This page is dedicated to listing PS2 Demo Discs that contain developer debug symbols, either embedded inside the executable or as separate .map or .sym files.
It was much more common for PS2 debug symbols to be leaked on Demo Discs than their retail counterparts during the early days of the PS2 lifespan, later in the lifespan Demos with Debug symbols became rarer and rarer.
The Official Playstation 2 Magazine in the UK often had a playable PS2 Demo free with every magazine, this was a great way for games to ‘try before you buy’.
You can find out more about these Demo Discs over at crimson-ceremony.net: demo pals - OPS2M Demo UK.
We have only managed to search Demo Disc 10->31 for debug symbols, if you have unsearched demos please help by contributing to this list!
Also note the following discs have no debug information (as far as we know):
Demo Disc | Game | PS2 SDK | Debug Info? |
---|---|---|---|
10 - August 2001, SCED_50145) | Le Mans 24 Hours | 2.1.4 | Full Debug Symbols! Plus a zip file that is multiple zips concatenated together |
10 - August 2001, SCED_50145) | Gauntlet Dark Legacy | 2.1.0 | Full Debug Symbols! |
10 - August 2001, SCED_50145) | Star Wars Super Bomad Racing | 1.6.0 | None |
10 - August 2001, SCED_50145) | GT3 Quiz | 2.2.4 | Full Debug Symbols! |
11 - September 2001 SCED_50146 | Lotus Challenge | 2.1.4 | 2,837 Debug Symbols |
12 - October 2001 SCED_50147 | MX Rider | 2.1.0 | 10,586 Debug Symbols |
12 - October 2001 SCED_50147 | Portal Runner | 2.1.4 | 5,101 Debug Symbols |
12 - October 2001 SCED_50147 | Spy Hunter | 2.1.0 | 11,268 Debug Symbols |
12 - October 2001 SCED_50147 | Soul Reaver 2 | 2.1.4 | 4,376 Debug Symbols |
13 - November 2001 SCED_50148 | NBA Street | 2.1.0 | 9,125 Debug Symbols, also contains C++ header .h for animation files |
13 - November 2001 SCED_50148 | Driven | 2.2.4 | 7,752 Debug Symbols |
13 - November 2001 SCED_50148 | MX 2002 | 2.1.4 | 4,892 Debug Symbols |
13 - November 2001 SCED_50148 | SplashDown MPEG Player | 2.3.0 | 947 Debug Symbols |
14 - December 2001 SCED_50149 | AirBlade | 2.3.2 | 3,962 Debug Symbols |
14 - December 2001 SCED_50149 | Dark Cloud | 2.1.1 | 3,952 Debug Symbols |
14 - December 2001 SCED_50149 | Tarzan Freeride | 2.2.4 | 10,588 Debug Symbols |
15 - Christmas 2001 SCED_50150J | GTC: Africa | 2.2.4 | Full Debug Symbols (2.5mb elf) |
15 - Christmas 2001 SCED_50150J | Lotus Challenge | 2.1.4 | Full Debug Symbols (1.8mb elf) |
15 - Christmas 2001 SCED_50150J | Jak and Daxter | 2.2.1 | 880 Debug Symbols (incomplete) (532kb elf) |
15 - Christmas 2001 SCED_50150J | Extreme-G 3 | 2.1.4 | 2,874 Debug Symbols (7.4mb elf) |
16 - January 2002 SCED_50151 | Shaun Palmer’s Pro Snowboarding | 2.3.4 | Full Debug Symbols |
16 - January 2002 SCED_50151 | Ecco the Dolphin: Defender of the Future | 2.2.0 | Full Debug Symbols (33mb elf) |
16 - January 2002 SCED_50151 | FIFA Football 2002 | 2.2.0 | Full Debug Symbols (7.6mb elf) |
16 - January 2002 SCED_50151 | Twisted Metal: Black | 2.1.3 | Full Debug Symbols (5.6mb elf) LGDEV.IRX |
17 - February 2002 SCED_50152 | Crash Bandicoot: The Wrath of Cortex | 2.4.0 | Full Debug Symbols |
17 - February 2002 SCED_50152 | Parappa the Rapper 2 | 2.4.1 | Full Debug Symbols |
17 - February 2002 SCED_50152 | Robot Wars | 2.1.1 | Full Debug Symbols |
18 - March 2002 SCED_50153 | Drakan The Ancients Gates | 2.3.2 | No symbols but has a txt file mentioning Riot Engine and a DEBUG folder and uses SNPROFIL.IRX |
18 - March 2002 SCED_50153 | GODAI Elemental Force | 2.1.4 | Full Debug Symbols! (6.4mb elf) plus SCRIPTS folder |
18 - March 2002 SCED_50153 | Herdy Gerdy | 2.4.2 | No symbols but does have lots of printf debugging with filenames, plus HGSOUND.TRX Herdy Gerdy Sound IOP module |
18 - March 2002 SCED_50153 | Maximo | 2.2.0 | Full Debug Symbols (5.9MB) MJOLNIR.IRX |
18 - March 2002 SCED_50153 | Stuntman Xav Stream Video | ? | Full Debug Symbols (1mb) plus IOP Module for playing XAV files XAVSTRM.IRX (not a game) |
19 - April 2002 SCED_50154 | Mike Tyson Heavyweight Boxing | 2.3.4 | Full Debug Symbols |
19 - April 2002 SCED_50154 | Vampire Night | 2.3.0 | Full Debug Symbols |
20 - May 2002 SCED_50743 | Rally Championship | 2.2.4 | 3,019 Debug Symbols |
20 - May 2002 SCED_50743 | Taz Wanted | 2.4.3 | 4,927 Debug symbols |
21 - June 2002 SCED_50742 | Medal of Honor: Frontline | 2.4.2 | 6,199 Debug Symbols, also contains .MAP file |
21 - June 2002 SCED_50742 | Frequency | 2.3.2 | 13,890 Debug Symbols, uses python, uses EZMidi |
21 - June 2002 SCED_50742 | Peter Pan: Return to Never Land | 2.3.0 | 4,382 Debug Symbols |
21 - June 2002 SCED_50742 | Super Trucks | 2.4.3 | 2,990 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
F1 2002 | 2.4.0 | Debug Symbols in the .MAP file |
2002 FIFA World Cup | 2.3.4 | 9,823 Debug Symbols |
MTV Music Generator | 2.1.0 | 2,098 Debug Symbols |
This Demo came in a proper PS2 box rather than the standard DVD box used by the previous demo.
