native PC via ps3recomp. Sibling of the playable 360 port. | |
| Static recompilation, Native port | Active; last commit 2026-09-06; Tokyo Jungle Recompiled | |
| Native port | Active; last commit 2026-09-15; Community-driven native PC recompilation/port of Twisted Metal (2012) for PlayStation 3. Initiated by FrankCG 🇧🇷. | |
| Static recompilation | Active; last commit 2026-10-03; Static recompilation of Twisted Metal (2012, Eat Sleep Play, PS3) to a native Windows executable via ps3recomp. Bring your own disc; no game files… | |
| Native port | Active; last commit 2026-10-16; A Yakuza Dead Souls recompilation effort |
PlayStation 4
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-10-20; A decompilation of Bloodborne (CUSA03173 v1.09) with its own runtime: the game’s code rewritten as readable C++, one verified function at a time. The… | |
| Compatibility layer | Active; last commit 2026-10-19; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Static recompilation | Active; last commit 2026-10-25; A static recompiler for Bloodborne (PS4): turns your own copy of the game’s code into native C. With bbcpu, an x86-64 interpreter and arm64… | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-19; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-23; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-23; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Inactive; last commit 2026-10-19; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-14; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-22; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. | |
| Compatibility layer | Active; last commit 2026-10-24; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. |
PlayStation 5
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Compatibility layer | Active; last commit 2026-10-12; Runs original game machine code through replacement platform services and graphics translation, rather than reconstructing the game as source code. |
Microsoft Systems
Microsoft console projects include Xbox reverse engineering and Xbox 360 static recompilations.
MSX
Decompiled MSX projects are listed under this heading. The MSX guide covers the computer and its reversing notes.
The table lists additional MSX reconstruction projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Active; last commit 2026-03-23; Arkanoid MSX disassembly | |
| Disassembly | Inactive; last commit 2024-01-28; Disassembly of the code of the MSX-1 BOOGA-BOO game |
Metal Gear (1987)
Xbox
Decompiled original Xbox projects are listed under this heading. The Xbox guide covers the console and XDK.
The table below lists original Xbox decompilation and recompilation projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Static recompilation | Active; last commit 2026-10-10; AI-assisted development is flagged by the source catalogue. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows, Linux and macOS port of the 2002 Xbox release using static recompilation. Requires the original game disc image or extracted files; game data is not included. | |
| Decompilation, Native port (Halo CE Universal), Native port (ChupathingyCE), Native port (Halo CE Vita), Native port (Halo 64), Native port (Halo CE RG35XX) | Active; last commit 2026-10-24; Targets a Halo: Combat Evolved PAL debug build. Retail cover shown for identification.; Halo CE Universal (Windows, Linux, Android) - Requires the original Xbox build 2342 debug data; includes expanded multiplayer.; ChupathingyCE (Windows, Linux, macOS, Android) - Native port of the original Xbox game.; Halo CE Vita (PS Vita) - Multiplayer support is limited to Vita-to-Vita sessions.; Halo 64 (Nintendo 64) - Multiplayer-only port requiring the Expansion Pak; the campaign is not supported.; Halo CE RG35XX (Linux) - Targets H700-based Anbernic handhelds running Knulli. | |
| Static recompilation | Active; last commit 2026-09-26; | |
| Static recompilation, Native port | Active; last commit 2026-10-22; Native Windows recompilation of the original Xbox game. Linux uses Wine or Proton; late missions are unverified and sound and graphics issues remain. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows, Linux and Apple Silicon macOS recompilation of the original Xbox release; network multiplayer is unsupported. | |
| Decompilation | Active; last commit 2026-10-25; Work-in-progress matching decompilation of the original Xbox game. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; Native Windows x64 recompilation of the original Xbox version; not the Xbox 360 release. | |
| Static recompilation, Native port | Active; last commit 2026-10-08; Experimental Windows recompilation of the original Xbox game. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; xboxrecomp-based native Windows and Linux port with a Vulkan renderer. Requires the retail USA release (title ID 5443000D) and Vulkan 1.3. Known issues include water rendering on Nvidia/Windows, Windows ISO installation failures and 21:9 edge pop-in. Windows has been tested under Proton and a Windows 11 VM; broader physical-PC reports are requested. Steam Deck first-run installation requires Desktop Mode. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; Windows x64 static recompilation requiring a user-owned USA Xbox copy. Version 0.3.0 documents a playable release, while the game remains 4:3 and the optional HD texture pack is separate. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; AI-assisted Windows x64 static recompilation requiring the PAL Xbox release. Sound reverb and filters are not modelled; 60 FPS races and extended draw distance remain experimental. Announcement. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; AI-assisted Windows x64 static recompilation targeting the NTSC-U Xbox release. Early build verified through the first level; a full play-through is not yet documented. macOS and Android are future targets only. Announcement. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; An unofficial original Xbox version PC port of BLACK (2006) via static recompilation. | |
| Native port | Active; last commit 2026-10-24; Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game’s code on the PC; no game data included. | |
| Static recompilation | Active; last commit 2026-10-22; BLiNX 2 recompilation effort using xbox’s recomp tools | |
| Static recompilation | Active; last commit 2026-10-08; Static recompilation of Breakdown (Xbox, Namco 2004) to a native Windows build. Ships the tool, not the game – bring your own disc. | |
| Native port | Active; last commit 2026-10-02; Unofficial native PC port of Buffy the Vampire Slayer: Chaos Bleeds (Xbox). Bring your own disc. | |
| Static recompilation | Active; last commit 2026-10-14; Static recompilation of Burnout (Xbox, Criterion 2002) to a native Windows build. Ships the tool, not the game: you supply your own disc image. | |
| Static recompilation | Active; last commit 2026-10-24; A static recompilation of Burnout 2: Point of Impact for the original Xbox. | |
| Static recompilation | Active; last commit 2026-05-23; Burnout 3: Takedown PC port | |
| Static recompilation | Active; last commit 2026-10-20; A project to statically recompile the original Xbox version of Burnout 3: Takedown (2004, Criterion Games / EA) into a native Windows 11 x86-64… | |
| Static recompilation | Active; last commit 2026-10-23; Unofficial native PC/handheld port of Burnout 3: Takedown (static recompilation). Bring your own disc. | |
| Static recompilation | Active; last commit 2026-10-24; Dead or Alive 3 PC Port | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows port of Dead or Alive 3 (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of the game. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Native Windows port of Dead or Alive Xtreme Beach Volleyball (Xbox), built by static recompilation with a hand-written runtime. Requires your own copy of… | |
| Static recompilation | Active; last commit 2026-10-09; Def Jam: Fight for NY (Xbox) - recompilation statique pour Windows | |
| Static recompilation | Active; last commit 2026-10-24; | |
| Native port | Active; last commit 2026-10-24; Jet Set Radio Future for all | |
| Native port | Active; last commit 2026-10-06; A recompilation project for Mercenaries: Playground of Destruction | |
| Static recompilation | Active; last commit 2026-10-24; Midtown Madness 3 PC Native: an improved and modded MM3 PC port for Windows 10/11 x64. Xbox static recompilation with Direct3D 11, keyboard controls,… | |
| Static recompilation | Active; last commit 2026-10-23; Experimental, largely AI-written static recompilation of Midtown Madness 3 for Windows. Expect rough edges; fixes and PRs welcome. | |
| Static recompilation | Active; last commit 2026-10-19; Native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation. | |
| Static recompilation | Active; last commit 2026-10-18; Need For Speed Underground 2 Xbox Original port for Nintendo Switch | |
| Decompilation | Active; last commit 2026-10-24; Halo: Combat Evolved (for original Xbox) ported to Windows, Linux and Android | |
| Static recompilation | Active; last commit 2026-10-24; Static recompilation project bringing the original Xbox Prince of Persia trilogy natively to PC and Android with modern enhancements and unlocked performance. | |
| Static recompilation | Active; last commit 2026-10-22; Recompilation of DICE’s 2004 Rallisport Challenge 2 for Linux and Windows. | |
| Static recompilation | Active; last commit 2026-10-24; Static recompilation of SSX 3 (original Xbox, PAL) into a native Windows program | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Static recompilation of SSX 3 (Xbox) to a native PC port with xboxrecomp | |
| Static recompilation | Active; last commit 2026-10-14; OpenTricky is an unofficial PC port of SSX Tricky, made by static recompilation. Bring your own disc. | |
| Static recompilation | Active; last commit 2026-10-11; Linux-first native recompilation of SSX Tricky for original Xbox. Build locally with your own game files; experimental Windows support. | |
| Native port | Active; last commit 2026-10-24; Unofficial native Windows port of Star Wars: Episode III - Revenge of the Sith (Xbox). Bring your own copy. | |
| Static recompilation | Active; last commit 2026-10-13; Static recompilation of the Xbox StarCraft: Ghost executable using XboxRecomp. | |
| Static recompilation | Active; last commit 2026-10-24; Recompilation Project for Timesplitters 2 | |
| Static recompilation, Native port | Active; last commit 2026-10-20; Static recompilation port scaffold for the original Xbox game The Urbz: Sims in the City (USA), built on XboxXBERecomp. No game data. | |
| Static recompilation | Active; last commit 2026-10-22; X-Men Legends original Xbox to Windows recompilation feasibility project targeting Direct3D 8 | |
| Decompilation | Active; last commit 2026-10-21; Original Xbox source reconstruction hosted on Codeberg. | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Static recompilation of the original Xbox game for native Windows. Requires the PAL Europe title 4156002A version 3 disc; other releases are unsupported. Linux and Steam Deck run through Proton/Wine, rather than a native Linux build. Enhanced textures and models are optional. |
Halo: Combat Evolved
Xbox 360
Xbox 360 decompilations and native ports are listed below. The ReXGlue SDK provides a PowerPC-to-C++ recompilation runtime and toolkit used by projects such as LARecomp and EdgeOfTimeRecomp. The XEO3 Recomp Kit instead targets Microsoft’s XEO3 back-compat emulator and builds the recompiled game code into the DLL that emulator loads. The Xbox 360 guide covers the console and its development kit.
