The games industry has had its fair share of cyberattacks in the past decade and one of the main targets for hackers has always been source code. This post will cover all the major leaks that we are aware of for companies related to the games industry. Specifically focussing on programming related source code rather than assets or design documents, but many contain both types of content.
This post covers leaks related to entire companies, if you are looking for leaks for a specific game then check out our page on retail source code leaks:
On March 1st 2022 the source code to Nvidia DLSS 2.2 was leaked online.
There have been so many leaks from Nintendo that we have our own dedicated page just for them here:
On 1st November 2020 CAPCOM was targeted by known hacker group RagnarLeaks and some source code and private data were leaked to the dark web.
We have a separate page covering the content of this leak:
Not covered in that post was source code related to an unreleased Resident Evil game which was not retro enough to be covered on this site.
Microsoft has been the target of multiple hacks over the years, from the theft of the original Xbox firmware source code to the more recent release of the Windows XP source code.
In September 2020 the source code for Microsoft’s Windows XP Operating System was leaked online. We will have a post covering this in the future.
Although it didn’t contain any programming files, the studio “accidentally” released a folder of internal development tools and game scripts in the retail release of GTA Trilogy for the Nintendo Switch.
The Switch version is the Holy Grail for people, who likes behind the scenes. They leaked almost everything for the original trilogy. It includes:
— Vadim M. (@NationalPepper) November 12, 2021
Script sources...
Text sources...
Internal tools...
Some other weird files... pic.twitter.com/FjvONzbeNh
Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark. Included in these files were source code for a variety of Wii internal... ...
In early May 2020 a leak of Nintendo Source Code hit the popular image board 4chan. The material contained in this leak was obtained by a young hacker known as... ...
On 1st November 2020 CAPCOM was targeted by known hacker group RagnarLeaks and some source code and private data was leaked to the dark web. This post will only cover... ...
As part of the Platinum Leak on the 9th of September 2020 a ton of DsiWare titles were leaked, including debug versions of games like Legend of Zelda Four Swords... ...
The Emerald leak occurred on the 2nd of September 2020 and included about 700MB of content related to the Wii and gamecube. So this would not quite qualify as a... ...
The Nintendo Gigaleak preserves a small but unusually useful F-Zero source archive under other/SFC/ソースデータ/FZERO. This is not just a loose dump of assembly files. It preserves the main game code,... ...
The Nintendo Gigaleak preserves the AGB boot ROM material in two useful forms. Inside other/agb_bootrom it survives as a real Subversion repository, and separately the leak also includes agb_bootrom_trunk.zip, an... ...
The Nintendo Gigaleak preserves the CGB boot ROM material in two useful forms. Inside other/agb_bootrom it survives as a compact SVN repository, and separately the leak also includes cgb_bootrom_trunk.zip, an... ...
On 24 July 2020, a large Nintendo archive was uploaded online and quickly became known as the Gigaleak. It was not one single neat source drop. It was a mixed... ...
On the 25th of July 2020, the day after the Gigaleak, its sequel Gigaleak 2 was uploaded to a thread on 4chan. This is a continuation of the leaks that... ...
NEWS_05.tar is a 109 MB workstation backup snapshot from a Nintendo developer’s machine, dated around May 1995. Unlike the structured source-code drops elsewhere in the Gigaleak, NEWS_05 captures raw mid-development... ...
Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark. Included in these files were the Corporate Emails inbox of an employee called... ...
The Nintendo Gigaleak preserves a very substantial Super Mario Kart source archive under other/SFC/ソースデータ/MarioKart. Unlike the F-Zero leak, this is not neatly split into Game and Tools. It looks much... ...
The netcard folder from the Gigaleak contains the documentation, SDKs, and design specifications for an officially scoped but ultimately cancelled online gaming peripheral for the Game Boy Advance. {% capture... ...
The Ninja leak occurred on the 22nd December 2020 and is named after the contents containing information that prove the long-standing Nintendo “Ninja” myth. Including stalking and intimidation of a... ...
Nintendo has has many data leaks in the past, but none as huge as the original Oman Archive of the late 90s or the Gigaleaks of 2020. This post is... ...
Since Nintendo controls manufacturing of all official games they have a process called Lot Check that ensures the games quality before manufacturing. Every game ever officially released for their platform... ...
The Oman Archive was a leak of Nintendo Technical documents from a source inside SGI in late 1999. It was uploaded to the internet under the name oman.rar but has... ...
On the 11th April 2020 the source code to the original generation of Pokemon games was released to 4chan as osrc.zip. This zip archive contained a password protected zip file... ...
The Paladin leak occurred on the 30th of September 2020 and included about 2.4GB of content related to the Nintendo IRIS and Pokemon spinoffs. This was the third Nintendo leak... ...
