Batman Forever - The Arcade Game (1996)

Edit on Github | Updated: 10th November 2024

As the name suggests Batman Forever is originally an Arcade Game that got ported to MS-DOS, the Playstation 1 and Sega Saturn by Iguana Entertainment (Acclaim Published).

The original arcade release was for the ST-V (Sega Titan Video Game System) arcade hardware which is what would eventually become the foundation of the 32X/Sega Saturn hardware 1.

This article will cover interesting finding from both the original arcade version and the various home ports.

Game Details

Before getting into the technical side of reverse engineering we will cover a few important game details so that its easier to understand the files that we are reverse engineering.

Enemies

  • Guesser Robot
  • Feather Thug
  • Tassel Boss
  • Spice
  • Sugar
  • Two Face Thugs
  • Voice from the Sky
  • Sabouter
  • Blade
  • Zapper

Source files

From the Sega Saturn version of the game we can find a few full source file paths:

  • /BATMAN/GAME/ENEMYAI.C
  • /BATMAN/GAME/EPROM/ATTRACT.S
  • /batman/game/levels/hotel.c
  • /batman/game/enemy.h
  • /batman/game/enemyai.h
  • /batman/game/game.h
  • /batman/game/particle.h
  • /batman/game/script.h
  • /batman/game/objects.h
  • /batman/gfx/particle/global.h
  • /batman/gfx/particle/level1a.h