The table below lists Xbox 360 reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
| Related project | Active; last commit 2026-08-21; PowerPC-to-C++ recompilation runtime and toolkit for Xbox 360 projects. | |
| Related project, Static recompilation | Active; last commit 2026-10-17; Recompiles Xbox 360 PowerPC game code into the DLL loaded by Microsoft’s XEO3 back-compat emulator. README-reported status: Crackdown is playable from a disc folder, Need for Speed: Most Wanted reaches menus and races, and Fable II boots and renders before freezing. | |
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Native port | Active; last commit 2026-10-05; Blue Dragon PC-port project.; Blue Dragon (PC) |
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Static recompilation, Native port | Active; last commit 2026-10-25; Condemned 2: Bloodshot native-port project. Uses static recompilation.; Condemned 2: Bloodshot |
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Static recompilation, Native port | Active; last commit 2026-09-21; Destroy All Humans! Path of the Furon native-port project. Uses static recompilation.; Destroy All Humans! Path of the Furon |
| Static recompilation, Native port | Active; last commit 2026-02-20; Dragon Ball Z: Budokai HD native-port project. Uses static recompilation.; Dragon Ball Z: Budokai HD | |
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Static recompilation, Native port | Active; last commit 2026-10-24; Eternal Sonata native-port project. Uses static recompilation.; Eternal Sonata |
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Static recompilation, Native port | Active; last commit 2026-10-21; Kameo: Elements of Power native-port project. Uses static recompilation.; Kameo: Elements of Power |
| Static recompilation, Native port | Active; last commit 2026-04-01; Lollipop Chainsaw native-port project. Uses static recompilation.; Lollipop Chainsaw | |
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Static recompilation, Native port (Midnight Club: Los Angeles), Static recompilation (Midnight Club Los Angeles Recompiled), Native port (Midnight Club Los Angeles Recompiled) | Active; last commit 2026-10-19; Midnight Club: Los Angeles (Complete Edition) native Windows port. Uses static recompilation.; Midnight Club: Los Angeles (PC); Midnight Club Los Angeles Recompiled (PC, PlayStation 5) - Xbox 360 recompilation with a separate PS5 target. |
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Static recompilation, Native port | Active; last commit 2026-10-22; Naughty Bear native-port project. Uses static recompilation.; Naughty Bear |
| Static recompilation | Active; last commit 2026-10-25; Xbox 360 version of Sonic the Hedgehog (2006). Uses static recompilation. | |
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Static recompilation, Native port | Active; last commit 2026-06-29; hedge-dev has released UnleashedRecomp, a static recompilation tool that allows Sonic Unleashed to run natively on PC with performance enhancements and modding support.; Sonic Unleashed (PC) |
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Static recompilation, Static recompilation (Project 2099), Native port | Active; last commit 2026-10-08; Xbox 360 version of Spider-Man: Edge of Time. Uses static recompilation.; Project 2099 (Windows) - Known white-texture problems affect Intel GPUs. |
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C# decompilation | Active; last commit 2026-05-15; Since Terraria is based on XNA which is a C# library, it is possible to decompile back into C# source code. This project is still very early but has some interesting results. |
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Static recompilation, Native port | Active; last commit 2026-10-03; Viva Pinata: Trouble in Paradise native-port project. Uses static recompilation.; Viva Pinata: Trouble in Paradise |
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Static recompilation, Native port | Active; last commit 2026-10-23; Native Windows x64 recompilation using ReXGlue / XenonRecomp. Release candidate; full-game validation is ongoing.; Infinite Undiscovery Recomp (PC) |
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Static recompilation, Native port (Estacado), Static recompilation (The Darkness Recomp), Native port (The Darkness Recomp) | Active; last commit 2026-10-12; Estacado is a Windows static recompilation using ReXGlue / XenonRecomp. Pre-release with limited hardware testing.; Estacado (PC); The Darkness Recomp (Windows) - Separate Xbox 360 recompilation requiring original game files. |
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Static recompilation, Native port | Active; last commit 2026-10-24; ReStreet is a Windows recompilation using ReXGlue. The project’s v1.2 documentation specifies offline-only play.; ReStreet (PC) |
| Static recompilation | Active; last commit 2026-08-22; | |
| Static recompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-03-04; | |
| Static recompilation | Active; last commit 2026-08-07; | |
| Decompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-09; Early native recompilation research; no playable release documented. AI-assisted development is flagged by the source catalogue. | |
| Decompilation | Active; last commit 2026-07-31; Work-in-progress Halo: Reach decompilation. | |
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Static recompilation | Active; last commit 2026-10-02; Early Rock Band 3 recompilation; the repository warns of limited playability. |
| Static recompilation | Active; last commit 2026-09-27; Early native recompilation research; no playable release documented. AI-assisted development is flagged by the source catalogue. | |
| Static recompilation | Active; last commit 2026-02-26; Xbox 360 demo build. Retail cover shown for identification. | |
| Static recompilation | Active; last commit 2026-10-03; | |
| Decompilation | Active; last commit 2026-09-30; | |
| Static recompilation, Static recompilation (MTR PGR4), Native port | Active; last commit 2026-10-24; ; MTR PGR4 (Windows) - Separate Xbox 360 recompilation project. | |
| Static recompilation | Inactive; last commit 2026-08-25; | |
| Decompilation | Active; last commit 2026-08-30; | |
| Static recompilation | Active; last commit 2026-10-11; | |
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Static recompilation | Active; last commit 2026-10-23; Native port for Windows, Linux, macOS on Apple Silicon and Android; requires user-owned Xbox 360 game data. |
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Static recompilation | Active; last commit 2026-10-24; Native Windows and Linux static recompilation. Campaign and private multiplayer are supported; public matchmaking and ranked playlists are unsupported, and Special Ops is untested. |
| Static recompilation | Active; last commit 2026-10-02; 11eyes CrossOver PC recompilation using ReXGlue | |
| Static recompilation, Native port | Active; last commit 2026-10-12; Native PC port of 3 on 3 NHL Arcade (Xbox 360) via static recompilation. | |
| Static recompilation | Active; last commit 2026-10-24; Native PC, Mac and Steam Deck port of 50 Cent: Blood on the Sand (Xbox 360), statically recompiled with ReXGlue. Download: https://skullburglar.stz.sh | |
| Static recompilation | Active; last commit 2026-03-28; WIP unofficial PC port of Ace Combat 6 through the process of static recompilation. | |
| Static recompilation | Active; last commit 2026-10-18; Army of Two (Army of 2) 2008 [Xbox360] game static recompilation project based on RexGlue-SDK | |
| Static recompilation | Active; last commit 2026-10-24; Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported. | |
| Static recompilation, Native port | Active; last commit 2026-09-10; Experimental native PC port of Army of Two (Xbox 360) via static recompilation on the ReXGlue SDK. Host/glue only - bring your own legally-dumped… | |
| Static recompilation | Active; last commit 2026-09-11; Recomp of Asura’s Wrath using RexGlue for PC (wip) | |
| Decompilation | Active; last commit 2026-03-07; Decompilation research of Banjo-Kazooie for the xbox 360 | |
| Static recompilation, Native port | Active; last commit 2026-08-12; | |
| Static recompilation | Active; last commit 2026-10-24; The Bigs 2 (Xbox 360) static recompilation with ReXGlue | |
| Static recompilation | Active; last commit 2026-02-19; Recompilation of Blue Dragon | |
| Static recompilation | Active; last commit 2026-10-12; Static recompilation of Bully: Scholarship Edition (Xbox 360) to native Windows x64 using the ReXGlue SDK. No game files included. | |
| Static recompilation | Active; last commit 2026-10-08; Unofficial native PC port of Burnout CRASH! (Xbox 360 XBLA) via ReXGlue static recompilation. Vibe-coded with Claude. Bring your own game files. | |
| Decompilation | Inactive; last commit 2025-06-12; Burnout Paradise decompilation effort | |
| Decompilation | Active; last commit 2026-10-24; Burnout Paradise decompilation effort | |
| Static recompilation | Active; last commit 2026-10-25; Burnout Revenge recompilation based on RexGlue + standalone Plume render | |
| Static recompilation | Active; last commit 2026-10-21; Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes | |
| Static recompilation | Active; last commit 2026-09-25; Unofficial native Windows PC port of Call of Duty 3 (Xbox 360) via static recompilation. Bring your own game. EN · RU · UK. | |
| Decompilation | Active; last commit 2026-10-04; bo1 zombies decompiled | |
| Static recompilation | Active; last commit 2026-07-13; This is a static recompilation/PC port of Call of Duty: Future Warfare | |
| Static recompilation | Active; last commit 2026-09-27; Xbox 360 Conan recompilation with native directx12 rendering | |
| Static recompilation, Native port | Active; last commit 2026-10-21; latest check unavailable; Unofficial native PC port of Crackdown (Xbox 360) via static recompilation - beta releases and setup guide. No game data included. | |
| Static recompilation | Active; last commit 2026-10-23; Crackdown native PC port via static recompilation, with high frame rates, 4K rendering, ultrawide support, offline achievements, language selection, TRG launcher, and experimental Linux/Steam… | |
| Static recompilation | Active; last commit 2026-10-06; A native PC recompilation project for the Crash Titans era. | |
| Static recompilation, Native port | Active; last commit 2026-10-25; An unofficial port of Crash Mind Over Mutant (Xbox 360) into a Native PC Game | |
| Static recompilation | Active; last commit 2026-10-16; Xbox 360 to PC port of Dante’s Inferno using ReXGlue (static recompilation) | |
| Static recompilation | Active; last commit 2026-07-08; A static recompilation of Daytona USA (Xbox 360 / XBLA, 2011) | |
| Static recompilation, Native port | Active; last commit 2026-10-20; Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case West, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller…. | |
| Static recompilation, Native port | Active; last commit 2026-10-20; Native PC port of the Xbox 360 XBLA game Dead Rising 2: Case Zero, by static recompilation. Windows and Linux, Vulkan, keyboard/mouse and controller…. | |
| Static recompilation | Active; last commit 2026-10-17; | |
| Static recompilation | Active; last commit 2026-07-25; A port of Diablo 3 based on RexGlue using AI | |
| Static recompilation | Active; last commit 2026-10-21; | |
| Static recompilation | Active; last commit 2026-10-24; | |
| Static recompilation | Active; last commit 2026-10-24; Dragon Age: Origins (Xbox 360) static recompilation - bring your own disc image | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Recompilacion estatica (ReXGlue) de Dragon Ball Z: Budokai 3 HD Collection (Xbox 360) para Windows con launcher, sistema de mods y herramientas. No incluye… | |
| Static recompilation | Active; last commit 2026-10-22; Dragon Ball Z: Burst Limit Recompiled - native PC port via ReXGlue static recompilation | |
| Static recompilation | Active; last commit 2026-02-21; Dragon Ball Raging Blast 2 Recompiled | |
| Static recompilation | Active; last commit 2026-10-18; Native PC port of Earthworm Jim HD (Xbox Live Arcade) via static recompilation, with the TRG launcher | |
| Static recompilation | Active; last commit 2026-07-07; EXIT 1 & 2 Statically Recompiled using ReXGlue SDK | |
| Static recompilation | Active; last commit 2026-10-21; | |
| Static recompilation | Active; last commit 2026-09-12; A Fable 2 Recomp | |
| Decompilation | Active; last commit 2026-08-30; | |
| Static recompilation | Active; last commit 2026-10-07; | |
| Decompilation | Inactive; last commit 2025-10-22; My attempted decompilation of FlatOut: Ultimate Carnage | |
| Static recompilation | Active; last commit 2026-10-21; A playable preview of Forza Horizon static recompilation | |
| Static recompilation | Active; last commit 2026-10-03; Forza Horizon (Xbox 360) recompiled to run natively on Android - Android port of the Pinyon Shift recomp | |
| Static recompilation | Active; last commit 2026-10-05; An in-progress static recompilation of Forza Horizon 1 using ReXGlue. | |
| Static recompilation | Active; last commit 2026-10-25; Forza Horizon (Xbox 360) natively on PC, rebuilt around the modern Horizon experience: shared online free roam, leaderboards and rivals, 120/144 fps, and a… | |
| Static recompilation | Active; last commit 2026-10-24; An unofficial static recompilation of Forza Horizon 2 (Xbox 360) for Android | |
| Static recompilation | Active; last commit 2026-09-03; | |
| Static recompilation | Active; last commit 2026-10-15; Experimental static recompilation of Forza Motorsport 4 using ReXGlue. No game files included. | |
| Static recompilation | Active; last commit 2026-10-13; PC-native port of Gears of War (Xbox 360) via static recompilation. Early - recompiles, does not run. | |