The Nintendo Gigaleak preserves a separate Super Mario Kart art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/fly and home/sugiyama/flyman/, from Nintendo artist Tadashi Sugiyama. These directories are almost entirely art-side production material from the... ...
The Platinum leak occurred on the 9th of September 2020 and included gigabytes of content, hence why some call it GigaLeak 3. {% include_cached link-to-other-post.html post=”/gigaleak” description=”For more information on... ...
The Nintendo Gigaleak preserves a surprisingly complete Super Famicom disk and I/O environment inside the Super Mario Kart source directory. This is the SFX-DOS stack: a SNES-side support layer for... ...
The Nintendo Gigaleak preserves a separate SimCity SNES art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/SIM. Compared with the much broader Mario Kart CAR folder, SIM is smaller and more focused. It is almost... ...
Introduction On the 21st August 2021 the full source code to the classic GTA clone staring The Simpsons was released online. This included both the C++ source code plus the... ...
The Nintendo Gigaleak preserves a compact but very revealing Star Fox source drop under other/SFC/ソースデータ/StarFox. Unlike the F-Zero leak, this one is not laid out as loose source folders from... ...
The Nintendo Gigaleak preserves a much larger and messier Star Fox 2 workspace under other/SFC/ソースデータ/StarFox2. Unlike the original Star Fox drop, this one is not just a compact source archive.... ...
Archive Source This article analyzes the Star Fox 2 2D art and graphics workspace preserved in the Gigaleak — specifically from the NEWS_04 archive, a 96 MB Nintendo NEWS workstation... ...
Archive Source This page is based on Gigaleak NEWS_04 home/sugiyama/FX2/ (41 files), from Tadashi Sugiyama’s workspace. Glossary FX2 - Wild Trax / Stunt Race FX UI-art folder. cpt - Cup/captain... ...
Super Game Boy SDK Sample and BIOS Files This page covers the sgb folder preserved in the Nintendo Gigaleak inside: other/CGB AZL__ゼルダの伝説 夢を見る島DX Source/Disk1/ゼルダの伝説_JP3_US3_EU2/DEMO_zelda/sgb Although it was found inside the... ...
The Nintendo Gigaleak preserves a compact but unusually revealing Super Mario Collection source archive under other/SFC/ソースデータ/srd13-SFCマリオコレクション. This is the Japanese Super Famicom release better known in the West as Super... ...
The Nintendo Gigaleak preserves a separate Super Mario Kart art workspace under other/NEWS/テープリストア/NEWS_04/home/sugiyama/CAR. Unlike the main source tree, this directory is almost entirely art-side production material. It is a flat... ...
On the 20th July 2021 the Nintendo Leaks (aka Gigaleaks) continued after a long hiatus. One of the files uploaded by the leakers was datasheet.7z. The archive contains low level... ...
On the 20th July 2021 the Nintendo Leaks (aka Gigaleaks) continued after a long hiatus, the content was obtained by Zammis Clark and then leaked online by anonymous individuals. Files... ...
In the Nintendo leak on 20th July 2021 an archive called DIAG4RVL.7z was released to the internet, this archive contains a CVS repository containing 3 different software development kits for... ...
The Nintendo Gigaleak preserves a large Super Famicom source tree under other/SFC/ソースデータ/ワイルドトラックス. This is the Japanese Wild Trax project, better known in the west as Stunt Race FX. What makes... ...
The Nintendo Gigaleak preserves a very large Yoshi’s Island archive under other/SFC/ソースデータ/ヨッシーアイランド. This is the Super Famicom codebase for Super Mario World 2: Yoshi’s Island, and it survives in a... ...
The Nintendo Gigaleak preserves a large Super Famicom Zelda source archive under other/SFC/ソースデータ/ゼルダの伝説神々のトライフォース. This is the Japanese game better known in the West as The Legend of Zelda: A Link... ...
The Zelda Links Awakening source code was released in the original Gigaleak inside dmg.7z, itself stored inside Other.7z. This part of the leak contains much more than a single source... ...
Archive Source This article analyzes the Link’s Awakening 2D art and graphics workspace preserved in the Gigaleak — specifically from the NEWS_04 archive, a 96 MB Nintendo NEWS workstation backup.... ...
The CGB.7z section of the Nintendo Gigaleak preserves Game Boy Color-era material for two projects: The Legend of Zelda: Link’s Awakening DX and Hamtaro 2. For Zelda, this archive is... ...
Introduction In 2020 and 2021 numerous secret files have been leaked from Nintendo thanks to Zammis Clark. Included in these files were documentation and source code for an unreleased console... ...