Saturn Game Disc

  • /BATMAN_COINOP/0
  • /BATMAN_COINOP/0FLOOR.BIN
  • /BATMAN_COINOP/0WALL.BIN
  • /BATMAN_COINOP/ALA_BACK.BIN
  • /BATMAN_COINOP/ALLGFX.BIN
  • /BATMAN_COINOP/ALLYAGFX.BIN
  • /BATMAN_COINOP/ALLYBGFX.BIN
  • /BATMAN_COINOP/ALTHUG.ANM
  • /BATMAN_COINOP/ALTHUG.COD
  • /BATMAN_COINOP/ALTH_GFX.BIN
  • /BATMAN_COINOP/BACK
  • /BATMAN_COINOP/BACK/ALLEYA.BIN
  • /BATMAN_COINOP/BACK/ALLEYA.LVS
  • /BATMAN_COINOP/BACK/ALLEYA.PAL
  • /BATMAN_COINOP/BACK/ALLEYB.BIN
  • /BATMAN_COINOP/BACK/ALLEYB.LVS
  • /BATMAN_COINOP/BACK/ALLEYB.PAL
  • /BATMAN_COINOP/BACK/BATCAVE.BIN
  • /BATMAN_COINOP/BACK/BATCAVE.LVS
  • /BATMAN_COINOP/BACK/BATCAVE.PAL
  • /BATMAN_COINOP/BACK/HOTEL.BIN
  • /BATMAN_COINOP/BACK/HOTEL.LVS
  • /BATMAN_COINOP/BACK/HOTEL.PAL
  • /BATMAN_COINOP/BACK/LEVEL1A.BIN
  • /BATMAN_COINOP/BACK/LEVEL1A.LVS
  • /BATMAN_COINOP/BACK/LEVEL1A.PAL
  • /BATMAN_COINOP/BACK/LEVEL1B.BIN
  • /BATMAN_COINOP/BACK/LEVEL1B.LVS
  • /BATMAN_COINOP/BACK/LEVEL1B.PAL
  • /BATMAN_COINOP/BACK/LEVEL1C.BIN
  • /BATMAN_COINOP/BACK/LEVEL1C.LVS
  • /BATMAN_COINOP/BACK/LEVEL1C.PAL
  • /BATMAN_COINOP/BACK/LEVEL1D.BIN
  • /BATMAN_COINOP/BACK/LEVEL1D.LVS
  • /BATMAN_COINOP/BACK/LEVEL1D.PAL
  • /BATMAN_COINOP/BACK/LOWCAVE.BIN
  • /BATMAN_COINOP/BACK/LOWCAVE.LVS
  • /BATMAN_COINOP/BACK/LOWCAVE.PAL
  • /BATMAN_COINOP/BACK/LSUBWAY.BIN
  • /BATMAN_COINOP/BACK/LSUBWAY.LVS
  • /BATMAN_COINOP/BACK/LSUBWAY.PAL
  • /BATMAN_COINOP/BACK/TWOFACE.BIN
  • /BATMAN_COINOP/BACK/TWOFACE.LVS
  • /BATMAN_COINOP/BACK/TWOFACE.PAL
  • /BATMAN_COINOP/BACK/USUBWAY.BIN
  • /BATMAN_COINOP/BACK/USUBWAY.LVS
  • /BATMAN_COINOP/BACK/USUBWAY.PAL
  • /BATMAN_COINOP/BACK1D.BIN
  • /BATMAN_COINOP/BANK1.COD
  • /BATMAN_COINOP/BANK10.COD
  • /BATMAN_COINOP/BANK11.COD
  • /BATMAN_COINOP/BANK12.COD
  • /BATMAN_COINOP/BANK13.COD
  • /BATMAN_COINOP/BANK14.COD
  • /BATMAN_COINOP/BANK2.COD
  • /BATMAN_COINOP/BANK3.COD
  • /BATMAN_COINOP/BANK4.COD
  • /BATMAN_COINOP/BANK5.COD
  • /BATMAN_COINOP/BANK6.COD
  • /BATMAN_COINOP/BANK7.COD
  • /BATMAN_COINOP/BANK8.COD
  • /BATMAN_COINOP/BANK9.COD
  • /BATMAN_COINOP/BATBOSS.BIN
  • /BATMAN_COINOP/BATBOSS.COD
  • /BATMAN_COINOP/BATSIG.DAT
  • /BATMAN_COINOP/BONUS.BIN
  • /BATMAN_COINOP/BONUS.COD
  • /BATMAN_COINOP/BONUSPAL.BIN
  • /BATMAN_COINOP/CAVEBACK.BIN
  • /BATMAN_COINOP/CAVE_GFX.BIN
  • /BATMAN_COINOP/CDDA1
  • /BATMAN_COINOP/COMBO.DAT
  • /BATMAN_COINOP/DOMIN.DAT
  • /BATMAN_COINOP/FEATHER.ANM
  • /BATMAN_COINOP/FEATHER.BIN
  • /BATMAN_COINOP/FEATHER.COD
  • /BATMAN_COINOP/FRONTEND
  • /BATMAN_COINOP/FRONTEND/ACCLAIM.HI
  • /BATMAN_COINOP/FRONTEND/BATFLC.BIN
  • /BATMAN_COINOP/FRONTEND/BATHIGH.HI
  • /BATMAN_COINOP/FRONTEND/BATLOGOA.HI
  • /BATMAN_COINOP/FRONTEND/BATLOGOB.HI
  • /BATMAN_COINOP/FRONTEND/BATM8.256
  • /BATMAN_COINOP/FRONTEND/BATOP8.256
  • /BATMAN_COINOP/FRONTEND/BATSIGNL.HI
  • /BATMAN_COINOP/FRONTEND/CITY.HI
  • /BATMAN_COINOP/FRONTEND/COMBO.HI
  • /BATMAN_COINOP/FRONTEND/DCCOMIC.HI
  • /BATMAN_COINOP/FRONTEND/DOM.HI
  • /BATMAN_COINOP/FRONTEND/DRUGS2.HI
  • /BATMAN_COINOP/FRONTEND/ENDGUYS.FLC
  • /BATMAN_COINOP/FRONTEND/FOREVER2.FLC
  • /BATMAN_COINOP/FRONTEND/GOTH.HI
  • /BATMAN_COINOP/FRONTEND/IGUANA.HI
  • /BATMAN_COINOP/FRONTEND/KO.HI
  • /BATMAN_COINOP/FRONTEND/LEGAL.HI
  • /BATMAN_COINOP/FRONTEND/LICENSE.HI
  • /BATMAN_COINOP/FRONTEND/LOGO1.HI
  • /BATMAN_COINOP/FRONTEND/MOBILE2.HI
  • /BATMAN_COINOP/FRONTEND/MULTKOS.HI
  • /BATMAN_COINOP/FRONTEND/OPT1.HI
  • /BATMAN_COINOP/FRONTEND/OPT2.HI
  • /BATMAN_COINOP/FRONTEND/OPT3.HI
  • /BATMAN_COINOP/FRONTEND/OPT4.HI
  • /BATMAN_COINOP/FRONTEND/PIC02.HI
  • /BATMAN_COINOP/FRONTEND/RIBS8.256
  • /BATMAN_COINOP/FRONTEND/ROBFLC.BIN
  • /BATMAN_COINOP/FRONTEND/ROBHIGH.HI
  • /BATMAN_COINOP/FRONTEND/SKYBACK.HI
  • /BATMAN_COINOP/FRONTEND/TAIL.HI
  • /BATMAN_COINOP/FRONTEND/THING.HI
  • /BATMAN_COINOP/FRONTEND/TITGFX.BIN
  • /BATMAN_COINOP/FRONTEND/VAULT.HI
  • /BATMAN_COINOP/FRONTEND/WBROS.HI