| Static recompilation | Active; last commit 2026-10-11; Gears of War Judgement Native on Windows | |
| Static recompilation | Active; last commit 2026-10-24; Geometry Wars: Retro Evolved 2 native PC port via static recompilation, with TRG launcher, high frame rates, local achievements and offline leaderboards | |
| Decompilation | Inactive; last commit 2025-03-16; In-progress recomp repo for Bean | |
| Static recompilation | Active; last commit 2026-06-18; | |
| Static recompilation | Active; last commit 2026-06-18; | |
| Static recompilation | Inactive; last commit 2025-03-19; A static Recomp of 007 Goldeneye Remaster XBLA | |
| Static recompilation | Active; last commit 2026-10-25; Native Windows PC recompilation of the unreleased GoldenEye 007 Xbox 360/XBLA remaster using ReXGlue. Requires your own copy. | |
| Static recompilation | Active; last commit 2026-10-15; Experimental static AOT recompilation of GTA IV’s Xbox 360 build for ARM64 iOS and iPadOS. No game files included. | |
| Decompilation | Active; last commit 2026-10-12; Grand Theft Auto IV’s engine, being rewritten in Rust one function at a time by AI agents, for 64-bit Windows, Windows on ARM and… | |
| Static recompilation | Active; last commit 2026-10-11; An unofficial PC port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation | |
| Static recompilation | Active; last commit 2026-08-08; | |
| Static recompilation | Active; last commit 2026-01-05; An unofficial PC port of the Xbox 360 version of Grand Theft Auto V created through the process of static recompilation. Based on LibertyRecomp | |
| Static recompilation | Active; last commit 2026-02-22; XBOX 360 Guitar Hero II Recompilation using Rexglue | |
| Static recompilation | Active; last commit 2026-08-31; | |
| Static recompilation | Active; last commit 2026-03-06; Native recompilation of Guitar Hero: Warriors of Rock (Xbox 360) for PC | |
| Decompilation | Active; last commit 2026-06-22; Halo 3 Delta Recomp (Release) | |
| Static recompilation | Active; last commit 2026-08-22; Open Halo 3 Mythic: native Windows recompilation of the Halo 3 Mythic multiplayer disc. | |
| Static recompilation, Native port | Active; last commit 2026-10-12; Native PC port of Halo: Reach (Xbox 360) via static recompilation with ReXGlue. No game code or assets included - bring your own copy. | |
| Static recompilation | Active; last commit 2026-10-23; Hard Corps: Uprising native PC port via static recompilation, the Xbox 360 XBLA Contra spin-off, with TRG launcher | |
| Static recompilation | Active; last commit 2026-10-23; Native PC port of Peter Jackson’s King Kong (Xbox 360) via static recompilation | |
| Native port | Active; last commit 2026-10-19; Proof that a toys-to-life game can be recompiled. A native PC build of LEGO Dimensions, made by statically recompiling the Xbox 360 release: unlocked… | |
| Matching decompilation | Active; last commit 2026-10-23; A matching decompilation of LEGO® Star Wars: The Complete Saga | |
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Static recompilation, Native port | Inactive; last commit 2026-10-18; CANCELLED - please play Lost Odyssey Recomp: https://github.com/freefrank/LostOdysseyRecomp |
| Static recompilation | Active; last commit 2026-10-09; | |
| Static recompilation | Active; last commit 2026-09-11; Metal Slug XX Statically Recompiled using ReXGlue SDK | |
| Static recompilation | Active; last commit 2026-08-30; | |
| Static recompilation | Active; last commit 2026-08-17; Static recompilation of Midnight Club: Los Angeles (Xbox 360) using rexGlu SDK | |
| Decompilation | Inactive; last commit 2025-09-27; My attempt to rewrite Minecraft Legacy for the Xbox 360 | |
| Static recompilation | Active; last commit 2026-10-15; A recomp (using the RexGlue SDK) of Minecraft Xbox 360 Edition for iOS. | |
| Static recompilation | Active; last commit 2026-10-22; An unofficial port of Mortal Kombat vs. DC Universe to PC (More platforms coming) | |
| Static recompilation | Active; last commit 2026-10-23; | |
| Static recompilation, Native port | Active; last commit 2026-09-26; Native PC port of NBA JAM: On Fire Edition (Xbox 360 XBLA) via ReXGlue static recompilation | |
| Static recompilation | Active; last commit 2026-10-22; Experimental static recompilation of Need for Speed Carbon for Xbox 360 using ReXGlue. Windows x64 prototype, analysis fixes and build instructions. | |
| Static recompilation | Active; last commit 2026-10-07; Static recompilation of Need for Speed: Carbon (Xbox 360) to native C++ via the ReXGlue SDK | |
| Static recompilation | Active; last commit 2026-10-25; A static native recompilation of Need for Speed: Most Wanted (2005) Xbox 360 | |
| Static recompilation | Active; last commit 2026-10-10; | |
| Static recompilation | Active; last commit 2026-10-17; Static recompilation of NFL Head Coach 09 (Xbox 360) to native Windows. Bring your own disc image. | |
| Static recompilation | Active; last commit 2026-07-22; | |
| Static recompilation | Active; last commit 2026-10-18; Native PC port of the XBLA game Outpost Kaloki X via static recompilation (ReXGlue). Bring your own game files. | |
| Static recompilation | Active; last commit 2026-10-23; Perfect Dark Remaster 2010 [Xbox360] game static recompilation project based on RexGlue-SDK | |
| Static recompilation | Active; last commit 2026-10-23; Perfect Dark Zero [Xbox360] game static recompilation project based on RexGlue-SDK | |
| Static recompilation | Active; last commit 2026-09-27; Unofficial static recompilation of Rayman Origins (Xbox 360) for Nintendo Switch, using XenonRecomp. No game code or assets included. | |
| Static recompilation | Active; last commit 2026-10-11; A recompilation of the Xbox 360 release for Ridge Racer 6 on PC | |
| Decompilation | Active; last commit 2026-04-22; Full Decompilation of a 2006 Table Tennis Game | |
| Static recompilation | Active; last commit 2026-10-19; Windows x64 recompilation with up to 4K, 60/120/144/240 FPS targets and uncapped mode, FSR/FXAA, gamepad intro skip and offline menu fixes. Builds locally from… | |
| Static recompilation | Active; last commit 2026-10-25; | |
| Static recompilation | Active; last commit 2026-10-20; Saints Row (Xbox 360, 2006) - Static Recompilation | |
| Static recompilation | Active; last commit 2026-10-24; A native Windows port of the Xbox 360 version of Sega Superstars Tennis, recompiled with the ReXGlue SDK (v0.10.0). The game’s code runs as… | |
| Static recompilation | Active; last commit 2026-09-02; Silent Hill: Downpour - native Windows PC port via static recompilation of the Xbox 360 binary. v1.0 stable: 60 FPS unlocked, ROV warm-cache, standalone… | |
| Static recompilation | Active; last commit 2026-10-06; The Simpsons Game (Xbox 360) on Nintendo Switch: a static recompilation with a native Vulkan renderer | |
| Decompilation | Inactive; last commit 2024-07-10; A decompilation of EA’s Skate series. | |
| Static recompilation, Native port | Active; last commit 2026-10-21; | |
| Static recompilation | Inactive; last commit 2026-07-29; A static recompilation of Skate 2 to build a PC port. | |
| Static recompilation | Active; last commit 2026-10-12; Community Windows PC port of Skate 2, built with ReXGlue. Controller support, adjustable rendering quality, and unlocked FPS. Original game files required. | |
| Static recompilation | Active; last commit 2026-07-24; A native recompilation of Skate 3 for Windows, Linux, and macOS. | |
| Static recompilation | Active; last commit 2026-09-24; Skate 3 on Android: the app shell around the native recompilation. Bring your own disc image. | |
| Static recompilation | Active; last commit 2026-05-21; A (not so) simple recomp of Skate 3 for the X360 using XenonRecomp | |
| Static recompilation | Active; last commit 2026-09-24; Build the Skate 3 recompilation for iOS from your own disc image. Or ipa Ships no game code. | |
| Static recompilation | Active; last commit 2026-10-24; Unofficial static recompilation of Sonic Free Riders for Windows, Linux and Android, with controller/keyboard support, custom VRM avatars, and Kinect v1, Kinect v2 (experimental)… | |
| Static recompilation | Active; last commit 2026-09-14; Recompiled this masterpiece using rexauto. | |
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Static recompilation | Active; last commit 2026-10-10; Unofficial Android port of Unleashed Recompiled, built with Anthropic’s Fable 5 AI under human direction, device testing and debugging. Artifacts, freezes and audio issues… |
| Static recompilation | Active; last commit 2026-07-07; SoulCalibur IV Statically Recompiled using ReXGlue SDK | |
| Static recompilation | Active; last commit 2026-10-17; South Park: Tenorman’s Revenge (Xbox 360 XBLA) running natively on Windows and Linux: static recompilation with ReXGlue and the TRG launcher. Bring your own… | |
| Static recompilation, Native port | Active; last commit 2026-10-24; Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam… | |
| Static recompilation | Active; last commit 2026-10-20; Unofficial native Windows x64 PC port of Spider-Man: Web of Shadows (Xbox 360) created through static recompilation. No game assets included. | |
| Static recompilation, Native port | Active; last commit 2026-10-20; | |
| Static recompilation | Active; last commit 2026-10-23; Super Street Fighter II Turbo HD Remix native PC port via static recompilation, with TRG launcher, local achievements and experimental Linux support | |
| Static recompilation | Active; last commit 2026-09-24; Unofficial Tekken 6 Xbox 360 to Windows recompilation by the creator of Project 2099. Beta 1: 60 FPS, eight languages and PC settings. | |
| Static recompilation, Native port | Active; last commit 2026-10-23; Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds… | |
| Static recompilation | Active; last commit 2026-04-17; rexglue TDU | |
| Static recompilation, Native port | Active; last commit 2026-08-24; Native PC port of Tony Hawk’s Project 8 (Xbox 360) by static recompilation. | |
| Static recompilation | Active; last commit 2026-10-21; Vigilante 8 Arcade (Xbox 360 XBLA) statically recompiled to native Windows x86-64 with ReXGlue. Bring your own copy. | |
| Static recompilation | Active; last commit 2026-10-16; Static recompilation of Viva Pinata (Xbox 360, 2006, 4D5307F2) with the ReXGlue SDK v0.10 | |
| Static recompilation | Active; last commit 2026-10-11; Fan PC port of WET (Xbox 360) using ReXGlue. Does not include game files. | |
| Static recompilation | Active; last commit 2026-10-23; Wet [Xbox360] game static recompilation project based on RexGlue-SDK | |
| Static recompilation, Native port | Active; last commit 2026-10-25; WWE ‘12 on PC ! Native render (Still W.I.P) | |
| Static recompilation | Active; last commit 2026-10-13; | |
| Static recompilation | Active; last commit 2026-10-24; Unofficial Windows version of WWE All Stars (Xbox 360), recompiled with ReXGlue. Bring your own disc image. | |
| Static recompilation | Active; last commit 2026-05-27; Using rexglue. Programs runs | |
| Static recompilation | Active; last commit 2026-10-24; Native PC port of WWE SmackDown vs. Raw 2008 (Xbox 360) for Windows, plus Linux and Steam Deck through Proton: static recompilation + native… | |
| Static recompilation | Active; last commit 2026-10-24; Native PC port of WWE SmackDown vs. Raw 2009 (Xbox 360) for Windows, plus Linux and Steam Deck through Proton: static recompilation + native… | |
| Static recompilation | Active; last commit 2026-10-24; Native PC port of WWE SmackDown vs. Raw 2010 (Xbox 360) for Windows, plus Linux and Steam Deck through Proton: static recompilation + native… | |
| Static recompilation | Active; last commit 2026-10-25; Unofficial native PC port of WWE SmackDown vs. Raw 2011 (Xbox 360). Bring your own disc. | |
| Static recompilation | Active; last commit 2026-10-02; Unofficial Windows version of WWE SmackDown vs. Raw 2011 (Xbox 360), recompiled with ReXGlue. Bring your own disc image. | |
| Static recompilation | Active; last commit 2026-09-02; XMD Recompiled (X-Men Destiny Native PC Port) | |
| Static recompilation | Active; last commit 2026-10-19; Naruto Shippuden: Ultimate Ninja Storm 3 Full Burst (Xbox 360) rodando nativamente no Android e no PC: recompilação estática, sem emulador de CPU. See the repository for target-platform details. | |
| Static recompilation, Native port | Active; last commit 2026-10-17; Beta static recompilation of the Xbox Live Arcade version using ReXGlue and a native OGRE renderer. Requires your own Xbox 360 v1.0.140.0 game package. Targets Windows, Linux and Apple Silicon macOS 13.3 or later; Intel Macs are unsupported. Steam Deck AppImage is untested. Xbox Live sign-in and leaderboards are unavailable. | |
| Static recompilation, Native port | Not checked; Nintendo Switch port of the Xbox 360 game, with PowerPC code statically recompiled to AArch64 using ReXGlue and a native Vulkan/Mesa renderer. Requires your own Xbox 360 game with the exact supported default.xex revision (Title ID 565507D9); the Windows release is incompatible. Requires title takeover mode; applet mode and emulators are unsupported. Work in progress with intermittent rendering defects and GPU-related slowdowns. See the repository for the supported executable hash. |
Sonic Unleashed
hedge-dev has released UnleashedRecomp, a project that statically recompiles the Xbox 360 version of Sonic Unleashed to run natively on PC. By translating the original PowerPC instructions and Xenos shaders into native C++ and HLSL, this tool bypasses traditional emulation overhead, enabling features like arbitrary resolutions, high frame rates, and deep modding support on Windows and Linux.
Xbox One
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2025-07-18; UNDERTALE Xbox v1.13X Decompilation |
PC (DOS / Windows)
The table below lists the relevant entries.
The PC guide covers game development and reversing.