Game | PS2 SDK | Debug Info? |
---|---|---|
Men in Black II: Alien Escape | 2.4.3 | 20,542 Debug Symbols, References to Metrowerks SDK |
Project Zero | 2.2.4 | 4,328 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
Need for Speed: Hot Pursuit 2 | 2.4.3 | 8,341 Debug Symbols, Plus .MAP file that contains filenames and library names, odd fact is that it contains 2 elfs, one with debug symbols and one without, why include the debug symbols version, was it a mistake? |
Jak and Daxter: The Precursor Legacy | 2.2.1 | 880 debug symbols plus interesting looking .CGO and .DGO files… |
Game | PS2 SDK | Debug Info? |
---|---|---|
X-Men: Next Dimension | 2.4.3 | 3,418 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
Crash Bandicoot: The Wrath of Cortex | 2.4.0 | 3,817 Debug Symbols |
Summoner 2 | 2.4.0 | 5,647 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
Colin McRae Rally 3 | 2.5.2 | 4,969 Debug Symbols |
Haven: Call of the King | 2.5.0 | Contains a RUNABOUT.EXE with debug symbols but it unpacks the actual elf from some data file |
Alpine Racer 3 | 2.4.2 | 3,916 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
V-Rally 3 | 2.5.2 | 6,603 Debug Symbols |
MX Superfly | 2.5.0 | 6,115 Debug Symbols |
Treasure Planet | 2.5.0 | 4,519 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
FIFA 2003 | 2.3.4 | 12,074 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
NBA Live 2003 | 2.4.3 | 15,756 Debug Symbols |
Space Channel 5 V2 | 2.3.0 | 10,212 Debug Symbols |
Tom Clancy’s Ghost Recon | 2.4.2 | 19,496 Debug Symbols |
Game | PS2 SDK | Debug Info? |
---|---|---|
Grand Prix Challenge | 2.5.4 | 14,342 Debug Symbols |
The Mark of Kri | 2.5.4 | 7,387 Debug Symbols plus .MAP file! |
Wakeboarding Unleashed | 2.4.3 | Debug Symbols split over 3 elfs |
Game | PS2 SDK | Debug Info? Driver 3 | PS2SDK 2.7.0 | Contains animation Data in DRIVER3.IMG Sega Superstars | PS2SDK 3.0.0 | Uses boost libraries
Game | PS2 SDK | Debug Info? EyeToy: Play 2 | 3.0.0 | Has .lua script files but no symbols in main elf
Game | PS2 SDK | Debug Info?
— | — | —
Mashed | PS2SDK 3.0.1 | No symbols, but contains some strings related to C source file location (Physics/Rwp37Active/src/core/context/src/RwpObj.c)
Mercenaries | PS2SDK 2.7.1 | No Symbols, Mentions Indiana Jones as unlockable character in config
Pro Evolution Soccer 4 | PS2SDK 3.0.1 | No Symbols, mentions ADXT
Rumble Roses | PS2SDK 3.0.1 | Contains Map file
Splinter Cell Pandora Tommorrow | PS2 SDK 3.0.0 | No Symbols, but contains a few symbol-like strings
Game | PS2 SDK | Debug Info? |
---|---|---|
Athens 2004 | PS2SDK 3.0.0 | Contains .MAP file |
Timesplitters Future Perfect | PS2SDK 3.0.2 | Contains some symbols as segment names and a few references to source files |
Game | PS2 SDK | Debug Info? |
---|---|---|
Full Spectrum Warrior | PS2SDK 3.0.0 | Contains 19,690 symbols in .sndata segment |
I can’t find any debug information on this Disc.
Game | PS2 SDK | Debug Info? |
---|---|---|
Enthusia | 3.0.0 | Symbols in segment names |
Game | PS2 SDK | Debug Info? |
---|---|---|
Need for Speed: Most Wanted | 2.8.0 | Some function and class names in uncommon format |
NHL 06 | 2.8.0 | FontFusion 2.4.1-nhl APT 0.18.06-nhl RealCore 6.25.00-nhl RealGraph 6.11.01-nhl Reveal 1.4.0 Mudlark 1.1.6 |
Wallace & Gromit: The Curse of the Were-Rabbit | ? | Uses same engine as Project Zoo fgdk3 (Frontier Game Development Kit 3?) |
Game | PS2 SDK | Debug Info? |
---|---|---|
Driver 4 | 3.0.0 | Contains .MAP files in DRIVER4.IMG 1 |
TOCA Race Driver 3 | 3.0.2 | Not much a few references to cpp files and a small .sndata section |
Driver: Parallel Lines with MAP files in it - https://assemblergames.com/threads/ops2m-demo-disc-72-driver-parallel-lines-late-05-beta-demo-download.66661/ ↩