  • /BATMAN_COINOP/FRONTEND/WHEEL8.256
  • /BATMAN_COINOP/FRONTEND/WING8.256
  • /BATMAN_COINOP/FRONTEND.BIN
  • /BATMAN_COINOP/GAME.BIN
  • /BATMAN_COINOP/GUESS.BIN
  • /BATMAN_COINOP/GUESSER.ANM
  • /BATMAN_COINOP/GUESSER.COD
  • /BATMAN_COINOP/HERO.DAT
  • /BATMAN_COINOP/HOTELGFX.BIN
  • /BATMAN_COINOP/INTRO1A.BIN
  • /BATMAN_COINOP/LEVEL10.COD
  • /BATMAN_COINOP/LEVEL1A.COD
  • /BATMAN_COINOP/LEVEL1B.COD
  • /BATMAN_COINOP/LEVEL1C.COD
  • /BATMAN_COINOP/LEVEL1D.COD
  • /BATMAN_COINOP/LEVEL2.COD
  • /BATMAN_COINOP/LEVEL3.COD
  • /BATMAN_COINOP/LEVEL4.COD
  • /BATMAN_COINOP/LEVEL5.COD
  • /BATMAN_COINOP/LEVEL6.COD
  • /BATMAN_COINOP/LEVEL7.COD
  • /BATMAN_COINOP/LEVEL8.COD
  • /BATMAN_COINOP/LEVEL9.COD
  • /BATMAN_COINOP/LV1B_GFX.BIN
  • /BATMAN_COINOP/LV1D_GFX.BIN
  • /BATMAN_COINOP/LVBC_BCK.BIN
  • /BATMAN_COINOP/LVBC_GFX.BIN
  • /BATMAN_COINOP/LVBC_MSC.BIN
  • /BATMAN_COINOP/MASKS
  • /BATMAN_COINOP/MASKS/1BMSK1.RAW
  • /BATMAN_COINOP/MASKS/1BMSK2.RAW
  • /BATMAN_COINOP/MASKS/1BMSK3.RAW
  • /BATMAN_COINOP/MASKS/1BMSK4.RAW
  • /BATMAN_COINOP/MASKS/HTMSK1.RAW
  • /BATMAN_COINOP/MASKS/HTMSK2.RAW
  • /BATMAN_COINOP/MASKS/NEWBTUBE.RAW
  • /BATMAN_COINOP/MASKS/NEWFTUBE.RAW
  • /BATMAN_COINOP/MASKS/NEWLITE.RAW
  • /BATMAN_COINOP/NMEGFX.BIN
  • /BATMAN_COINOP/RIDDLER.DAT
  • /BATMAN_COINOP/RIDLEV.BIN
  • /BATMAN_COINOP/SAB.ANM
  • /BATMAN_COINOP/SAB.COD
  • /BATMAN_COINOP/SAB_GFX.BIN
  • /BATMAN_COINOP/SAFE.TEX
  • /BATMAN_COINOP/SCORE.DAT
  • /BATMAN_COINOP/SFX
  • /BATMAN_COINOP/SFX/2FACE.SFX
  • /BATMAN_COINOP/SFX/2FACEFG.SFX
  • /BATMAN_COINOP/SFX/ALEYASEQ.SEQ
  • /BATMAN_COINOP/SFX/ALEYASEQ.SFX
  • /BATMAN_COINOP/SFX/ALLEYA.SFX
  • /BATMAN_COINOP/SFX/ALLEYB.SFX
  • /BATMAN_COINOP/SFX/ALWAYS1.SFX
  • /BATMAN_COINOP/SFX/BACKEND1.SEQ
  • /BATMAN_COINOP/SFX/BACKEND1.SFX
  • /BATMAN_COINOP/SFX/BACKEND2.SEQ
  • /BATMAN_COINOP/SFX/BACKEND2.SFX
  • /BATMAN_COINOP/SFX/BATARANG.SFX
  • /BATMAN_COINOP/SFX/BATBOLA.SFX
  • /BATMAN_COINOP/SFX/BATCALL.SFX
  • /BATMAN_COINOP/SFX/BONUS.SFX
  • /BATMAN_COINOP/SFX/CAVESEQ.SEQ
  • /BATMAN_COINOP/SFX/CAVESEQ.SFX
  • /BATMAN_COINOP/SFX/COIN.SFX
  • /BATMAN_COINOP/SFX/FEATHER.SFX
  • /BATMAN_COINOP/SFX/FRONTEND.SFX
  • /BATMAN_COINOP/SFX/GRAPPLE2.SFX
  • /BATMAN_COINOP/SFX/GRENADE.SFX
  • /BATMAN_COINOP/SFX/GUESSER.SFX
  • /BATMAN_COINOP/SFX/HOTEL.SFX
  • /BATMAN_COINOP/SFX/HOTELSEQ.SEQ
  • /BATMAN_COINOP/SFX/HOTELSEQ.SFX
  • /BATMAN_COINOP/SFX/LBATCAVE.SFX
  • /BATMAN_COINOP/SFX/LEV1ASEQ.SEQ
  • /BATMAN_COINOP/SFX/LEV1ASEQ.SFX
  • /BATMAN_COINOP/SFX/LEV1BSEQ.SEQ
  • /BATMAN_COINOP/SFX/LEV1BSEQ.SFX
  • /BATMAN_COINOP/SFX/LEV1DSEQ.SEQ
  • /BATMAN_COINOP/SFX/LEV1DSEQ.SFX
  • /BATMAN_COINOP/SFX/LEVEL1A.SFX
  • /BATMAN_COINOP/SFX/LEVEL1B.SFX
  • /BATMAN_COINOP/SFX/LEVEL1C.SFX
  • /BATMAN_COINOP/SFX/LEVEL1D.SFX
  • /BATMAN_COINOP/SFX/RIDDSEQ.SEQ
  • /BATMAN_COINOP/SFX/RIDDSEQ.SFX
  • /BATMAN_COINOP/SFX/RIDLRPAD.SFX
  • /BATMAN_COINOP/SFX/SABOTEUR.SFX
  • /BATMAN_COINOP/SFX/SDDRVS.TSK
  • /BATMAN_COINOP/SFX/SELECT.SEQ
  • /BATMAN_COINOP/SFX/SELECT.SFX
  • /BATMAN_COINOP/SFX/SPICE.SFX
  • /BATMAN_COINOP/SFX/SUGAR.SFX
  • /BATMAN_COINOP/SFX/TASER.SFX
  • /BATMAN_COINOP/SFX/TASSLE.SFX
  • /BATMAN_COINOP/SFX/TFACESEQ.SEQ
  • /BATMAN_COINOP/SFX/TFACESEQ.SFX
  • /BATMAN_COINOP/SFX/THEME.SEQ
  • /BATMAN_COINOP/SFX/THEME.SFX
  • /BATMAN_COINOP/SFX/THUG.SFX
  • /BATMAN_COINOP/SFX/UBATCAVE.SFX
  • /BATMAN_COINOP/SFX/USUBWAY.SFX
  • /BATMAN_COINOP/SMP_ABS.TXT
  • /BATMAN_COINOP/SMP_BIB.TXT
  • /BATMAN_COINOP/SMP_CPY.TXT
  • /BATMAN_COINOP/SPACE.DAT
  • /BATMAN_COINOP/SPI_GFX.BIN
  • /BATMAN_COINOP/STOLEN.DAT
  • /BATMAN_COINOP/SUGAR.ANM
  • /BATMAN_COINOP/SUGAR.COD
  • /BATMAN_COINOP/SUG_GFX.BIN
  • /BATMAN_COINOP/TASSLE.ANM
  • /BATMAN_COINOP/TASSLE.BIN
  • /BATMAN_COINOP/TASSLE.COD
  • /BATMAN_COINOP/TFACENME.ANM
  • /BATMAN_COINOP/TFACENME.COD
  • /BATMAN_COINOP/TFGFX.BIN
  • /BATMAN_COINOP/TWO2_GFX.BIN
  • /BATMAN_COINOP/YINYANG.DAT