| Name | Project Type | Status / Ports |
|---|---|---|
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Decompilation | Active; last commit 2026-03-12; Taken down by DMCA |
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Matching decompilation | Active; last commit 2026-04-14; Reconstruction of the PC remaster. |
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Decompilation | Inactive; last commit 2024-10-23; |
| Decompilation port, Native port | Active; last commit 2026-10-09; Cut the Rope decompilation with enhancements.; Cut the Rope DX | |
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Decompilation | Active; last commit 2026-10-24; |
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Decompilation, Native port | Inactive; last commit 2025-09-15; N/A; DevilutionX (Windows, Linux, macOS) - Decompilation-based Diablo and Hellfire engine; original game data is required. |
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Decompilation | Active; last commit 2026-10-25; >50% complete; |
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Decompilation | Active; last commit 2026-10-25; Completed |
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Decompilation | Active; last commit 2026-09-18; 98% accuracy; |
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Decompilation | Inactive; last commit 2025-08-01; |
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Decompilation | Active; last commit 2026-07-11; |
| Decompilation | Active; last commit 2026-10-25; Retro-Sonic 3D: Sky Worlds (2005). | |
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Decompilation | Inactive; last commit 2022-12-08; Completed |
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Decompilation | Active; last commit 2026-10-10; Retro Engine v3 - Engine used by Sonic CD (2011); Sonic CD scripts (RSDKv3) - Game scripts for Sonic CD (2011) and Sonic Origins. |
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Decompilation | Active; last commit 2026-05-12; Retro Engine v5 and v5 Ultimate - Engine versions used by Sonic Mania and Sonic Origins; Sonic Mania (RSDKModding) - Game-code reconstruction used with the Retro Engine v5 decompilation. |
| Decompilation | Active; last commit 2026-08-08; Completed | |
| Engine decompilation | Active; last commit 2026-07-01; Reconstruction of the 2008 game’s engine. | |
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Fan remake | Unverified; repository check unavailable; Recreation combining material from the three TimeSplitters games. |
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Decompilation | Active; last commit 2026-10-24; Touhou 6 (GensokyoClub) - Alternative decompilation project. |
![]() Twisted Metal 2 |
Decompilation | Unverified; repository check unavailable; Original reverse-engineering repository unavailable; no verified replacement found. |
| Reverse engineering, Native port | Active; last commit 2026-10-25; Reverse-engineered GTA: San Andreas 1.0 US code injected into the original PC game. | |
| Decompilation | Active; last commit 2025-11-21; Original-game cover art shown; the repository targets the GOTY edition. | |
| Decompilation | Active; last commit 2025-11-17; | |
| Decompilation, Native port (Space Cadet Pinball Android), Native port (Space Cadet Pinball DS), Native port (Space Cadet Pinball Dreamcast), Native port (Space Cadet Pinball PS2) | Inactive; last commit 2024-08-21; Full Tilt! Pinball package cover shown; Space Cadet was included in that release.; Space Cadet Pinball Android (Android) - Port of the reverse-engineered PC game.; Space Cadet Pinball DS (Nintendo DS) - Experimental Nintendo DS port with known bugs.; Space Cadet Pinball Dreamcast (Dreamcast) - Some text is cut off in the Dreamcast port.; Space Cadet Pinball PS2 (PlayStation 2) - Also supports Full Tilt data; physical PS2 hardware testing is not confirmed. | |
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Decompilation | Active; last commit 2025-12-06; |
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Decompilation | Active; last commit 2026-10-18; |
| Reverse engineering, Native port | Active; last commit 2026-10-01; | |
| Decompilation | Inactive; last commit 2024-12-27; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2026-10-19; | |
| Decompilation, Native port | Inactive; last commit 2023-01-20; ; Fallout 2 Community Edition (Windows, Linux, macOS, Android, iOS) - Requires original Fallout 2 game data. | |
| Decompilation | Inactive; last commit 2025-10-16; | |
| Decompilation | Active; last commit 2026-03-14; | |
| Reverse engineering, Native port | Active; last commit 2026-10-25; | |
| Decompilation | Inactive; last commit 2026-07-29; | |
| Decompilation | Inactive; last commit 2025-05-09; Ghidra decompilation research for the TSF edition. | |
| Decompilation | Active; last commit 2026-01-20; | |
| Decompilation | Active; last commit 2026-10-11; AI-assisted development is flagged by the source catalogue. | |
| Decompilation | Active; last commit 2026-07-05; | |
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Decompilation | Active; last commit 2026-10-20; AI-assisted development is flagged by the source catalogue. |
| Decompilation | Active; last commit 2026-10-25; | |
| Decompilation | Active; last commit 2026-10-24; | |
| Decompilation | Inactive; last commit 2024-05-27; | |
| Decompilation | Active; last commit 2026-10-05; Partial PC reverse-engineering and mod project; does not aim to decompile the entire game. | |
| Reverse engineering, Native port | Active; last commit 2026-10-23; | |
| Decompilation | Active; last commit 2026-08-28; | |
| Decompilation | Inactive; last commit 2024-12-24; | |
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Decompilation | Active; last commit 2026-10-06; Development status should be checked against the repository notice; no completion percentage inferred. |
| Decompilation | Active; last commit 2026-10-07; | |
| Decompilation | Active; last commit 2026-09-24; | |
| Decompilation | Active; last commit 2026-07-29; Targets beta version 0.9.9; retail cover shown for identification. | |
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Decompilation | Active; last commit 2026-10-19; |
| Reverse engineering, Native port | Active; last commit 2026-03-09; | |
| Decompilation | Inactive; last commit 2024-08-15; | |
| Matching decompilation, Native port (Crimsonland WebAssembly), Native port (Crimsonland desktop client) | Active; last commit 2026-10-25; Matching C/C++ reconstruction of Crimsonland Classic 1.9.93 and grim.dll using Visual C++ 6. Game assets are distributed with permission according to the project README.; Crimsonland WebAssembly (Browser) - Browser build of the recovered source.; Crimsonland desktop client (macOS, Linux) - SDL3 client for the browser build. | |
| Decompilation | Inactive; last commit 2022-12-14; Unofficial patch for Age of Wonders | |
| Matching decompilation | Active; last commit 2026-10-10; Reconstruction of AVP2 | |
| Static recompilation | Active; last commit 2026-10-18; x86_64 recompilation of Alley Cat - a video game by Bill Williams for Atari (1983) and IBM PC (1984) | |
| Static recompilation | Active; last commit 2026-08-10; A heavily enhanced port and dynamic recomp of Alone In The Dark 1, with Textured Models, HD-4K background replacements, QOL improvements, controller support and… | |
| Decompilation | Active; last commit 2026-10-22; Ambermoon rewrite in C# | |
| Decompilation | Active; last commit 2026-05-13; Arcanum for modern operating systems | |
| Native port | Inactive; last commit 2025-08-02; Source code for Area 51 (2005) | |
| Decompilation | Active; last commit 2026-10-07; An executable extender for Beamdog’s Enhanced Edition of the Infinity Engine | |
| Native port | Inactive; last commit 2023-02-18; Source code for Bedlam 2 (1997) game executable file. | |
| Decompilation | Active; last commit 2026-08-02; Betrayal at Krondor: A byte-perfect recompilation of the 1993 classic. | |
| Static recompilation | Active; last commit 2026-10-20; Native C++ recompilation of The Binding of Isaac (Flash) - 60 fps, 1080p, Windows/Linux/Switch. Requires the original game from Steam | |
| Static recompilation | Active; last commit 2026-10-16; The Binding of Isaac: Repentance+ recompiled to WebAssembly, playable in the browser. | |
| Static recompilation | Active; last commit 2026-10-09; PS Vita port of The Binding of Isaac: Repentance by static recompilation of the PC executable to ARM. | |
| Static recompilation | Active; last commit 2026-10-10; Black & White - Static Recompilation Project | |
| Decompilation | Inactive; last commit 2024-10-16; Heavily WIP Decompilation of Blasterball Revolution 2 | |
| Decompilation | Active; last commit 2026-10-23; Bloodborne running natively on Windows 10/11: launcher in 13 languages, DLSS, FSR 3.1/4, unlocked FPS, cheats, mods, one-click updates. | |
| Decompilation | Inactive; last commit 2024-11-04; A decompilation effort targeting the game Bloons TD 5 | |
| Decompilation | Active; last commit 2026-10-25; A decompilation project of the Boss Rally / Top Gear Rally video game. | |
| Decompilation | Inactive; last commit 2025-05-12; full decompilation of buckshot roulette (excluding project and scene files) | |
| Native port | Active; last commit 2026-07-05; Reverse engineering the 1997 game “Carmageddon” ported to web browser | |
| Decompilation | Active; last commit 2026-10-24; Decompilation and native port of Carmageddon 2 | |
| Decompilation | Active; last commit 2026-10-24; Carmageddon 2, revisited | |
| Decompilation | Inactive; last commit 2025-06-25; Decompilation of the game “Chernobyl Neighbor. Clown Gang”. This is not a port to PC. | |
| Matching decompilation | Active; last commit 2026-10-21; Matching decompilation of Colin McRae Rally 2.0 (PC, 2000), rebuilt with MSVC6 and verified byte-for-byte with reccmp. Playable; SDL3 port planned. | |
| Decompilation | Active; last commit 2026-10-24; Native SDL3 port of Colin McRae Rally 2.0 built from the CMR2Decomp decompilation. No game data included. | |
| Decompilation | Inactive; last commit 2016-01-02; This is the main repository for the Ares Yuri’s Revenge Extension. | |
| Decompilation | Active; last commit 2026-10-24; Ares-compatible C&C Red Alert 2: Yuri’s Revenge engine extension | |
| Static recompilation | Active; last commit 2026-10-25; Static recompilation of Command & Conquer: Red Alert 2 / Yuri’s Revenge (Westwood, 2000-01) to native C, with the remaster the engine never got:… | |
| Decompilation | Active; last commit 2026-08-20; Command and Conquer: Tiberian Sun patches for CnCNet online gameplay. | |
| Decompilation | Active; last commit 2026-10-18; Vinifera is a C&C: Tiberian Sun engine extension implementing new logics and fixing bugs. | |
| Decompilation | Inactive; last commit 2023-10-07; Commander Keen source code reproduction mirror | |
| Native port | Inactive; last commit 2024-01-14; Commander Keen 4 Tandy 320x200 16 color source code port | |
| Decompilation | Active; last commit 2026-10-23; Counter-Strike reverse-engineered. | |
| Decompilation | Active; last commit 2026-09-17; Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes. | |
| Decompilation | Active; last commit 2026-10-07; The goal of this project is to reverse engineer Creatures 2 reproducing the 1:1 source code. | |
| Decompilation | Inactive; last commit 2023-12-25; Decompilation of cuphead | |
| Decompilation | Inactive; last commit 2024-02-09; Automatically exported from code.google.com/p/coab | |
| Decompilation | Inactive; last commit 2018-02-20; Reverse-engineering of Dangerous Dave In The Haunted Mansion for MSDOS | |
| Decompilation | Inactive; last commit 2025-10-17; DELTARUNE Decompilation | |
| Decompilation | Active; last commit 2026-10-14; Classical game of Digger, digitally remastered and enhanced | |
| Decompilation | Inactive; last commit 2025-04-02; Decompiled Assets From Dr Brain Action Reaction (1999) | |
| Disassembly | Inactive; last commit 2024-06-25; Snippets of decompiled/reconstructed Duke Nukem 1 source code | |
| Native port | Active; last commit 2026-10-24; Dune Dynasty is a remaster / enhancement of the classic real-time strategy game Dune II by Westwood Studios. It builds upon the original reverse-engineered… | |
| Native port | Active; last commit 2026-08-29; Dungeon Master ][ Skullkeep, unofficial port for Windows | |
| Decompilation | Active; last commit 2026-10-22; Reconstructing DX-Ball 1.07 with REA, backed by original-x86 differential tests and pinned MSVC byte-exact oracles. | |
| Static recompilation, Native port | Active; last commit 2026-05-20; This is a recomplimation and modern port of Ecstatica 1 and Ecstatica 2 that runs on modern Windows 10 / 11 systems flawlessly. Provides… | |
| Matching decompilation | Active; last commit 2026-10-21; Matching decompilation of The Elder Scrolls II: Daggerfall (FALL.EXE 1.07.213, Watcom C 10). No game files included. | |
| Decompilation | Active; last commit 2026-09-06; Reconstructed source code for the Microprose game F-15 Strike Eagle 2 for MS-DOS | |
| Static recompilation | Active; last commit 2026-10-24; Evidence-gated reconstruction of Fable: The Lost Chapters for native 32-bit Windows, with C/C++ recovery, verification, and modding research. | |
| Decompilation | Inactive; last commit 2025-01-15; Fallout for modern operating systems | |
| Decompilation | Inactive; last commit 2023-01-30; Reverse engineered Fallout | |
| Native port | Inactive; last commit 2025-08-10; An engine patcher for the MS-DOS version of Fallout 1 including patches from Crafty’s sFall1/sFall, High-Res patch, TeamX, and Fallout Fixt | |
| Decompilation | Active; last commit 2026-03-27; Fallout Tactics Scripting Engine | |
| Decompilation | Inactive; last commit 2025-05-30; Psx Final Doom Reverse Engineering By [GEC] | |
| Static recompilation | Active; last commit 2026-10-25; Static recompilation of FINAL FANTASY XI’s FFXiMain.dll (and FFXi.dll) from 32-bit x86 to C, so the game runs natively on arm64 macOS without Wine… | |
| Decompilation | Active; last commit 2026-09-16; Clean-room decompilation of the FINAL FANTASY XIV 1.23b Windows client binaries (ffxivgame/boot/login/updater/config). Hybrid matching + functional/wire reverse-engineering under Ghidra and a byte-identical VS2005+PSDK recompilation… | |
| Decompilation | Active; last commit 2026-01-08; Fortnite Alpha (2016, Online Test 6.5) Decompilation of Gameserver Specific Logic. | |
| Decompilation | Active; last commit 2026-07-04; | |
| Static recompilation | Active; last commit 2026-08-26; Static recompilation of the original Grand Theft Auto (1997), GTA London 1969/1961, and Grand Theft Auto 2 (1999) for modern Windows (x86-64) | |
| Decompilation | Inactive; last commit 2026-05-15; Granny PC 1.2.2 Decompilation | |
| Native port | Active; last commit 2026-09-16; Half-Life Dreamcast port reverse-engineered. | |
| Decompilation | Active; last commit 2026-09-20; Enhanced version of the HLDS engine with bug fixes, security patches, and optimizations for stable servers. | |
| Decompilation | Active; last commit 2026-10-14; | |
| Matching decompilation, Native port | Active; last commit 2026-10-24; harvest: massive encounter / matching decompilation and modern port | |
| Static recompilation | Active; last commit 2026-09-27; A static recompilation of Heavy Metal: FAKK2 (2000) targeting modern Windows 11 x86-64. | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation of Heroes of Might and Magic III | |
| Decompilation | Active; last commit 2026-05-23; Hitman Gen 1 Reverse Engineering Project | |
| Decompilation | Active; last commit 2026-06-15; Homeworld 2 Classic Decomplication | |
| Decompilation | Active; last commit 2026-10-20; Decomp and native port of HOVER! | |
| Decompilation | Inactive; last commit 2023-12-29; Reverse engineered Icewind Dale 2 | |
| Decompilation | Inactive; last commit 2020-09-26; Ikachan (1.5.2) Decompilation | |
| Decompilation | Inactive; last commit 2025-07-08; Open-source dig site for the LucasArts Jones3D game engine that powers Indiana Jones and the Infernal Machine | |
| Decompilation | Active; last commit 2026-10-03; A decompilation of Insaniquarium by PopCap. | |
| Decompilation | Active; last commit 2026-10-08; Insaniquarium Deluxe (1.1) decompilation | |
| Decompilation | Active; last commit 2026-07-04; Decompilation of “The Journeyman Project Turbo!” (1994) | |
| Static recompilation | Active; last commit 2026-10-14; | |
| Decompilation | Active; last commit 2026-10-24; Recompilation project of “Magiczna kula Papatki” | |
| Decompilation | Active; last commit 2026-10-18; A portable version of LEGO Island (1997) | |
| Decompilation | Active; last commit 2026-10-23; A decompilation of LEGO Racers (1999) | |
| Decompilation | Active; last commit 2026-09-12; A portable version of LEGO Racers (1999) | |
| Decompilation | Active; last commit 2026-02-23; Reverse Engineering Lego Rock Raiders | |
| Decompilation | Active; last commit 2026-05-10; LEGO Stunt Rally, done right. | |
| Matching decompilation | Active; last commit 2026-09-26; | |
| Decompilation | Active; last commit 2026-09-01; A decompilation of the original Microprose Magic the Gathering game aka Shandalar | |
| Decompilation | Inactive; last commit 2021-09-03; Shandalar abandonware updated with 2015 magic cards | |
| Decompilation | Inactive; last commit 2025-07-11; | |
| Native port | Inactive; last commit 2024-08-25; MBG but reverse engineered | |
| Decompilation | Active; last commit 2025-10-29; A decompilation of Mario Teaches Typing 3. | |
| Decompilation | Active; last commit 2026-08-31; Re-assembly of Master of Magic v1.31 - SimTex Universe (STU) | |
| Decompilation | Active; last commit 2026-10-19; The M2TW Engine Overhaul Project (M2TWEOP) is designed to expand the capabilities of the strategy game Medieval 2: Total War. EOP uses C++ and… | |
| Matching decompilation | Active; last commit 2026-10-08; | |
| Decompilation | Inactive; last commit 2019-06-25; Reverse Engineering Minesweeper: Reconstruct Minesweeper Source Code | |
| Decompilation | Active; last commit 2026-10-21; | |
| Decompilation | Active; last commit 2026-10-21; | |
| Static recompilation | Active; last commit 2026-05-01; Need For Speed™ II SE - Cross-platform wrapper with 3D acceleration and TCP protocol! | |
| Static recompilation | Active; last commit 2026-03-04; | |
| Static recompilation | Active; last commit 2026-10-24; Need For Speed III: Hot Pursuit recompiled PC port on Android | |
| Static recompilation | Active; last commit 2026-10-23; Need for Speed: Carbon (PC) natively on Apple Silicon Macs via static recompilation. Bring your own game. | |
| Static recompilation | Active; last commit 2026-10-16; Need for Speed: Most Wanted (2005), native on Apple Silicon Macs by static recompilation. Bring your own PC game. | |
| Static recompilation | Active; last commit 2026-10-14; A static recompilation port of Need for Speed Most Wanted (Xbox 360 version) for iOS with various tweaks and QoL fixes. | |
| Native port | Active; last commit 2026-09-21; Recompilation of Need for Speed: Most Wanted (the 2005 PC Black Edition) built on recomp-kit: macOS, iPad, Linux, Windows and browser hosts, with Metal,… | |
| Static recompilation | Active; last commit 2026-10-23; Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included. | |
| Decompilation | Active; last commit 2026-10-25; Neverwinter Nights: Enhanced Edition eXtender | |
| Native port | Active; last commit 2026-10-18; No One Lives Forever 2: A Spy in H.A.R.M.’s Way source code | |
| Decompilation | Inactive; last commit 2024-12-27; A decompilation project for OkamiHD. The main focus is modding for now, but a full decomp is the end goal | |
| Decompilation | Active; last commit 2026-10-20; The Operative: No One Lives Forever source code | |
| Matching decompilation | Active; last commit 2026-09-03; WIP Decompilation of The Oregon Trail for Windows 95 | |
| Decompilation | Active; last commit 2026-10-07; An OutRun 2006: Coast 2 Coast decomp ported to everything using AI | |
| Decompilation | Active; last commit 2026-10-18; WIP Decompilation of Peggle Deluxe 1.01 | |
| Decompilation | Active; last commit 2026-10-03; A decompilation of PizzaFrenzy by PopCap. | |
| Decompilation | Active; last commit 2026-01-24; The good Pizza Tower decompilation by the most innocent person you know | |
| Decompilation | Active; last commit 2026-09-20; A semi-accurate decompilation of Pizza Tower | |
| Decompilation | Active; last commit 2026-09-19; this is a decompilation of the game plants vs zombies version 0.9.9.1029 this project used to be a project by user kopie https://github.com/rspforhp | |
| Static recompilation | Active; last commit 2026-09-23; Static recompilation of the DOS Prince of Persia 2 into a native Windows game (recompiler + runtime; needs your own copy of the game) | |
| Matching decompilation | Active; last commit 2026-10-17; A decompilation of Psychonauts | |
| Decompilation | Inactive; last commit 2019-08-20; A decompilation of Purble Place for Windows. | |
| Native port | Active; last commit 2026-09-28; Reversed-engineered source port from Raptor Call Of The Shadows | |
| Static recompilation | Active; last commit 2026-10-06; Vanilla, Chocolate and SDL port for Stunts 1.1 (Brøderbund) | |
| Native port | Active; last commit 2026-01-07; Redneck Rampage source code reconstruction | |
| Decompilation | Active; last commit 2026-10-23; Reverse engineering and partially re-writing the 1995 game Whiplash/Fatal Racing | |
| Decompilation | Inactive; last commit 2024-07-12; An extremely work-in-progress decompilation of Rumble Fighter. | |
| Decompilation | Active; last commit 2026-10-19; 🍫 runescape classic client ported to C | |
| Decompilation | Inactive; last commit 2024-12-28; A 2006 Runescape Emulation Server | |
| Matching decompilation | Active; last commit 2026-10-10; A work-in-progress matching decompilation of the 0.3.7 version of San Andreas Multiplayer | |
| Disassembly | Active; last commit 2025-12-24; An open-source port of Prince of Persia, based on the disassembly of the DOS version. | |
| Decompilation | Active; last commit 2026-10-23; Settlers 1 (Serf City) clone. | |
| Decompilation | Active; last commit 2025-12-27; Severance: Blade of Darkness source code recovery | |
| Decompilation | Active; last commit 2026-10-21; | |
| Matching decompilation | Active; last commit 2026-09-27; A byte-matching decompilation of Sheep, Dog ‘n’ Wolf (Sheep Raider, 2001, PC): source that compiles with the original Visual C++ 6.0 to the exact… | |
| Static recompilation | Active; last commit 2026-10-22; Silent Hill 3 PC statically recompiled for the Nintendo Switch (native NRO, no emulator) | |
| Decompilation | Active; last commit 2026-10-25; Silent Storm source reconstruction | |
| Disassembly | Inactive; last commit 2022-05-30; WIP Disassembly/Decompilation of The Sims 1 | |
| Native port | Active; last commit 2026-03-08; Reverse engineering a DOS game with no source code using Codex 5.4 | |
| Native port | Active; last commit 2026-06-11; 1:1 reverse-engineered portable port of SkyRoads (1993 DOS) - C11 + SDL2, runs on macOS/Windows/Linux/Web/iOS. No original code or game data; demo-recording-proven physics. | |
| Disassembly | Inactive; last commit 2018-08-03; Sonic and Knuckles Collection Disassembly | |
| Disassembly | Inactive; last commit 2012-05-28; Sonic CD PC Disassembly | |
| Decompilation | Active; last commit 2026-08-23; RSDKv5 and Sonic Mania decompilation with added VP9 video and OPUS audio capabilities to make the game 25MB | |
| Decompilation | Inactive; last commit 2025-06-23; PS3-PORT | |
| Decompilation | Active; last commit 2026-10-20; Native Android port of the Sonic R PC decompilation (jnmartin84). Features a custom GLES2 shader pipeline, 60 FPS, customizable touch controls, and SAF asset… | |
| Decompilation | Active; last commit 2026-10-15; A cross-platform port of Space Rangers HD: A War Apart based on the decompilation. | |
| Decompilation | Active; last commit 2026-09-11; Unofficial patch for Stronghold Crusader 1 | |
| Disassembly | Active; last commit 2026-08-13; A clone of clvn’s restunts SVN repository | |
| Static recompilation | Active; last commit 2026-10-23; Stunts / 4D Sports Driving (DOS, 1990) recompiled for your browser and desktop: HD 3D, widescreen, smooth at any refresh rate, the original’s own… | |
| Decompilation | Active; last commit 2026-09-09; Submarine Titans Decompilation | |
| Matching decompilation | Active; last commit 2026-10-03; Matching decompilation of Summoner (PC, 2001) | |
| Disassembly | Inactive; last commit 2024-04-05; An effort to disassemble and understand the supaplex game code. | |
| Decompilation | Inactive; last commit 2025-06-30; The Reconstruction of Super ZZT | |
| Disassembly | Active; last commit 2025-12-17; Syndicate Fan Expansion, Open Source implementation of the classic game from Bullfrog, based on Syndicate Plus. | |
| Decompilation | Active; last commit 2026-02-23; ToEE hooks, extensions and fixes | |
| Decompilation | Active; last commit 2026-05-27; A functional decompilation & PC port of the console version of Terraria released on the Xbox 360 & PS3 in 2013. | |
| Matching decompilation | Active; last commit 2026-10-16; Matching decompilation of Theme Hospital (DOS, 1997) | |
| Matching decompilation | Active; last commit 2026-10-24; Decompilation, modding, and map editing for Thief: Deadly Shadows. | |
| Decompilation | Inactive; last commit 2023-09-03; | |
| Decompilation | Inactive; last commit 2023-09-03; | |
| Decompilation | Inactive; last commit 2023-09-03; | |
| Decompilation | Active; last commit 2026-07-26; A new and modern engine for custom Tomb Raider levels incorporating classic features and new enhancements. | |
| Matching decompilation | Active; last commit 2026-10-25; TA: Byte Tactics, a matching decompilation of Total Annihilation | |
| Decompilation | Active; last commit 2026-10-25; Source reconstruction of 東方緋想天 ~ Scarlet Weather Rhapsody 1.06a | |
| Decompilation | Inactive; last commit 2023-11-10; An attempt to create a byte accurate decompilation of Touhou 6 ~ Embodiment of Scarlet Devil | |
| Decompilation | Active; last commit 2026-05-13; Rebuild the th06 decompilation project based on SDL2 and OpenGL by decoupling the original’s low-level dependency on Direct3D 8, achieving modernization and cross-platform compatibility… | |
| Native port | Active; last commit 2026-09-11; One browser tab. Two legal DAT files. One endless night. Source-built C++ → WebAssembly port of Touhou 8. | |
| Decompilation | Active; last commit 2026-09-20; Source reconstruction of 東方文花帖 ~ Shoot the Bullet 1.02a | |
| Matching decompilation | Active; last commit 2026-10-07; A decompilation of 東方妖々夢 ~ Perfect Cherry Blossom 1.00b (Touhou 7) | |
| Decompilation | Inactive; last commit 2013-10-10; The master TTDPatch repository | |
| Decompilation | Active; last commit 2026-09-05; OUO: reverse engineering of Ultima Online: The Second Age server | |
| Disassembly | Active; last commit 2026-10-08; Decompilation of Ultima V: Warriors of Destiny | |
| Decompilation | Inactive; last commit 2022-04-07; Decompiled code for PC/MSDOS version of Ultima VI - The False Prophet | |
| Decompilation | Inactive; last commit 2023-03-09; Patches which add features to, and improve the usability of, the 1990s video games Ultima VII (BG and SI) and Ultima Underworld (I and… | |
| Decompilation | Inactive; last commit 2025-08-27; A Decompilation of UnderTale Yellow v1.2.1 | |
| Matching decompilation | Active; last commit 2026-10-15; Underworld Exhumed: Ultima Underworld I and II as byte-matching source code and native ports for macOS, Windows and Linux | |
| Native port | Active; last commit 2026-10-19; The source code to VVVVVV! http://thelettervsixtim.es/ | |
| Decompilation | Active; last commit 2026-10-11; | |
| Native port | Active; last commit 2026-09-29; Wing Commander 2 source reconstruction and SDL2 port | |
| Matching decompilation | Active; last commit 2026-10-09; Faithful source reconstruction of Wizardry 8 (2001) from the original Windows binaries. | |
| Disassembly | Inactive; last commit 2016-11-15; ZZT Disassembly Project | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-02-28; Dungeon Keeper II partial recompilation with bug fixes | |