Object Files (Compiled C or ASM)

From the Sega Saturn port of the game there are a few references to the original names for some of the compiled object files:

Name Notes
3dbat.obj  
enemy.obj  
enemyai.obj  
eprom\anims1.obj  
eprom\anims2.obj  
eprom\anims3.obj  
eprom\anims4.obj  
eprom\anims5.obj  
eprom\anims6.obj  
eprom\anims7.obj  
levels\alleya.obj  
levels\alleyb.obj  
levels\batcave.obj  
levels\hotel.obj  
levels\level1a.obj  
levels\level1b.obj  
levels\level1c.obj  
levels\level1d.obj  
levels\lowcave.obj  
levels\lsubway.obj  
levels\riddcont.obj  
levels\twoface.obj  
levels\usubway.obj  
sound.obj  

Sega Saturn Libraries

Also from the Sega Saturn version of the game we can see what libraries were linked into the main executable:

  • c:\saturn\lib\libgcc.lib
  • c:\saturn\lib\libc.lib
  • c:\igsatlib\libiguan.lib
  • eprom\libeprom.lib <- This looks like a custom library for this game based on the eprom folder above
  • c:\saturn\lib\libsn.lib
  • c:\saturn\segalib\lib\libgfs.lib
  • c:\saturn\segalib\lib\libcdc.lib
  • c:\saturn\segalib\lib\libdma.lib
  • c:\saturn\segalib\lib\libcsh.lib
  • c:\saturn\segalib\lib\libsnd.lib

libIguan.lib (Iguana Entertainment custom library)

The Sega Saturn version of the game has a reference to a library file created by Iguana Entertainment (the developers of the port) called c:\\igsatlib\\libiguan.lib, it has the following symbols:

Symbol Notes
__SinCosP_D  
byteMemcpy  
DefaultHBLInterrupt  
DMAListPtrs  
EndOfDrawInterrupt  
FreeDMAListPtrs  
FuckTheSlavedd  
ie_AddBitmap  
ie_AddDeComp  
ie_AddGlobalParticleBitmap  
ie_AddGouraudPolygon  
ie_AddGouraudSprite  
ie_AddGouraudTexturePolygon  
ie_AddLevelBitmap  
ie_AddLevelParticleBitmap  
ie_AddLinep  
ie_AddNormalSprite  
ie_AddPolygon  
ie_AddPolyline  
ie_AddScaleSprite  
ie_AddSprite  
ie_AddTexturePolygon  
ie_AddToFrontPolygon_B  
ie_AddToFrontScaleSprite  
ie_AddToFrontTexturePolygon  
ie_AddToList  
ie_AllocateBitmap  
ie_AppendNode  
ie_ChecksumBattery  
ie_ClearVDP1CmdLists  
ie_CopyDMA  
ie_CopyVDP1CmdListh  
ie_CopyVDP1CmdListhie_AddLevelBitmap  
ie_DecodePad  
ie_DeleteFromList  
ie_EmptyDMAList  
ie_FlushDeCompList  
ie_FlushDMAList  
ie_InitHardware  
ie_InitializeBitmapList  
ie_InitializeBookKeepingVars  
ie_InitializeDeComp  
ie_InitializeDMA  
ie_InitializeEngine  
ie_InitializeList  
ie_InitInterrupts  
ie_InitSound  
ie_InitVDP1CmdList  
ie_InsertAfter  
ie_InsertBeforeiddH  
ie_LoadFromBattery  
ie_ParallelOut  
ie_PlaySound  
ie_PrependNode  
ie_Random  
ie_RandomRange  
ie_RandomRange32  
ie_RandomUnsignedRange  
ie_ReadCreditStatus  
ie_RemoveNode  
ie_RequestStart5  
ie_ResetSystemClipping  
ie_ResetUserClipping  
ie_ReturnPlayerCreditStatusl_B  
ie_SaveToBattery  
ie_SetBatteryChecksumB  
ie_SetStartContinue  
ie_SetSystemClippingob  
ie_SetupSlaveList  
ie_SetUser  
ie_UpdateBookKeeping  
ie_WaitVBL  
InitDMA  
InitializeListd  
LongCopyobL  
longMemcpy  
ProductAP_  
SetupHBL  
SlaveDecomp  
SMPA_SwInit  
uncrunchtbl  
UpdatePlayerBookKeepingz  
VBLInInterrupt V-Blank Interrupt
VBLInUserFunction  
VBLOutInterruptAP_  
VBLOutUserFunctiond  
wordMemcpy  
ie_DecodeRLE  