| Decompilation | Active; last commit 2026-10-23; Native port engine for Mickey Saves the Day 3D Adventure (2001); reads game data from your own disc | |
| Native port | Active; last commit 2026-10-25; Open Source port of the Total Annihilation & TA: Kingdoms engines. | |
| Decompilation | Active; last commit 2026-10-17; Native browser reconstruction of Stunts / 4D Sports Driving, with tools to build from your own original game files. AI use: maintainer statement. | |
| Decompilation | Active; last commit 2026-10-24; This is a decompiled and byte-verified rebuild of Ultima 7. | |
| Native port | Active; last commit 2026-10-25; Wing Commander 1 source reconstruction and SDL2 port | |
| Fan remake | Active; last commit 2026-10-24; A modern, moddable remake of the 1993 role-playing game Betrayal at Krondor, built in Unity. It runs the original game’s story, world, rules and… | |
| Fan remake | Inactive; last commit 2022-04-22; Decompilation of modder and developer Lilith (Steven) Walther’s remake of Bloodborne - styled for the PlayStation classic. | |
| Fan remake | Active; last commit 2026-10-13; A faithful and open-source remake of Cave Story’s engine written in Rust | |
| Fan remake | Active; last commit 2026-10-25; A remake of the classic Dune 2 - The Building of a Dynasty (by Westwood Studios) with several enhancements. Like: higher screenresolutions, zooming, multiselect,… | |
| Fan remake | Active; last commit 2026-03-29; A modern remake of Dungeon Keeper | |
| Fan remake | Active; last commit 2026-10-24; Settlers 1 clone written in C# | |
| Fan remake | Inactive; last commit 2022-06-01; “KaM Remake” is an RTS game remake written in Delphi from scratch. | |
| Fan remake | Active; last commit 2026-10-24; Open source remake and Fan Expansion of Dungeon Keeper. | |
| Fan remake | Inactive; last commit 2023-03-21; Recode Binary code of game Magic Carpet1 to C/C++ language(remake MC1 for any platform) | |
| Fan remake | Active; last commit 2026-10-14; FOSS remake of U95, an old submarine arcade game from 1995. | |
| Fan remake | Active; last commit 2026-10-23; OpenCiv3 is an open-source, cross-platform, mod-oriented, modernized remake of Civilization III by the fan community built with the Godot Engine and C#, with capabilities… | |
| Fan remake | Active; last commit 2026-10-09; Remake of Earth 2140 using OpenRA. | |
| Fan remake | Active; last commit 2026-10-22; Dungeon Keeper II remake | |
| Fan remake | Active; last commit 2026-10-24; One Must Fall 2097 Remake | |
| Fan remake | Inactive; last commit 2023-09-29; This repository contains Swarm Assault remake project based on the OpenRA Mod SDK. | |
| Fan remake | Active; last commit 2026-10-15; OpenSC2K - Open Source remake of Sim City 2000 using rust and godot. Available for macOS, Windows and Linux | |
| Fan remake | Active; last commit 2026-10-25; OutpostHD - Open source remake of Sierra On-Line’s Outpost | |
| Fan remake | Active; last commit 2026-10-11; Remake of Railroad Tycoon in OCaml | |
| Fan remake | Active; last commit 2026-10-24; Remake of the classic Star Wars Rebellion game for PC using Unity | |
| Fan remake | Active; last commit 2026-10-23; Recode Binary code of game Magic Carpet2 to C/C++ language(remake MC2 for any platform) | |
| Fan remake | Inactive; last commit 2025-02-05; Serious Sam Alpha Remake open source project based on https://github.com/Croteam-official/Serious-Engine and linux port https://github.com/icculus/Serious-Engine. Zdzichu official repo: https://github.com/GrlPwr-Zdzichu/SeriousSamAlphaRemake-Legacy | |
| Fan remake | Active; last commit 2026-10-24; A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13. | |
| Fan remake | Active; last commit 2026-10-24; Syndicate Wars Fan Expansion, Open Source remake of the classic Bullfrog game | |
| Fan remake | Active; last commit 2026-05-04; A remake of the 1995 RPG Albion (requires data from an install of the original game) | |
| Fan remake | Active; last commit 2026-07-24; OpenChaos - Fan Modernization of Urban Chaos | |
| Fan remake | Active; last commit 2026-09-15; Rusty Vangers clone | |
| Fan remake | Active; last commit 2026-08-09; A remake of Warcraft: Orcs & Humans written in C | |
| Native port | Inactive; last commit 2016-05-08; SDL2 port of Abuse by Crack dot Com | |
| Native port | Inactive; last commit 2021-04-13; Port of Abuse for PSVITA/PSTV. | |
| Native port | Active; last commit 2026-02-04; A rewrite of the game Anodyne in Monogame | |
| Native port | Inactive; last commit 2019-12-03; Port of Arx Libertatis to WebAssembly using Emscripten | |
| Native port | Inactive; last commit 2024-08-22; Cross-platform port of Arx Fatalis, a first-person role-playing game | |
| Native port | Active; last commit 2026-10-16; Native Android port of TurningWheel/Barony. Code-only APK; requires a purchased Barony v5.0.2 installation. | |
| Native port | Active; last commit 2026-06-07; Advanced and featureful Rise of the Triad source port for modern systems | |
| Native port | Active; last commit 2026-10-18; OpenBOR is the ultimate 2D side scrolling engine for beat em’ ups, shooters, and more! | |
| Native port | Active; last commit 2026-10-07; port of kisakcod (cod 4 2007 reimpl) to the web | |
| Native port | Active; last commit 2026-10-23; CatacombGL is a source port with OpenGL graphics for Catacomb 3D (1991), The Catacomb Abyss (1992), The Catacomb Armageddon (1992) and The Catacomb Apocalypse… | |
| Native port | Active; last commit 2026-10-25; Chocolate Doom is a Doom source port that is minimalist and historically accurate. | |
| Native port | Active; last commit 2026-09-07; A purist Quake source port that restores the original look and feel of v1.09 and earlier. | |
| Native port | Active; last commit 2026-09-23; The original Command & Conquer: Generals Zero Hour engine, ported to WebAssembly and playable in the browser. | |
| Native port | Inactive; last commit 2024-01-05; [ARCHIVED] Cortex Command - Open Source under GNU AGPL v3 (no game data included) | |
| Native port | Active; last commit 2026-10-12; Crispy Doom is a limit-removing enhanced-resolution Doom source port based on Chocolate Doom. | |
| Native port | Active; last commit 2026-10-19; | |
| Native port | Inactive; last commit 2021-10-29; BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML | |
| Native port | Active; last commit 2026-10-18; Daikatana restoration aiming to have a clean 1.2 source and to support modern systems | |
| Native port | Active; last commit 2026-10-24; Nintendo 3DS (New 3DS) port of Descent I with hardware picaGL rendering and stereoscopic 3D. | |
| Native port | Inactive; last commit 2018-12-07; A Nintendo 3DS source port of Descent 1 and Descent 2 | |
| Native port | Inactive; last commit 2022-12-16; A source port of Descent 1 and 2, focused on quality competitive play. Uncompromising commitment to original gameplay (except where the original sucked). Based… | |
| Native port | Active; last commit 2026-08-27; Descent 3: Piccu Engine, a version of the game Descent 3 focused on quality-of-life improvements. | |
| Native port | Active; last commit 2026-06-08; dhewm 3 (Doom3 sourceport) main repository | |
| Native port | Active; last commit 2026-10-20; Play the original Diablo in your browser. Powered by React, TypeScript, Vite, and WebAssembly, with local saves, a free shareware demo, and support for… | |
| Native port | Active; last commit 2026-10-15; This is a successor of prboom+ with extra tooling for demo recording and playback, with a focus on speedrunning and quality of life. | |
| Native port | Active; last commit 2026-10-19; Woof! is a continuation of the Boom/MBF bloodline of Doom source ports | |
| Native port | Inactive; last commit 2024-03-17; Source port of the original Doom to the Nintendo 64 | |
| Native port | Inactive; last commit 2024-01-10; Backport of Jaguar Doom to the PC | |
| Native port | Active; last commit 2026-08-03; Quest VR Port of the popular LZDoom/GZDoom Engine with full 6DoF | |
| Native port | Active; last commit 2026-04-14; Play the DOOM engine in your browser with PrBoom+ and PrBoomX enhancements! | |
| Native port | Active; last commit 2026-05-11; A limit-removing source port of Doom, Heretic and Hexen. It has numerous vanilla bug fixes, enhanced 640x400 and 1280x800 rendering resolutions, improved game palettes… | |
| Native port | Active; last commit 2026-09-13; Port of Doom 3 for PSVITA formerly named Potatoom 3. (Based on https://github.com/emileb/d3es-multithread ) | |
| Native port | Active; last commit 2026-09-05; Doom 3 based on a combination of the excellent dhewm3 and d3wasm projects, with multithreaded backend renderering from emileb, OpenGLES MultiView from DrBeef and… | |
| Native port | Active; last commit 2026-10-25; The classic, refined DOOM source port. For Windows PC. | |
| Native port | Inactive; last commit 2024-01-23; A portable, enhanced source port of Doom, Heretic and Hexen. | |
| Native port | Inactive; last commit 2021-07-12; The icculus.org port of Duke Nukem 3D. | |
| Native port | Active; last commit 2026-01-02; Port of the 3D Realms game “Duke Nukem 3D” | |
| Native port | Inactive; last commit 2021-01-16; Duke Nukem 3D: 20th Anniversary World Tour - Stopgap Compatibility Layer for EDuke32 | |
| Native port | Active; last commit 2026-10-11; Descent-Rebirth and Descent II-Rebirth | |
| Native port | Active; last commit 2026-09-15; Descent 1&2 source port based on DXX-Retro | |
| Native port | Active; last commit 2026-10-19; Cross-Platform OpenGL Doom Source Port with powerful modding features | |
| Native port | Active; last commit 2026-10-17; The Eternity Engine | |
| Native port | Active; last commit 2026-10-24; Origin Repository for SCP FreeSpace 2 Open | |
| Native port | Active; last commit 2026-10-24; Command and Conquer: Generals - Zero Hour | |
| Native port | Active; last commit 2026-10-20; A free version of the game Gish | |
| Native port | Inactive; last commit 2022-08-12; A port of the Gish game for Android OS using SDL2, OpenAL, Ogg Vorbis and GL4ES libraries. | |
| Native port | Inactive; last commit 2017-01-12; Open Source version of the award-winning physics platformer | |
| Native port | Inactive; last commit 2021-02-19; GTA III, Vice City | |
| Native port | Active; last commit 2026-09-02; Port of the Xash3D-FWGS Half Life Engine to Oculus Quest | |
| Native port | Active; last commit 2026-01-28; Half-Life in your browser powered by webxash3d-fwgs | |
| Native port | Inactive; last commit 2020-11-12; Modernize Heavy Metal: F.A.K.K. 2 | |
| Native port | Active; last commit 2026-09-04; Hexen II: Hammer of Thyrion – A cross-platform port of Hexen II game. | |
| Native port | Inactive; last commit 2024-10-13; | |
| Native port | Active; last commit 2026-09-30; DOOM III/Quake 4/Prey(2006) GLES on Android/Windows/Linux, DOOM 3 BFG/The Dark Mod/RTCW/Quake 1 2 3/GZDOOM/ETW/RealRTCW/OpenJK/SeriousSam/Skin Deep/Quadrilateral Cowboy/Icarus Starship Command Simulator on Android | |
| Native port | Inactive; last commit 2022-03-19; xGreed - Source Port of the game “In Pursuit of Greed” | |
| Native port | Active; last commit 2026-10-12; The ioquake3 community effort to continue supporting/developing id’s Quake III Arena | |
| Native port | Inactive; last commit 2024-05-26; Merge of ioquake3 features and fixes into RTCW code bases | |
| Native port | Active; last commit 2026-01-02; Port of the 3D Realms game “Shadow Warrior” | |
| Native port | Active; last commit 2026-06-01; No-promises port of the Capstone Software game “TekWar” | |
| Native port | Active; last commit 2025-12-27; No-promises port of the Capstone Software game “Witchaven” | |
| Native port | Active; last commit 2026-10-20; Legend of Doom port for New Nintendo 3DS, New Nintendo 3DS XL and New Nintendo 2DS XL, based on GZDoom 4.7.1. | |
| Native port | Active; last commit 2026-10-23; A patch that fixes various issues in the PC port of Alice: Madness Returns | |
| Native port | Active; last commit 2026-10-23; An optimized port of Marble Blast Gold, Platinum, Ultra and PlatinumQuest with 99% identical physics and cross platform multiplayer, runs on Windows, Mac, Linux,… | |
| Native port | Active; last commit 2026-10-25; The MMORPG Meridian 59 | |
| Native port | Active; last commit 2026-09-25; | |
| Native port | Active; last commit 2026-08-04; A Linux port of Far Cry 1 | |
| Native port | Active; last commit 2025-12-01; Android port of NetHack | |
| Native port | Active; last commit 2026-10-25; Odamex - Online Multiplayer Doom port with a strong focus on the original gameplay while providing a breadth of enhancements. | |
| Native port | Active; last commit 2026-09-29; Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software | |
| Native port | Active; last commit 2026-10-24; The modern way to play QUAKE 4. | |
| Native port | Active; last commit 2026-09-01; PvZ ported for the PS2 and the Wii! | |
| Native port | Active; last commit 2026-07-16; Prehistorik 2 DOS_RE Source-Port Workbench | |
| Native port | Active; last commit 2026-10-21; The DarkPlaces Quake engine, created by LadyHavoc. Official Git repository (replaces SVN). | |
| Native port | Active; last commit 2026-06-04; This is the official GitHub mirror for the FTEQW project. | |
| Native port | Active; last commit 2026-10-03; QuakeSpasm – A modern, cross-platform Quake game engine based on FitzQuake. | |
| Native port | Active; last commit 2026-05-01; Port of Quake for Playstation Vita | |
| Native port | Active; last commit 2026-08-01; The first (and only I think!) 6DoF implementation of Quake, using the DarkPlaces Engine for the OpenXR Standalone VR HMDs | |
| Native port | Inactive; last commit 2024-12-09; Play the Quake engine in your browser! True to the original. Supports WebGL, software-rendered mode, mods, and mission packs. | |
| Native port | Active; last commit 2026-08-04; id Software’s Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4) | |
| Native port | Active; last commit 2026-06-16; Quake 2 on the Oculus Quest | |
| Native port | Active; last commit 2026-04-18; Play the Quake 2 first-person shooter engine in your browser! Supports WebGL 2 and software-rendered modes. | |
| Native port | Active; last commit 2026-09-28; Quake II 3.21 ‘Capture The Flag’ for Yamagi Quake II | |
| Native port | Active; last commit 2026-10-06; ‘Ground Zero’ for Yamagi Quake II | |
| Native port | Active; last commit 2026-10-04; ‘The Reckoning’ for Yamagi Quake II | |
| Native port | Active; last commit 2026-10-04; A port of Team Evolves Zaero to Yamagi Quake II | |
| Native port | Active; last commit 2026-06-14; Its based on ioq3,I add a vulkan based modular render back end which originally from https://github.com/kennyalive/Quake-III-Arena-Kenny-Edition | |
| Native port | Inactive; last commit 2019-03-26; | |
| Native port | Active; last commit 2026-10-14; Improved Quake III Arena engine | |
| Native port | Active; last commit 2026-10-22; This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by… | |
| Native port | Active; last commit 2025-11-19; Build engine port backed by GZDoom tech. Currently supports Duke Nukem 3D, Blood, Shadow Warrior, Redneck Rampage and Powerslave/Exhumed. | |
| Native port | Active; last commit 2025-12-30; Play the Return to Castle Wolfenstein first-person shooter engine in your browser! | |
| Native port | Active; last commit 2026-06-15; Return to Castle Wolfenstein for the Oculus Quest | |
| Native port | Inactive; last commit 2021-01-04; A Rise Of The Triad Source Port with additional gameplay options and more… | |
| Native port | Inactive; last commit 2023-12-23; Signus: The Artefact Wars. Czech turn-based strategy game similar to Battle Isle series | |
| Native port | Active; last commit 2026-09-16; A port of Sonic CD/RSDKv3 for SEGA Dreamcast | |
| Native port | Active; last commit 2026-07-26; Source port of the singleplayer of Star Wars Jedi Knight: Jedi Academy | |
| Native port | Active; last commit 2026-06-02; Source port of the singleplayer of Star Wars Jedi Knight II: Jedi Outcast | |
| Native port | Active; last commit 2026-08-25; A modified version of Derek Yu’s game Spelunky Classic. | |
| Native port | Active; last commit 2026-10-25; Android single-player port of Star Trek: Voyager - Elite Force (idTech3/Quake3e, Vulkan). | |
| Native port | Active; last commit 2026-07-11; Star Trek: Voyager - Elite Force Holomatch for Android (Vulkan renderer, touch controls, gamepad) | |
| Native port | Active; last commit 2026-06-10; Jedi Knight games on OpenXR devices (Meta Quest, Pico 4, and PCVR) | |
| Native port | Active; last commit 2026-09-23; An OpenStarbound port to mobile devices. | |
| Native port | Active; last commit 2026-10-21; The full port of the SMBX engine from VB6 into C++ and SDL2, FreeImage and MixerX | |
| Native port | Active; last commit 2026-03-20; SDL2 port of Rise of the Triad | |
| Native port | Active; last commit 2026-10-13; A Godot 4 port of Bethesda’s 1996 XnGine shooters SkyNET and Future Shock - plays your own copy of the original game data. | |
| Native port | Active; last commit 2026-10-25; | |
| Native port | Inactive; last commit 2021-02-10; Port of OpenTryian to the Nintendo Switch | |
| Native port | Active; last commit 2026-10-12; Libretro port of Tyrquake (Quake 1 engine) | |
| Native port | Active; last commit 2026-10-24; The video game that combines elements of the racing and role-playing genres. | |
| Native port | Active; last commit 2026-07-16; Vanilla Conquer provides clean, cross-platform builds of the C&C Remastered Collection and the standalone legacy games. | |
| Native port | Active; last commit 2026-10-23; Vulkan Quake port based on QuakeSpasm | |
| Native port | Active; last commit 2026-10-25; Command the forces of The Project in a battle to rebuild the world after mankind has been nearly destroyed by nuclear missiles. A 100%… | |
| Native port | Active; last commit 2026-02-23; Advanced port of Wolfenstein 3D based off of Wolf4SDL. Intends to back port some of the moding features of ZDoom to Wolfenstein 3D. | |
| Native port | Active; last commit 2026-09-19; wolf3D in Rust | |
| Native port | Active; last commit 2026-07-17; Ports of Keen Dreams, the 3D Catacomb games and Wolfenstein 3D and derived games, and BioMenace (DOS) | |
| Native port | Active; last commit 2026-05-04; SDL-Port of Wolfenstein 3-D and Spear of Destiny | |
| Native port | Active; last commit 2026-10-15; The Yamagi Quake II client | |
| Native port | Active; last commit 2026-10-25; Zero Hour rebuilt from EA’s source: x64, Direct3D 11, VS2022/CMake, ~60 original bugs fixed, an AI that builds a base. Bring your own game. | |
| Decompilation | Active; last commit 2026-10-18; C port and decompilation of Sonic & Knuckles Collection. | |
| Native port | Inactive; last commit 2021-08-28; Tube64 is a 64-bit port of Bullfrog’s 1994 DOS game Tube, with Windows and Linux builds and a browser version. |
Apple Systems
PC (macOS)
The table below lists decompilation projects targeting macOS game releases.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2025-02-08; | |
| Decompilation | Active; last commit 2026-10-25; An in-progress reconstruction of Sonic Dream Team for macOS, Windows, and Linux. You must supply your own macOS game bundle. Game assets are not… | |
| Native port | Active; last commit 2025-12-07; Pangea Software’s Billy Frontier for modern systems | |
| Native port | Inactive; last commit 2025-03-08; 🐛 Pangea Software’s Bugdom for modern systems | |
| Native port | Inactive; last commit 2025-03-08; Pangea Software’s Bugdom 2 for modern systems 🦗 | |
| Native port | Inactive; last commit 2025-08-26; The wildest racing game since man invented the wheel! | |
| Native port | Inactive; last commit 2021-05-21; Port of the AlephOne engine on Android | |
| Native port | Active; last commit 2025-12-07; Pangea Software’s Mighty Mike (Power Pete) for modern systems | |
| Native port | Active; last commit 2025-12-07; Pangea Software’s Nanosaur II for modern systems | |
| Native port | Inactive; last commit 2025-09-28; Pangea Software’s Otto Matic 🤖 | |
| Native port | Inactive; last commit 2015-01-25; Micropolis game, written in Java | |
| Native port | Inactive; last commit 2025-07-13; A port of Micropolis to JS/HTML5 |
Apple II
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2024-10-24; A full reverse engineer of Choplifter, the Apple II game written by Dan Gorlin | |
| Decompilation | Active; last commit 2026-07-09; Reverse engineering of Lode Runner for the Apple II series | |
| Decompilation | Inactive; last commit 2024-04-14; Reverse engineered C64 assembler source code to recreate a bit for bit identical version of the original game. | |
| Disassembly | Inactive; last commit 2025-01-22; An open-source port of Prince of Persia, based on the disassembly of the DOS version ported to SEGA Dreamcast | |
| Decompilation | Inactive; last commit 2023-10-05; Decompiled source code for the PC version of Ultima IV - Quest Of The Avatar | |
| Decompilation | Inactive; last commit 2025-01-25; Ultima IV Remastered for the Apple II |
Atari Systems
Atari 2600
The Atari 2600 guide covers VCS reversing.
The table below lists Atari 2600 disassembly projects and collections.
| Name | Project Type | Status / Notes |
|---|---|---|
![]() |
Disassembly | Unverified; repository check unavailable; Various disassembled Atari 2600 games |
![]() |
Disassembly | Unverified; repository check unavailable; Atari 2600 disassembly. |
ColecoVision
Donkey Kong
Atari 8-bit
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2013-12-04; A repository dedicated to reverse engineering the classic 1979 game Star Raiders for the Atari 400/800/XL/XE platform. | |
| Native port | Active; last commit 2026-01-25; Typescript port of Chris Crawford’s Eastern Front 1941 |
Atari ST
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2017-02-27; ReDMCSB Release2 source code by Christophe Fontanel | |
| Decompilation | Inactive; last commit 2021-04-10; Enhancements to the Atari ST version of Lotus Esprit Turbo Challenge to support STE hardware features |
Atari Jaguar
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-08-23; A 100% reconstructed decompilation of Alien V.S. Predator for the Atari Jaguar. | |
| Native port | Active; last commit 2026-10-23; A modern port of Doom for the Sega 32X | |
| Matching decompilation | Active; last commit 2026-01-21; | |
| Native port | Active; last commit 2026-02-12; A modern port of Rayman 1 for PC |
Atari Lynx
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2021-05-20; Disassembly of Chip’s Challenge for Windows (1992) aka MSCC |
Commodore Systems
Commodore 64
The table below lists Commodore 64 disassembly projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Active; last commit 2025-12-11; | |
| Decompilation | Inactive; last commit 2020-04-10; Reverse engineer of C64 Jeff Minter classic Attack of the Mutant Camels | |
| Disassembly | Active; last commit 2026-08-21; Attempt at commented disassembly of C64 Crossroads 2. | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for the classic game Elite on the Commodore 64 | |
| Disassembly | Inactive; last commit 2020-04-01; Disassembly of the Commodore 16 game | |
| Disassembly | Inactive; last commit 2023-05-19; Gridrunner (1982) by Jeff Minter | |
| Disassembly | Inactive; last commit 2025-03-03; Disassembled Source Code for the C64 game Iridis Alpha by Jeff Minter | |
| Disassembly | Inactive; last commit 2020-04-23; Commented disassembly of game scripts, and spreadsheets which detail room objects, variables and their usage | |
| Decompilation | Active; last commit 2026-10-03; Uridium (1986) by Andrew Braybrook | |
| Disassembly | Inactive; last commit 2023-10-14; A disassembly of The Way of the Exploding Fist, created using SkoolKit. | |
| Native port | Active; last commit 2026-10-17; Repository for the NeoClassical Habitat Server Project |
Amiga
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Active; last commit 2025-10-28; A complete disassembly of the Amiga CD32 version of the game “Alien Breed SE” | |
| Disassembly | Active; last commit 2026-09-18; Full disassembly of the game ‘Batman The Movie’, Amiga, 2 Disk Europe, Ocean | |
| Decompilation | Inactive; last commit 2025-01-05; “Frontier: Elite 2” renderer & audio reverse engineered. Runs on Amigas with RTG. Also comes with SDL bindings so it can be run on… | |
| Disassembly | Inactive; last commit 2014-03-24; Reverse-engineered version of Frontier: Elite II | |
| Decompilation | Inactive; last commit 2023-05-05; A reverse-engineering of Speedball 2 for the Commodore Amiga. Based on my reversing of the Sega Megadrive (Genesis) version. | |
| Decompilation | Inactive; last commit 2021-09-12; Enhancements to the Atari ST version of Stunt Car Racer to support STE hardware features | |
| Decompilation | Active; last commit 2026-06-01; Stunt Car Racer for the Amiga, Framerate Unleashed | |
| Native port | Inactive; last commit 2022-05-05; Knightmare - Amiga Port | |
| Native port | Active; last commit 2026-10-23; |
NEC Systems
PC-9801
The table lists the relevant reconstruction projects and ports.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-10-18; Source reconstruction of 東方幻想郷 ~ Lotus Land Story |
Touhou Project 1-5 (1997-1998)
ReC98 reconstructs the source code of the first five Touhou Project games by ZUN Soft, originally released for the NEC PC-9801.

Mobile games
Mobile projects include decompilations and ports of phone and tablet releases.
Java 2 Mobile Edition (J2ME)
The table lists the relevant reconstruction projects and ports.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2023-02-07; Decompilation of Rovio’s Bounce Tales (2008) video game for Nokia mobile devices. | |
| Decompilation | Active; last commit 2026-07-14; Decompilation of Diamond Rush | |
| Decompilation | Inactive; last commit 2025-07-09; Doom II RPG Reverse Engineering By [GEC] | |
| Decompilation | Inactive; last commit 2024-04-23; Doom RPG Reverse Engineering By [GEC] | |
| Decompilation | Inactive; last commit 2025-05-01; Decompilation of Green Farm 3 | |
| Decompilation | Inactive; last commit 2025-02-24; Wolfenstein RPG Reverse Engineering By [GEC] |
Sonic 1 J2ME
Android
The Android guide covers reversing and game development for the platform.
The table below lists Android reverse-engineering projects and native ports.
| Name | Project Type | Status / Notes |
|---|---|---|
| Decompilation | Active; last commit 2026-09-06; Decompilation project. The RSDKModding projects separate the Retro Engine v4 reconstruction from the Sonic 1, Sonic 2 and Sonic CD game scripts. The script project also covers related Sonic Origins versions. | |
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Decompilation | Inactive; last commit 2023-04-01; Sonic GBA is a fan developed reinterpretation of decompiled Java output from the Android version of Sonic Advance. |
| Decompilation | Inactive; last commit 2025-05-30; | |
| Decompilation | Active; last commit 2026-09-01; | |
| Static recompilation | Active; last commit 2026-07-31; A Windows x64 port of the Android ARMv7 version of BackStab HD, powered by AndroidRecomp. | |
| Native port | Active; last commit 2026-08-23; | |
| Native port | Active; last commit 2026-09-25; Hollow Knight: Silksong Dual-Screen Android port (+Steam integration) | |
| Static recompilation | Active; last commit 2026-07-31; A profile-driven ARMv7 Android-to-Windows compatibility runtime for native games. | |
| Fan remake | Active; last commit 2026-05-24; Java remake of Lionheart amiga game | |
| Decompilation | Inactive; last commit 2025-05-25; Android version 1.0.64 of the 2023 game; ActionScript reconstruction with Adobe AIR build instructions. |
Windows Phone
The table below lists Windows Phone decompilation projects.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2025-10-28; | |
| Decompilation | Active; last commit 2025-10-28; | |
| Decompilation | Active; last commit 2025-10-28; | |
| Decompilation | Active; last commit 2025-10-28; A Flappy Bird Windows Phone Decompilation |
Plants vs. Zombies (2011)
Additional Platforms
These tables cover other computers, arcade systems and projects whose original platforms span several releases.