Sega Saturn Memory Symbols

Address Symbol Notes
060FC770 FEATHER2_Stats  
060FC7CC FEATHER2_AIScript  
060FC7F8 FEATHER2_InfoTable  
060FC808 FEATHER3_ComboSet1  
060FC818 FEATHER3_ComboSet2  
060FC828 FEATHER3_ComboSet3  
060FC838 FEATHER3_ComboSet4  
060FC848 FEATHER3_ComboSet5  
060FC858 FEATHER3_ComboSet6  
060FC868 FEATHER3_ComboSet7  
060FC878 FEATHER3_Stats  
060FC8D4 FEATHER3_AIScript  
060FC928 FEATHER3_InfoTable  
060FC938 FeatherBoundBoxes  
060FC954 FeatherModeTable  
060FCC94 GuesserBitList  
060FCD44 ExplodeGuesserOffsetScript  
060FCD78 GuesserHeadBox  
060FD014 FeatherAngles  
060FD02C FeatherAttackBox  
060F8??? SabSetupPUNCHA  
060F871E SabSetupPUNCHB  
060F8728 SugarSetupEXITKISS  
060F8728 SabCodePUNCH  
060F8732 SugarCodeEXITKISS  
060F873C TassleHitPlayer  
060F8750 SugarHitPlayer  
060F875C SabSetupTHROWBOMBWAIT  
060F876C TwoFaceSetupCOMBO  
060F87C8 TwoFaceEvilSetupSHOOTGUN  
060F87E4 SabCodeTHROWBOMBWAIT  
060F880C SabSetupTHROWBOMB  
060F8838 SabCodeTHROWBOMB  
060F883C TwoFaceEvilCodeSHOOTGUN  
060F88E8 TwoFaceEvilSetupEXITSHOOTGUN  
060F88F2 TwoFaceEvilCodeEXITSHOOTGUN  
060F890C EnemyFire_DrawLips  
060F8910 TwoFaceEvilSetupVERTKNIFESLASH  
060F8924 EnemyFire_UpdateLips  
060F8940 TwoFaceEvilCodeVERTKNIFESLASH  
060F89BC TASSLE_C1_PunchA  
060F89C6 TASSLE_C1_PunchB  
060F89D0 TASSLE_C1_KickA  
060F89D8 SabSetupPLACEBOMB  
060F89DA TASSLE_C1_JumpKick  
060F89E4 TASSLE_C1_SpinKick  
060F89EE TASSLE_C2_DoublePunch  
060F89F8 TASSLE_C2_PunchAThenB  
060F8A04 TASSLE_C2_DoubleKick  
060F8A04 SabCodePLACEBOMB  
060F8A0E TASSLE_C2_KickAndSpin  
060F8A1A TASSLE_C3_DPunchSpinKick  
060F8A26 TASSLE_C3_DPunchAndKick  
060F8A32 TASSLE_C3_DKickSpin  
060F8A40 TASSLE_C3_DKickJump  
060F8A4E TASSLE_C3_JagoJump  
060F8A54 TwoFaceEvilSetupHORIZKNIFESLASH  
060F8A5C TASSLE_C4_DDPunch  
060F8A68 TASSLE_C4_PunchEnd  
060F8A76 TASSLE_C4_SpinKicks  
060F8A84 TwoFaceEvilCodeHORIZKNIFESLASH  
060F8A86 TASSLE_C4_JumpKickEnd  
060F8A96 TASSLE_C5_SpinPunchEnd  
060F8AA4 TASSLE_C5_JumpKickEnd  
060F8AB6 TASSLE_C6_MadPunch  
060F8ACA TASSLE_C6_SpinKicksCity  
060F8ADA TASSLE_C10_NeillsCombo  
060F8AF2 TASSLE_SFX_BatmanBlockRetal  
060F8B04 TASSLE_SFX_RobinBlockRetal  
060F8B04 SabSetupTRIPLEROUNDHOUSE  
060F8B16 TASSLE_SFX_BatmanTaunt  
060F8B30 SabCodeTRIPLEROUNDHOUSE  
060F8B34 TASSLE_SFX_RobinTaunt  
060F8B52 TASSLE_SFX_EndOfBeingComboedByBatman  
060F8B6A TASSLE_SFX_EndOfBeingComboedByRobin  
060F8B82 TASSLE_SFX_EndOfComboingPlayer  
060F8B94 Tassle1FxPalette  
060F8B98 TwoFaceGoodSetupDOUBLEGUNSHOOT  
060F8BA4 Tassle2FxPalette  
060F8BB4 TassleSetupTable  
060F8BE8 TASSLE_Combo1  
060F8BF6 TASSLE_Combo2  
060F8C0C TwoFaceGoodCodeDOUBLEGUNSHOOT  
060F8C0C TASSLE_Combo3  
060F8C26 TASSLE_Combo4  
060F8C3E TASSLE_Combo5  
060F8C5C TASSLE_ComboSet1  
060F8C68 SabHitPlayer  
060F8C6C TASSLE_ComboSet2  
060F8C7C TASSLE_ComboSet3  
060F8C8C TASSLE_ComboSet4  
060F8C9C TASSLE_ComboSet5  
060F8CA8 EnemyFire_LipsHitPlayer  
060F8CAC TASSLE1_Stats  
060F8CB8 TwoFaceGoodSetupEXITDOUBLEGUNSHOOT  
060F8CC2 TwoFaceGoodCodeEXITDOUBLEGUNSHOOT  
060F8CE0 TwoFaceGoodSetupTHROWKNIFE  
060F8D08 TASSLE1_AIScript  
060F8D34 TwoFaceGoodCodeTHROWKNIFE  
060F8D50 StartLips  
060F8D60 TASSLE1_InfoTable  
060F8D70 TASSLE2_Combo1  
060F8D7E TASSLE2_Combo2  
060F8D94 TASSLE2_Combo3  
060F8DAE TASSLE2_Combo4  
060F8DB4 TwoFaceGoodSetupKNIFELUNGE  
060F8DC6 TASSLE2_Combo5  
060F8DE4 TwoFaceGoodCodeKNIFELUNGE  
060F8DE4 TASSLE2_ComboSet1  
060F8DF4 TASSLE2_ComboSet2  
060F8E04 TASSLE2_ComboSet3  
060F8E14 TASSLE2_ComboSet4  
060F8E24 TASSLE2_ComboSet5  
060F8E34 TASSLE2_Stats  
060F8E74 SAB_C1_PunchAndRoundHouse  
060F8E90 TASSLE2_AIScript  
060F8E90 SAB_C1_PunchA  
060F8E9A SAB_C1_PunchB  
060F8EA4 SAB_C1_ThrowBomb  
060F8EAE SAB_C1_PlaceBomb  
060F8EB8 SAB_C1_TripleRoundHouse  
060F8EC2 SAB_C2_Punches  
060F8ECE SAB_C3_Punches  
060F8EDC SAB_C4_Punches  
060F8EE8 TASSLE2_InfoTable  
060F8EEC SAB_C5_Punches  
060F8EF8 TwoFaceHitPlayer  
060F8EF8 TassleBoundBoxes  
060F8EFE SAB_C6_Punches  
060F8F12 SAB_SFX_BlockRetal  
060F8F14 TassleModeTable  
060F8F2C Sab1FxPalette  
060F8F3C Sab2FxPalette  
060F8F4C Sab3FxPalette  
060F8F5C SabSetupTable  
060F8F60 SugarBlkPrpFxPalette  
060F8F70 SugarBlkRdPrpFxPalette  
060F8F80 SugarBluBlkFxPalette  
060F8F90 SugarChrmPrpFxPalette  
060F8F90 SAB1_ComboSet2  
060F8FA0 SugarGrnYloFxPalette  
060F8FA0 SAB1_ComboSet3  
060F8FB0 SugarRedBlkFxPalette  
060F8FB0 SAB1_ComboSet4  
060F8FC0 SugarUVFxPalette  
060F8FC0 SAB1_ComboSet9  
060F8FD0 SugarWhtRedFxPalette  
060F8FD0 SAB1_Stats  
060F8FE0 NewSugarFxPalette  
060F8FF0 SUGAR_C1_SingleSlap  
060F8FFE SUGAR_C1_MultiSlap  
060F900C SUGAR_C1_SpinKick  
060F901C SUGAR_C1_Mace  
060F9028 SUGAR_C1_Kiss  
060F902C SAB1_AIScript  
060F9042 SUGAR_C1_FastKiss  
060F905A SUGAR_SFX_BatmanBlockRetal  
060F9060 SAB1_InfoTable  
060F906C SUGAR_SFX_RobinBlockRetal  
060F9070 SAB2_ComboSet1  
060F907E SUGAR_SFX_BatmanTaunt  
060F9080 SAB2_ComboSet3  
060F908C SetupBazookaMissile  
060F9090 SAB2_ComboSet4  
060F9096 SUGAR_SFX_RobinTaunt  
060F9098 BazookaMissileCodeFIRE  
060F90A0 SAB2_ComboSet9  
060F90AE SUGAR_SFX_EndOfBeingComboedByBatman  
060F90B0 SAB2_Stats  
060F90CC SUGAR_SFX_EndOfBeingComboedByRobin  
060F90EA SUGAR_SFX_EndOfComboingBatman  
060F9102 SUGAR_SFX_EndOfComboingRobin  
060F910C SAB2_AIScript  
060F911C SugarSetupTable  
060F9150 SUGAR1_ComboSet1  
060F9154 SAB2_InfoTable  
060F9160 SUGAR1_ComboSet2  
060F9164 SAB3_ComboSet1  
060F9170 SUGAR1_Stats  
060F9174 SAB3_ComboSet2  
060F9184 SAB3_ComboSet3  
060F9194 SAB3_ComboSet4  
060F91A4 SAB3_ComboSet9  
060F91B4 SAB3_Stats  
060F91CC SUGAR1_AIScript  
060F91D0 SubwayTwoFacePosition  
060F91E4 SUGAR1_InfoTable  
060F91F4 SUGAR2_ComboSet1  
060F9204 SUGAR2_ComboSet2  
060F9210 SAB3_AIScript  
060F9214 SUGAR2_ComboSet3  
060F9218 SetupSubwayLTwoFace  
060F9224 SUGAR2_Stats  
060F9248 SetupSubwayRTwoFace  
060F9264 SAB3_InfoTable  
060F9274 SubwayTwoFaceCodeSLIDEON  
060F9274 SabBoundBoxes  
060F9280 SUGAR2_AIScript  
060F9290 SabModeTable  
060F92A0 SUGAR2_InfoTable  
060F92B0 SUGAR3_ComboSet1  
060F92B8 SubwayTwoFaceCodeFIRE  
060F92C0 SUGAR3_ComboSet2  
060F92D0 SUGAR3_ComboSet3  
060F92E0 SUGAR3_ComboSet4  
060F92F0 SUGAR3_Stats  
060F934C SUGAR3_AIScript  
060F9378 SUGAR3_InfoTable  
060F9388 SUGAR4_ComboSet1  
060F9398 SUGAR4_ComboSet2  
060F93A8 SUGAR4_ComboSet3  
060F93B8 SUGAR4_ComboSet4  
060F93C8 SUGAR4_ComboSet5  
060F93D8 SUGAR4_ComboSet6  
060F93E8 SUGAR4_Stats  
060F9418 SubwayTwoFaceCodeLAUGH  
060F9444 SUGAR4_AIScript  
060F9454 SubwayTwoFaceCodeEXITLAUGH  
060F947C SubwayTwoFaceCodeSLIDEOFF  
060F947C SUGAR4_InfoTable  
060F948C SugarBoundBoxes  
060F94A8 SugarModeTable  
060F94BC SubwayTwoFaceCodeFALL  
060F94EC TwoFace1FxPalette  
060F94FC TwoFaceFlinchSounds  
060F9508 TwoFaceSetupTable  
060F953C TWOFACE_C_GunAttack  
060F9558 TWOFACE_C_KnifeAttack  
060F958C TWOFACE_ComboSet1  
060F959C TWOFACE_ComboSet2  
060F95AC TWOFACE_SFX_Taunt  
060F95C4 TWOFACE_SFX_EndOfComboingPlayers  
060F95E4 TWOFACE_Stats  
060F9640 TWOFACE_AIScript  
060F965C TWOFACE_InfoTable  
060F966C TwoFaceBoundBoxes  
060F9688 TwoFaceEvilModeTable  
060F9A78 LipsAttackBox  
060F9D18 TwoFaceGoodModeTable  
060FA3A8 BazookaMissileFIREFrame  
060FA3C0 BazookaMissileModeTable  
060FA3D0 SubwayTwoFaceBoundBoxes  
060FA3EC SubwayTwoFaceSLIDEONFrame  
060FA404 SubwayTwoFaceFIREFrame  
060FA4A0 SubwayTwoFaceLAUGHFrame  
060FA4F4 SubwayTwoFaceEXITLAUGHFrame  