ZX Spectrum
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2023-07-16; Disassembly of the original 1990 Castle Master II: The Crypt ZX Spectrum game | |
| Decompilation | Inactive; last commit 2024-11-16; Fully documented reverse engineered source code to AnF’s ZX Spectrum Chuckie Egg | |
| Decompilation | Inactive; last commit 2024-11-17; Full reverse engineered source code of Jonathan “Joffa” Smith’s Cobra | |
| Disassembly | Inactive; last commit 2023-11-07; Disassembly and annotation of the classic 1983 computer game “Deathchase” | |
| Disassembly | Inactive; last commit 2023-10-17; zx-spectrum game disassembly | |
| Disassembly | Inactive; last commit 2025-07-27; Reverse engineering and optimizations for game Fred for ZX Spectrum | |
| Disassembly | Inactive; last commit 2024-01-22; Classic ZX Spectrum game “The Great Escape” reverse engineered | |
| Disassembly | Inactive; last commit 2017-06-28; A reverse-engineering of the classic isometric ZX Spectrum game “Head Over Heels” | |
| Disassembly | Inactive; last commit 2023-10-14; A disassembly of The Hobbit, created using SkoolKit. | |
| Decompilation | Inactive; last commit 2024-11-03; Fully reverse engineered source code to Jonathan Smith’s Hyper Active covermount game | |
| Disassembly | Active; last commit 2026-10-07; A disassembly of Jet Set Willy, created using SkoolKit. | |
| Disassembly | Active; last commit 2026-04-14; JETPAC: fully annotated source code of this classic 8-bit game (1983, ZX Spectrum) | |
| Disassembly | Inactive; last commit 2023-12-04; The Lords of Midnight source code: ZX Spectrum and DOS disassembly | |
| Disassembly | Active; last commit 2026-10-07; A disassembly of Manic Miner, created using SkoolKit. | |
| Native port | Inactive; last commit 2021-03-01; Manic Miner: Retro! - pixel perfect Z80 to C++ port (WIP) of the classic ZX Spectrum 8-bit game | |
| Disassembly | Inactive; last commit 2024-03-04; Disassembly of the original BBC Micro version of Manic Miner | |
| Disassembly | Inactive; last commit 2022-04-06; Disassembly of the original 1986 Nether Earth ZX Spectrum game | |
| Disassembly | Inactive; last commit 2021-11-06; A disassembly of Rex, created using SkoolKit. | |
| Decompilation | Inactive; last commit 2018-04-01; Reverse engineering of Soldier of Fortune game for ZX Spectrum | |
| Disassembly | Active; last commit 2026-03-13; Disassembly of the ZX Spectrum game Mercenary | |
| Disassembly | Inactive; last commit 2025-01-03; Disassembly of Green Beret for the ZX Spectrum, with GreenBeret.asm and Spectrum.asm source files. | |
| Disassembly | Active; last commit 2026-04-05; Disassembly of River Raid for ZX Spectrum |
BBC Micro / Acorn
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Active; last commit 2026-10-01; Fully documented source code for the classic game Aviator on the BBC Micro | |
| Decompilation | Active; last commit 2026-10-01; A patch for Commodore 64 and Plus/4 Elite that removes the flicker | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for Angus Duggan’s classic game Elite-A on the BBC Micro | |
| Decompilation | Active; last commit 2026-10-10; Fully documented source code for the classic game Elite on the BBC Micro with a 6502 Second Processor | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for the classic game Elite on the Acorn Electron | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for the classic game Elite on the Apple II | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for the classic game Elite on the BBC Master | |
| Decompilation | Active; last commit 2026-10-08; Fully documented source code for the disc version of the classic game Elite on the BBC Micro | |
| Decompilation | Active; last commit 2026-10-21; Fully documented source code for the classic game Lander on the Acorn Archimedes | |
| Disassembly | Inactive; last commit 2022-12-03; | |
| Decompilation | Active; last commit 2026-10-01; Fully documented source code for the classic game Revs on the BBC Micro | |
| Decompilation | Active; last commit 2026-10-01; Fully documented source code for the classic game The Sentinel on the BBC Micro | |
| Disassembly | Active; last commit 2026-10-15; Reverse engineered source to BBC Thrust |
Arcade
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2019-12-16; Disassembly of the Asteroids arcade game firmware | |
| Static recompilation | Active; last commit 2026-10-23; | |
| Static recompilation | Active; last commit 2026-10-02; | |
| Decompilation | Inactive; last commit 2022-01-08; Defender arcade game code reverse engineered back into source. | |
| Native port | Inactive; last commit 2025-08-17; A port of Williams Defender for the Atari ST/STE/Falcon | |
| Native port | Active; last commit 2026-10-08; SNES port of the NES game Double Dragon | |
| Decompilation | Inactive; last commit 2024-04-27; The decompilation of F-Zero AX for Triforce | |
| Disassembly | Active; last commit 2026-10-11; Disassembly of the C64 version of Green Beret | |
| Native port | Active; last commit 2026-09-21; Native SH-4 AOT recompilation of Initial D Arcade Stage 3 (NAOMI 2) - BIOS-free Vulkan public early demo (WIP). | |
| Disassembly | Inactive; last commit 2023-05-29; A full disassembly for Jackal on the NES. All sections are commented. Graphical data is omitted. | |
| Decompilation | Active; last commit 2026-07-22; UEFI Shell 环境下用 C 语言完整复刻红白机游戏《赤色要塞》(Jackal):不模拟 NES 硬件,而是把原游戏的 6502 反汇编逐行翻译成平台无关的 C 核心,再以 UEFI GOP 做图形输出、UEFI 服务做输入与定时,在 QEMU(或真实 UEFI 环境)中原生运行 | |
| Matching decompilation | Active; last commit 2026-10-25; Matching decompilation of Mario Kart Arcade GP2 (GNLJ82) main.dol. PPC code only - no game assets. | |
| Decompilation | Active; last commit 2026-10-22; Recomp of SEGA Rally Championship 96 for Model 2 arcade hardware | |
| Decompilation | Active; last commit 2025-11-16; A source code rewrite to the 1983 arcade game. | |
| Disassembly | Inactive; last commit 2025-06-07; A decompilation attempt at Sonic the Fighters | |
| Static recompilation, Native port | Active; last commit 2026-10-16; Moved to tmcleroy/cps2recomp (CPS-2 Recomp). Unofficial native PC port of Street Fighter Alpha 2 (CPS-2 arcade) via static recompilation, with a training mode. | |
| Static recompilation | Active; last commit 2026-10-16; Original open-source static recompilation of Tekken 6 (Xbox 360) for native execution on PC. This project provides the recompilation foundation used by downstream projects… | |
| Static recompilation | Active; last commit 2026-10-19; Static recompilation of Konami Viper arcade games (Thrill Drive 2, GTI Club 2) to native code - no game data included | |
| Decompilation | Active; last commit 2026-10-20; Experimental standalone Time Crisis VR port for Meta Quest 3, based on spacestate1/namco22-decompile. OpenXR, tracked pistol, physical ducking and 120 Hz target. | |
| Decompilation | Active; last commit 2026-10-24; A decompilation of Namco system 22 | |
| Static recompilation, Native port | Active; last commit 2026-10-16; Moved to tmcleroy/cps2recomp (CPS-2 Recomp). Unofficial native PC port of Vampire Savior (CPS-2 arcade) via static recompilation, with a training mode. | |
| Decompilation | Active; last commit 2026-05-19; Reverse engineering of Virtua Cop 2 PC (1997) | |
| Static recompilation | Active; last commit 2026-10-25; Virtua Fighter (Sega Model 1, 1993) statically recompiled for Mac, Windows and Steam Deck: up to 6x, widescreen, smooth 120 fps. Bring your own… | |
| Decompilation | Active; last commit 2026-10-25; Clean-room, non-matching C decompilation project for Virtua Fighter 2 Version 2.1 (Sega Model 2 / i960) | |
| Static recompilation | Active; last commit 2026-10-25; Virtua Fighter 2 (Sega Model 2, 1994) for Mac, Windows and Steam Deck: the arcade’s i960 program recompiled to native code, up to 6x,… | |
| Static recompilation | Active; last commit 2026-10-25; Virtua Fighter 3 (Sega Model 3, 1996) for Mac, Windows and Steam Deck: the arcade’s PowerPC program recompiled to native code, up to 6x,… | |
| Disassembly | Inactive; last commit 2021-03-21; Wizard of Wor for C64 disassembly | |
| Native port | Active; last commit 2026-08-22; | |
| Fan remake | Active; last commit 2026-02-28; remake of the 1982 arcade game for Windows, NintendoDS and Amiga | |
| Fan remake | Active; last commit 2026-08-05; Remake of MsPacman for Amiga500 in 68k assembly |
Neo Geo
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2017-05-16; Analysis of a popular NeoGeo game :) |
iOS
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Disassembly | Inactive; last commit 2025-06-01; A repository detailing my decompilation and disassembly process of the reverse engineering of the iOS game Idle Office Tycoon | |
| Decompilation | Active; last commit 2026-10-23; Ultimate Mortal Kombat 3 (iOS, EA Mobile 2011), fully decompiled: all 2,572 game functions are readable C, checked against a static ARM-to-C recompiler. Native… |
Mobile (multiple or unspecified systems)
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2024-12-05; Decompilation of the mobile game Ancient Empires (2004) | |
| Decompilation | Inactive; last commit 2025-07-11; Age of Speed 2 Decompilation | |
| Decompilation | Inactive; last commit 2024-07-05; decomp instructions/script for all 6 Angry Birds Games’ | |
| Decompilation | Inactive; last commit 2023-04-02; Decompiled and commented source code of the legendary Bounce | |
| Decompilation | Inactive; last commit 2025-07-03; chiki’s chase v2.3.3 | |
| Decompilation | Active; last commit 2026-10-09; Fork of a CtRDX developer that may expand beyond 3.X.X. If you want this fork taken down for any reason, please send a message… | |
| Decompilation | Inactive; last commit 2025-08-04; Decompilation of Defenders & Dragons by Glu | |
| Decompilation | Active; last commit 2026-10-14; A Decompilation of the Original 2005 Destroy All Humans Mobile game. | |
| Decompilation | Inactive; last commit 2025-06-07; Decompilation of Gamelofts’ Diamond Rush (2006) video game for Nokia mobile devices. | |
| Decompilation | Inactive; last commit 2024-05-09; a apk decompilation of Dragon Ball legends with tweaks and tutorials on how to compile and more. | |
| Static recompilation | Inactive; last commit 2025-09-04; Deobfuscation and recompilation project of the original Flappy Bird game. | |
| Decompilation | Active; last commit 2026-10-20; A decompilation of Geometry Dash version 1.710 | |
| Decompilation | Inactive; last commit 2025-09-24; Full decompilations of Geometry Dash physics functions | |
| Decompilation | Active; last commit 2026-02-11; A decompilation of the Minecraft: Pocket Edition (0.12.1) rendering Hardware Abstraction Layer (HAL) | |
| Decompilation | Inactive; last commit 2025-09-07; experimental decomp of Mixels Rush by lego | |
| Decompilation | Inactive; last commit 2024-06-13; Unofficial decompilation of Miniclip’s On The Run 2, made in Adobe Shockwave | |
| Decompilation | Inactive; last commit 2024-06-13; Unofficial decompilation of Miniclip’s On The Run Vegas, made in Adobe Shockwave | |
| Decompilation | Inactive; last commit 2024-06-13; Unofficial decompilation of Miniclip’s On The Run: The Getaway, developed by Silent Bay Studios | |
| Native port | Active; last commit 2026-10-24; PvZ2 Gardendless | A rewritten Plants vs Zombies 2 PC port | |
| Native port | Active; last commit 2026-02-17; PoN PC is a native Windows PC port of the previously mobile-exclusive game Rockman EXE Phantom of Network. | |
| Decompilation | Active; last commit 2025-12-04; Decompilation of Samurai Vs Zombies by Glu | |
| Decompilation | Inactive; last commit 2024-07-22; A slightly functional decompilation of Skylanders Cloud Patrol | |
| Decompilation | Inactive; last commit 2023-09-06; |
Web / Flash
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2025-07-27; Happy Wheels decompilation |
Multiple platforms
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2024-03-09; A Decompilation attempt for Bakugan: Defenders of the Core | |
| Decompilation | Inactive; last commit 2025-07-02; Fate EXTELLA Decompilation | |
| Decompilation | Inactive; last commit 2025-06-10; Investigating and studying Mortal Kombat: Deadly Alliance, Deception, and Armageddon for all platforms | |
| Decompilation | Active; last commit 2025-11-08; Soulcalibur II Decompilation Research Project | |
| Decompilation | Inactive; last commit 2022-06-19; Lua Decompilation for Terminator Salvation |
Other Game Platforms
The table lists source reconstructions and related ports for this platform.
| Name | Project Type | Status / Ports |
|---|---|---|
| Decompilation | Inactive; last commit 2024-06-22; A decompilation of Alphabet Park Adventure, brought to you by a bunch of clever folks. | |
| Decompilation | Active; last commit 2025-11-07; A decompilation of the Big Blue Bubble game DOMA Days (v1.01). |
|
| Native port | Inactive; last commit 2016-04-15; Source code of the Linux port v0.5.1 of Richard Hunerlach’s Windows C port of “Dungeons of Daggorath” | |
| Decompilation | Active; last commit 2026-10-18; | |
| Decompilation | Active; last commit 2026-10-17; Legends of Future Past, the classic commercial MUD form the 1990’s | |
| Static recompilation | Active; last commit 2026-09-06; An assortment of iPod Classic games that have been recompiled to run on modern systems | |
| Native port | Active; last commit 2026-10-20; | |
| Decompilation | Inactive; last commit 2024-01-18; A decompilation of the Didj game, “Sonic the Hedgehog”! | |
| Decompilation | Active; last commit 2026-08-31; Clean-room Top Spin 4 decompilation and source reconstruction See the repository for target-platform details. |





























