060FA524 SubwayTwoFaceSLIDEOFFFrame  
060FA53C SubwayTwoFaceFALLFrame  
060FA5B4 SubwayTwoFaceModeTable  
060FA618 GuesserFlinchFunction  
060FA618 FeatherFlinchFunction  
060FA618 AlthugFlinchFunction  
060FA620 SetupAlthug  
060FA620 DrawFeather  
060FA628 UpdateGuesser  
060FA62C AlThugSetupBLOCK  
060FA64C DrawAlthugChain  
060FA654 ClipFeather  
060FA664 FeatherBlockLoFunction  
060FA694 UpdateFeather  
060FA6E0 AnimateFeather  
060FA744 SetupFeather  
060FA770 DrawGuesser  
060FA7EC FeatherCheckForBlock  
060FA8CC FeatherSetupTOBLOCK  
060FA90C FeatherCodeTOBLOCK  
060FA928 FeatherSetupBLOCK  
060FA932 FeatherCodeBLOCK  
060FA94E FeatherSetupGETUP  
060FA96C FeatherSetupTHROWFEATHERS  
060FA9A4 DrawAlthugChainToPlayer  
060FAA00 FeatherCodeTHROWFEATHERS  
060FAA4C AnimateGuesser  
060FAAA4 SetupGuesser  
060FAAF4 GuesserCodeWALK  
060FAAF8 DrawAlthug  
060FAB50 GuesserCodeFLINCH  
060FAB64 GuesserHitByPlayerOnGrapple  
060FAB98 GuesserCodeEXPLODE  
060FABBE UpdateGuesserParticle  
060FAC10 FeatherSetupTOSPINSTICKIDLE  
060FAC7C FeatherCodeTOSPINSTICKIDLE  
060FACA0 FeatherSetupSPINSTICKIDLE  
060FACB4 DrawPulledAlthug  
060FACD8 FeatherCodeSPINSTICKIDLE  
060FACF8 FeatherCodeEXITSPINSTICK  
060FAD1C GuesserSetupEXPLODE  
060FAD20 FeatherSetupTOLAUNCHSTICK  
060FAD50 FeatherCodeLAUNCHSPINSTICK  
060FAD70 FeatherSetupLAUNCHSTICK  
060FAD7A FeatherCodeLAUNCHSTICK  
060FADA0 FeatherSetupGETSTICKBACK  
060FADC4 FeatherCodeGETSTICKBACK  
060FADE0 FeatherSetupHANDSLAP  
060FADEC AlThugSetupPUNCHA  
060FADF6 AlThugCodePUNCHA  
060FAE04 FeatherCodeHANDSLAP  
060FAE14 AlThugSetupHEADBUTT  
060FAE24 AlThugCodeHEADBUTT  
060FAE70 FeatherSetupSLIDESLAP  
060FAE8C AlThugSetupKICKA  
060FAE96 AlThugCodeKICKA  
060FAE9C FeatherCodeSLIDESLAP  
060FAEB4 AlThugSetupDSPINKICK  
060FAEDC AlThugCodeDSPINKICK  
060FAF54 AlThugSetupTOCHAIN  
060FAFC8 GuesserSetupLAUNCHFIST  
060FAFCC FeatherSetupEXITSLIDESLAP  
060FAFF0 FeatherCodeEXITSLIDESLAP  
060FB00C FeatherSetupELBOWSLAM  
060FB014 GuesserSetupELECLAUNCHFIST  
060FB030 GuesserSetupGRABLAUNCHFIST  
060FB030 FeatherCodeELBOWSLAM  
060FB04C GuesserCodeLAUNCHFIST  
060FB04C FeatherSetupELBOWSLAMFLY  
060FB064 AlThugCodeSWINGCHAIN  
060FB070 GuesserSetupFIREFISTOUT  
060FB086 GuesserSetupELECFIREFISTOUT  
060FB0A0 GuesserSetupGRABFIREFISTOUT  
060FB0BC GuesserCodeFIREFISTOUT  
060FB10C FeatherCodeELBOWSLAMFLY  
060FB124 GuesserCodeGETFISTBACK  
060FB150 FeatherSetupELBOWSLAMLAND  
060FB1C8 FeatherCodeELBOWSLAMLAND  
060FB220 GuesserSetupEXITLAUNCHFIST  
060FB220 AlThugSetupTHROWCHAIN  
060FB22A GuesserCodeEXITLAUNCHFIST  
060FB248 GuesserSetupELECPLAYER  
060FB250 FeatherSetupEXITELBOWSLAM  
060FB25A GuesserCodeELECPLAYER  
060FB26C FeatherCodeEXITELBOWSLAM  
060FB288 FeatherSetupSWINGSTICK  
060FB292 FeatherCodeSWINGSTICK  
060FB2B0 FeatherSetupPREPAREFLIP  
060FB2D4 FeatherCodePREPAREFLIP  
060FB2F0 FeatherSetupFLIP  
060FB314 AlThugCodeTHROWCHAIN  
060FB340 FeatherCodeFLIP  
060FB350 GuesserSetupPUNCHA  
060FB360 FeatherSetupFLIPLAND  
060FB368 GuesserSetupPUNCHB  
060FB36A FeatherCodeFLIPLAND  
060FB380 GuesserCodePUNCH  
060FB388 FeatherSetupPREPARECARJUMP  
060FB3AC PopGuesserHeadOff  
060FB3AC FeatherCodePREPARECARJUMP  
060FB3C8 FeatherSetupCARJUMP  
060FB3F8 AlThugCodeEXITCHAIN  
060FB400 GuesserSetupHEADPOP  
060FB414 AlThugSetupPLAYERPULLCHAIN  
060FB424 DrawGuesserHead  
060FB428 FeatherCodeCARJUMP  
060FB448 FeatherSetupCARJUMPLAND  
060FB452 FeatherCodeCARJUMPLAND  
060FB454 GuesserCodeHEADPOP  
060FB470 FeatherHitPlayer  
060FB488 AlThugCodePLAYERPULLCHAIN  
060FB574 GuesserSetupNOHEADIDLE  
060FB586 GuesserCodeNOHEADIDLE  
060FB5A4 AlthugGrabbedPlayerChecks  
060FB5A8 GuesserCodeTORNADOIN  
060FB5C4 GuesserSetupTORNADO  
060FB618 AlThugSetupRUSH  

Game Programmers

The list of programmers credited for both the Playstaion and Saturn port of Batman is quite short:

  • Carl Wade (Lead Programmer & Tools Programmer)
  • Stephen Broumley (Lead Programmer & Tools Programmer)
  • Craig Galley (Tools Programmer)
  • David Crummack (Presentation)
  • Richard Cowie (Riddler Control Room)

Sadly Carl Wade passed away in 2011 at the young age of 40, a fond memory of him by his friend and co-worker Stephen Broumley was a function he added to batman called TheWholeKitAndCaboodle when the player completed the game 2.

It just goes to show the importance of preserving the development of these games, just like all art it is an outlet for the creators to show off their unique personalities and humour.

PS1 Version

The PS1 version has no references to “PSYQ” at all and all the file extensions are completely different, so it looks like a rewrite of the game rather than a port.

The main game executable SLES_005.25 contains 318 functions when disassembling.


MS-DOS Version

Contains a few different executables:

  • BM1.EXE (2677 functions) - Main game?
  • DOS4GW.EXE - DOS memory extender
  • FRONTEND.EXE - Batman Menu? (780 functions)
  • I.EXE - Game Installer

Note for FrontEnd.exe you need to set IDA Pro to MS-DOS executable (Not the default LinearExecutable and Pentium 4 processor). But for BM1.EXE stick to LinearExecutable.


References